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skipped a level, I don't remember which, and the game doesn't tell me. I won't re-play all level just to get the badge...
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I can only play level 1. As soon as I complete it and click continue the screen just turns black, and the music keeps playing. And nothing else happens... 1/5
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the game doesn't remember my progress from before :( I don't think I have the patience to do 21 levels all over again
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after I skipped several levels, I want to the last level. Only what I know is that I passed 25 lvls, but don't know which they are. So question is how to know which level are finished and wich are not?
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Still stuck with the hover on turbo at the fourth iteration? I mean... why?
Pretty please with sugar on top, do it already.
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Would be nice to have space bar (or any hot key, really) for the fast forward toggle. Also, how about a mouse-over pop-up on the level select screen showing your best score for dibbles saved and score?
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Ugh..so glad to have beaten this 4th one. This was by far the hardest and I still think it's ridiculous that this came out barley a week after the 3rd. podge has just been pumping these out non stop and needs to move onto a new, better series.
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Why on earth are Extend, Step, and Cover not here? I can understand not including some of the version-specific ones, but those three are each in both Dibbles 2 and Dibbles 3, and they make for really interesting puzzles IMO, especially Step. This pack wound up being relatively light on challenge due to the absence of these, IMO, though the puzzles were still fun overall anyway. 4/5.
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When bouncing, a dibble will always survive if it lands on the ground, but might die if it hits a wall mid-air. It starts "falling like normal" when interrupted by a wall, so it will survive if it's 3 units or less above the ground.
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I know from developing across a variety of languages and studying up on flash that the migration to a fast forward button that we can toggle by clicking should be a really easy one. Please take it into consideration.
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another game with a walkthrough getting badges. If it comes with a walkthrough the badge should automatically be considered easy
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In my Opinion those lvls were easier than the lvls of the "normal" Dibbles which makes this game better than the others cause i can accomplish it without a walkthorough :)
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Okay, there's pretty much no reason why the game should lock up for several seconds every time I finish a level, especially when none of the other Dibbles games did. Whatever you changed, it broke.
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when they get to there home don't they ever get really sad that they're familly killed themselves to get the king to safety
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After the first level I click on continue, and I just get a black screen (although the music keeps playing). Happens every time, even after a refresh (Chrome on WinXP)
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Is it just me who looks at each level to figure it out before i do anything. Then i set out all the stones, send forth the dibbles while laughing like an evil madman while thinking "dance puppets, dance!" ?
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Woot ! got it without walkthrough, only lvl 22 and 30 were a bit hard. just cause the bounce tool isn t intuitive at all. You can fall from pretty high with this.
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After spending 15 minutes figuring out how level 22 works, I gave up and watched the walkthrough for that level and I laughed xD
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Another great addition to the series!! I do think that levels 22 and 30 should be removed however. They were the only 2 that I needed the walkthrough for and only because the answer is completely illogical. Some of the others were very creative and brilliant level design :D
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Are you serious?! ANOTHER ONE?! I dont think it's even been 2 weeks since the last, jesus. thepodge REALLY needs to stop spending all his time on these Dibbles games and start something new..he's a good dev..but these are so incredibly repetitive and I can't believe there's another one already..and yea I know this will be downvoted.
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Woot! I was able to beat level 26 with 7 dibbles surviving! Take THAT walkthrough! Hint: the trick is to use only the right 6 stones and be very tricky and lucky.