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Yo person who made this this game:
this game is soooooo awesome I give it a 100/5 if I could plus im adding this game to my faves
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guilhermees,
thanks a lot for your awesome rating and fav'ing!
zigma,
You're a big winner on this game. I guess I have to make it harder so it will get more of challenge for you. :) Thanks for your awesome rating and fav'ing.
ZoniXShadow and Dossage,
thanks for playing the game and commenting on it.
I'm working on an update with better graphics (more details, better fonts and animations) and more variation (cars, levels). I will probably (as I'm busy with more serious stuff... sigh...) upload that in 3 weeks or so.
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Nice game, though I could expect things such as a bit better graphics or more obvious on/off road lines. Other than that, I kinda like a simple game like this. =)
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Thanks for the comments.
cloud212823,
You're right about the dots, they should not spawn outside the track (or on the border). It makes them less visible and to hard to hit at high speeds. Shooting cars, that would indeed be awesome! And damage to cars of course. The score that you get for collecting a dot is now a real simple function of it's size. Mmmm. You right the smaller dots should make more points then the bigger ones.
froob,
you will get your pause button. :)
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ee80,
netto laps are laps driven against the traffic subtracted by laps driven in the traffic direction. Notice also that you are directly punished for driving with the direction of the traffic because points are subtracted per distance travelled, while points are added per distance when driving against the traffic.
Schw_Pestbeule,
right now, a new car arrives at every 250 points interval. But indeed I should make them appear on the track obstructing the player. Good point.
Julibuz and Drouth,
thanks for the rating!
chaos548,
let me know how you would do it. I have some ideas myself, but I'm interested to hear yours. Could you send me a whisper/shout?
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I would like to the 'like to have features list': a timer when a new vehicle arrives and that the vehicle does not appear where the user is currently driving (if possible).
Nice game though.
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I would definitely get more track variation. Either new shapes or scroll the screen would be even better. Lose the fuzzy edges because it is too hard to tell where the actual limit is (although I thought the hit detection was good otherwise). Get some better graphics/sound and more depth to the gameplay and I will give it a 5/5 (I almost never do that).
BTW, what is netto laps it displays at the end, net laps? I think mine was lower on one play through because i cheated and went with the flow of traffic. Fun game, keep working on it.
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theo you should add a speed bar maybe and a brake button make the score bar like under the lvl and add moare car designs =P and make it so that the little circles that give you points do spawn off track
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Thanks elementz,
Positive feedback like this really makes it a joy to improve my games.
AlfFly,
I will work on more variety. Probably by adding more track - and enemy shapes.
gsisID,
yeah I will continue developing and improving.
HarissonSchooler,
True. I will work on more variety in general.
mnbtfd,
I'm not sorry that I should do away with the track. I could make it bigger (easier to stay on track) but the driving against the traffic direction (imposed by the track) is fundamental to the game idea.
xbladex,
thanks for your rating!
shdwbld,
This miracle is sponsored by the Kongregate User API. :)
Balneger,
thanks Balneger, I will increase the minimum speed so that cars will not appear to be frozen.
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i love it. you kept all the aesthetics of the first game and now it's a pleasure to play, as well. 5/5, as i think the variety in the cars on the track more than make up for the lack of variety in the track itself. it looks like you have some great ideas to take it forward some more, and i can't wait for the next version. keep up the good work.
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Thank you all for the comments and ratings. Nukegow, your totally right about the tracks. It's on my todo list for the next version. I would even like to implement tracks that morph into different shapes while the driving continues(, but this might prove to hard to implement.) To be continued....
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Hmm. Nice 4/5, but could do with a couple things: more tracks, different powerups, maybe different cars. Maybe also have your card take damage from crashes. Oh, and it'd be nice to see the edge of the track clearly.
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I quite liked it. Sure it was simple, but it's got a nice charm to it. The contrils were a little wonky however, so, yeah. 4/5