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It's a good game and I love defense games. I think the only suggestions I would make would to put a more definitive seperation of enemies in the beginnning so that you don't get nailed by the ones that are to strong right away. It kills you quick if it's your first time. I would also like an upgrade break/screen instead of trying to find a lull in the wave of baddies. Other than that I would have to say I like it and keep up the good work.
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I like the abstract concept, 3/5. But there's a lot of room for improvement, animations would be my first pick. Game balancing the next. My comment was too long so i will send a message instead :)
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An upgrade screen would be really useful, letting you upgrade without having to rush to kill things as well. Enemies that slowly increase in strength, rather than all three types right at the start, would make it easier early on and allow you to make harder and harder enemies later, providing more challenge as you upgrade. Neat style and gameplay!
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Enjoyable, but too difficult at the start, the tower was too weak to take down the beginning ones reliably, so I lost lives without being able to do anything about it. Pausing, and make it so that you upgrade at certain breaks in the game! Otherwise, good fun
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Not bad for a first game. And its not hard at all, i feel like i could play that for ever and not loose a life. Maybe use waves with a set amount of enemy, after each wave brings you to an upgrade screen
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Start is really hard cause you have to constantly shoot but also spam the upgrade buttons. After that it seemed like it'd keep going as it was, which was really boring. Also, add a pause button.. Frustrating that you can't pause :O
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Boring....
I comit suicide at the Final Score: 31055
I upgrade the power for 16 000, and the next level cost.... 208 000 ? A joke?
And I gain money at the same boring speed.
To be short, if you survive the begin, you can play forever...