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Uh. Yeah, after my progress has been lost 2 times, my rating for this game drops significantly. Not having autosave on one of the best/most popular browsers (chrome) is a major problem for this kind of game.
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I like the series, but... please stop attempting to trick players by adding unnecessary stones. This is the fourth game. We know better and it doesn't make the actual puzzle any more difficult. Focus more on making levels with multiple solutions so our scores actually mean something! Please!
Oh, and hotkeys. Not that you'll change or add anything for me; other people have been saying the same thing for four games... Now that I think about it, why do I bother to post? Oh right, because I've already typed it out and clicking buttons is somehow satisfying.
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Ok, wow. After finally resorting to the walkthrough I don't feel so bad for not understanding how to complete level 22...I swear, if there's anything in this game that throws me off it's bounce. The problem is that everything else has a nice set, defined place and area. Bounce just kinda throws dibbles around and you hope they end up where they're supposed to. I can more or less plan everything else without needing to physically run through the level. Bounce...not so much.
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For a pro pack I expect the puzzles to need al tiles in order to solve them, I have managed to solve several levels without using all given tiles, which I think is rather sloppy; if it is intended to make the puzzles more challenging by giving us some kind of red herrings, I must say that is a poor way to improve upon a good concept.
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Level 30 and level 22 should be switched, because the "crazy leap of faith" is a little more intuitive on level 30. Great series of games. Thank you.
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This is an evil king. He makes those things kill themselves JUST so he can get from one apple to another. Evil im telling you. EVILLLL
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This was (ironically) the *easiest* dribbles game for me. Only level 22 needed the walkthrough to find out that bounce makes dribbles almost immune to fall damage!
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Only one tutorial level? What do you call the first 5 levels that do nothing but show you how to use the various powers?
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I wound up with very different solutions to the last 2 levels than the walkthrough showed. I like that in a puzzle game.
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Btw the Jump thing works like this: After the dibble gets hit by something it should be 2 blocks or less above the ground, if it doesnt get hit it can survive any height
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The way I understand bounce, if you don't want your dibble to die on impact, just remove any obstacle from its trajectory. It's immortal, as long as it doesn't touch anything (ceiling included). That may explain why big jumps kill yours but not the ones you see in walkthrough.