Under rating threshold (hideshow)
Much better than Please Don't Eat Me, plus I do like how the Impossible badge is a challenge and not just simply "Do this thing but like, a lot." All we need are customizable controls because A and D just aren't working out for me.
Under rating threshold (hideshow)
The game is ok, but the impossible badge is of "medium difficulty" and you will get it in 30 minutes of gameplay. For a game like this, Greg would have put only 1 badge, Medium, because the game has no content to offer.
Under rating threshold (hideshow)
@Kastorr: Does it ever change / get more challenging? It seems ike the game just keeps repeating the same few obstacles again and again and again. This has to be the most boring autorunner I've ever seen: Only 3 lanes, no variety, and basically 2 moves (jumping and using consumables - yay, microtransactions). I thought the previous game was ok, but this is a catastrophe.
Under rating threshold (hideshow)
Reminiscent of temple run and crazy taxi. You get 5 lives per run, so that makes it easier than those games, but the angle is different, which makes it harder. I can't tell if there are three lanes or four lanes.
Under rating threshold (hideshow)
It starts off so trivially easy as to be boring and takes way too long to become challenging. There are no real incentives to go further or play longer, so the powerup monetization model isn't even remotely tempting.