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I believe the bounce works as follows, you can't fall more than four blocks below your starting point, and if you hit your head part way through, you can't fall more than four blocks from there.
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More like how many sequels(in fact map packs) can you release befoure you realize that people want to see grid and possibly making the jumping/bouncing more transparent, every level with bouncing is trial and error because of uncertain trajectory!
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Got insanely boring real fast, how many sequels and map packs can you release before you realize it's no longer fun...?
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Uhhh, I know you guys are doing your best and I appreciate that. But most Kings get envoys and limos and stuff. Not a hike through CorpseVille.
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I'd love to be this king, commanding dribbles to pull their heads off just to cross this lake instead of walking around it XD
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I completed 32 of 33 levels, but there's no indication which level I skipped. A simple checkmark on the level or making it grey would be an easy fix.
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second time my progress is erased and I played from this same computer not even 4 hours ago. Giving up on it now, sorry
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The fast forward REALLY needs to be a clickable button rather than the current roll-over annoyance that you seem to be fond of for the last 3 games
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Uh. Yeah, after my progress has been lost 2 times, my rating for this game drops significantly. Not having autosave on one of the best/most popular browsers (chrome) is a major problem for this kind of game.
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I like the series, but... please stop attempting to trick players by adding unnecessary stones. This is the fourth game. We know better and it doesn't make the actual puzzle any more difficult. Focus more on making levels with multiple solutions so our scores actually mean something! Please!
Oh, and hotkeys. Not that you'll change or add anything for me; other people have been saying the same thing for four games... Now that I think about it, why do I bother to post? Oh right, because I've already typed it out and clicking buttons is somehow satisfying.
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Ok, wow. After finally resorting to the walkthrough I don't feel so bad for not understanding how to complete level 22...I swear, if there's anything in this game that throws me off it's bounce. The problem is that everything else has a nice set, defined place and area. Bounce just kinda throws dibbles around and you hope they end up where they're supposed to. I can more or less plan everything else without needing to physically run through the level. Bounce...not so much.
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For a pro pack I expect the puzzles to need al tiles in order to solve them, I have managed to solve several levels without using all given tiles, which I think is rather sloppy; if it is intended to make the puzzles more challenging by giving us some kind of red herrings, I must say that is a poor way to improve upon a good concept.
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Level 30 and level 22 should be switched, because the "crazy leap of faith" is a little more intuitive on level 30. Great series of games. Thank you.
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This is an evil king. He makes those things kill themselves JUST so he can get from one apple to another. Evil im telling you. EVILLLL