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The new layout makes everything unusable on mobile. It cuts off the left third of the whole screen. Can't even see the left part of this comment.
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Nope, this new format is still unusable in mobile. Cuts off the left 3rd of the screen. Can't even see this whole comment.
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logout -> refresh page -> old layout (sometimes you need to do this multiple times for it to reload with old layout..)
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I think you all should have the option to use the old layout while the kinks are being worked out for the new one (and there are a lot of them). Not just the games, but the website as a whole, is mostly unusable on mobile now. It just cuts off the left 6th or so of the entire webpage on mobile now, portrait or landscape doesn't matter. Not sure what fix you were trying that led to that, but that's what's happening. Should have launched an OPTIONAL beta version of the new site layout and offered for the community to try it out and give feedback, people would have felt included and I think happy to be a part of the development process.
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All rejoice, Kongregate has reached enshittification levels too! They no longer want us to enjoy us here anymore.
Please do the same onto the manager who approved this trainwreck of a redesign!
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"The connection to the server is broken. We are trying to reconnect." Well, that's one of the few ways to get a 1 star rating from me. Have the game be broken so I can't even play it.
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The new kongregate layout is completely broken. Just upvoting comments feels random on if it'll save or not. And of course, the badge of the day doesn't register anymore.
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Ah yes, who could forget that pinnacle of Kongregate games, 'The connection to the server is broken. We are trying to reconnect'.
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First fight in arena and I have a choice between someone with 13.1 T power, 633 B power, or 20.4k power. Luckily I have 24.9 k power. But why do I even have the option to fight people in the billions and trillions as my very first arena fight?
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also, arena is glitched. opening the reward chest or every 2h it resets your current progress for no reasons.. except the first 4 i see them not budging.
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the game is OK, but looks like a mobile game with average rates of bullshittery. the "rebirth" mechanic is flawed... starting a new raid and your team is stripped of upgrade + you lose all your gold... knowing you can buy gold with diamond (stupidest thing yet) while diamonds are used to upgrade. resulting in a long process of doing the same thing (and not faster with subsequent "rebirth") just to be (yet again) asked to PVP with unbalanced matches. trully a phone era scam game, oh and the rates as which you buy anything... 20kreds lowest offer for breadcrumbs. yiiiiikes
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I remember a very old browser game similar to this. If anyone remember its name please tell me. (It had no payments, you recruit students, wait them train, then make them fight etc. had perma death )
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Does the clan-system work in this game? I am applied to 5 clans for 2 weeks now. I don't even know if anyone saw one of these application. No response. No rejection. Nothing.
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@KaisarDragon: It is not the same damn game. Haven't you recognised, that he removed the button to abort a battle and the button to skip his stupid, boring dialogues at the beginning of a new raid? And he found more ways to annoy us with his pop-ups. So for him it might be "the best game he has ever made".
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So, is there a reset button somewhere? I've got 1 guy in my squad. 4 started heroes I need more cards for, and I'm stuck trying to beat Raid #26. My "hero" can't run fast enough to even HIT an opponent before being skewered by missiles!
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It's crazy how in Raid Heroes: Total War, collecting 10,000 medals is an easy badge while it's a hard badge here. This game got it right. It takes many hours. I wasted a whole night getting that badge for Raid Heroes: Total War one day.
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ok i got the badge with only my assassin but i had to use every gem i got and wait hours for enough coins from the buildings, and then i tried the fire challenge and it locked my only unit out of being added... permanently.
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@thekastudio: You simply did Strg+C and Strg+V from "Raid Heroes: Total War". But why you deleted the button to leave the battle, when there are just two healers left? Why you had to give us the pain to watch the clock counting down?
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These are all the same and i doubt anyone plays them once they get the badges. Very little strategy and a lot of luck involved. Just needed the reviver yet and I bet it would have been easy to finish the badges. I did it but took some repeating.
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The only game I saw on kong so far that the hard badge is much harder than the impossible badge...this is a proof that the people who decide the badge's difficulties don't play the games before doing it.
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played like 3 or 4 hours to get the impossible batch... just raid all over again and collect heroes, level them up, you reach 1 million really fast
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In Raid Heroes: Total War, getting 10,000 medals is an easy badge while here it's a hard badge. I remember it taking me around 8 hours, so absolutely hard badge material. They screwed up in that other game. That was a day wasted for an easy badge.
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Wait, where did all my progress go? It's like I just started playing yesterday, but I had all buildings, all common units complete, just needed materials to evolve them, and more
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El juego está realmente mal diseñado. No tiene ninguna lógica que haya decenas de héroes y que te obliguen a subir a todos porque dependiendo del evento de turno solo se podrán usar unos u otros. Para que eso se pudiese realizar tendrían que dar 10.000 diamantes gratis al día. Desde luego, si es un juego diseñado para estar durante 1 año "ahorrando" solo para poder hacer un evento medio decente, es una verdadera estupidez... También es realmente estúpido que consigas llevar al duende (p. ej) a un gran nivel, y que el enemigo (habitualmente la IA) con un simple persa y muchísimo menos poder, consiga que vayas matando a todos tus héroes y hagas el ridículo en la arena...
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Oeffinger, that's just bullshit - even if you screwed something, like, by not chosing an archer as a strting character, there's idle money generation (castle), so you definitely don't need any ****in grind AT THAT POINT. you may however need that annoying restarting later, in some game modes...
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This game is an example for a game that was never playtested by the dev. The early stages feature a horrible balance that leads to a mix of grinding out stats and retrying battles until RNG makes you win