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Okay so I've played it enough to finally get passed the start and learn how to advance...... this game is simply OVERWHELMINGLY complex once you get going. There's 30 different things you can produce, and a chain of products that you have to produce before you produce each one. Add to that the necessary clicking back and forth from screen to screen, and this becomes more of an action game. And it's a complicated action game at that. Sorry, 2/5 from me.
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I'm going to agree with most of the others... this thing is pretty frustrating to learn, very complicated... I had to click back and forth dozens of times to get the swing of it. I've been at this game for an hour now and still not sure how to "discover" new things. I'm sure if I click around long enough I'll eventually figure it out. May have to run through the tutorial again. It sucks because I'm pretty sure I'm going to "get eaten" and there's no way to avoid it.
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nice concept, but the gaming experience is not as pleasant. there's a ton of micromanaging to do, a lot of clicking back and forth, and a lot of finding the right ingredients to manufacture. would be nice to have "auto sell X amount" on contract items, and "auto buy till X amount on $ below X" for basic ingredients. It would also help greatly if one machine could be set to auto make final product and any ingredient that the product needs, and the ability to click on a ingredient that you don't have and the screen would jump to that ingredient so you can make it. This game has a ton of stuff and with the time limiting factor, there are just a lot more little things which this game could be improved on to provide a better gaming experience.
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too fast. I see potential in this game but find it so fast i can't really get much hold of it. I will continue, but i dont see much chance of victory.
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can you release presser by removing time limit or adding free play mode. I so far hate get told do something because time passes.
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Gotta say, you almost scared me off by comparing yourself to Doodle God. Unlike that, though, this doesn't require you to make guesses at what might possibly in the creator's fevered imagination go with what to make some equally esoteric something - it just gives you steadily more insane things to make. And, contrary to what other people are saying, it's really pretty intuitive. 5/5 - good game.
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i wanna clear 3 things up. One, why don't they have caller ID in the distant future; two, why there is a protocol for a family member not completing a list of tasks in a set amount of time, and three. how can a bus that is clearly going very slowly if you look at it cross galaxies in a few minutes?
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Quite fun and many stuff too make... in fact too many. Could you add some sorting rules? like "Products you havent build yet", "sort by price", "products with green/red arrow" Well i guess the whole point of the game is to be messy but why not make the production list similar to the store and show info about each when mousing over?. Cheers
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I just don't understand how such a great game has no medals or promotion, damn it i love this game so much I am sad it doesn't have the attention it deserves.
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Suggestions for the sequel: A more graphical interface system and slower time progression would really help things feel less complicated. A good way to better the feel of the game while also adding another layer of management would be to have the factory complex on a planet where you have a top-down view of all your facilities, and must buy land in order to build new facilities. If you really wanted to go all-out, you could let the player arrange the building placement and manage the movement of inventory from factories to storage and vice versa. All factories would then need an upgradable internal storage compartment. Would need lots of customizable automation first, though.
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I enjoyed it, but it had a lot of little issues that I just can't stand. 1) The screen changes I believe at the end of each day, but it happened more often than I care to say right as I was clicking, resulting in me clicking an add. This happened multiple times. Huge turn-off. 2) Granted I skipped all the tutorials, I didn't realize this was a time-trial game. A calendar or some type of warning when approaching your deadline would be helpful. 3) There is no point in the messaging system other than to be annoying. --- certainly a 5/5 game concept, but 3/5 for poor execution. I liked the game and will probably play again. I look forward to a sequel.
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I love this game. gave it four stars.one over all window would be nice to cut back on the back and forth action. and I wish I had sell all button.
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Fairly easy, megamall made it so much simpler. Cinematics either need to have quicker reading times or click to go to next dialogue... Made me almost want to skip...
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I'd have enjoyed it more if I had an idea how to upgrade my machines to level 5. The progress completely stopped after upgrading to level 4. I was just making money and when I hit 100k value, I thought it'd move on, but no. So of course I got eaten.. I made all the things I could, got the two or three contracts that are available with level 4 equipment. Fully staffed, fully expanded stores. Bought from Megamall. Couldn't get a villain. No clue wtf.. -.-
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You can't imagine how proud I was of my little villainous sheep when he came back from mars with 5 time machines. It even counted as having produced them.
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Can you make a setting where the game automatically buys your supplies so you don't have to go back and forth? Also, can you allow more space to buy more machines? Please do so more of us can even have a chance at not being eaten.