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Comments for Deathmatch Apocalypse

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EvilDerp1

Feb. 25, 2022

Under rating threshold (show) more its more broken than ever. input lag of 50 thousand years, enemies having aimbot, enemies killing each other, straight up wall hacks, and supernova crap jazz. now its even goddamn worse

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(0)

EvilDerp1

Feb. 25, 2022

Under rating threshold (show) Bit of an update, game still sucks, but now flash is dead. Guess it's worse. Lot of customization, not a lot of variety.

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(0)

Ghost_SniperBR

Jun. 28, 2019

Under rating threshold (show) but the game is fun anywae

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Ghost_SniperBR

Jun. 28, 2019

Under rating threshold (show) agree...

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(0)

EvilDerp1

May. 20, 2019

Under rating threshold (show) This is pretty bad. It's like a rushed ripoff of SFH. All you do is run around shooting dumb AI, occasionally clipping through walls and falling through the map. All the guns feel the same, you can't have custom matches, the music randomly stops, etc

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(1)

AyeMann

Jan. 26, 2019

Under rating threshold (show) kinda like SFH clone, clunky animations and a pretty bad story

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(1)

TigBench

Dec. 22, 2017

Under rating threshold (show) The AI is too strong. I couldn't get past the first level.

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(-2)

KrunchyFried

Dec. 17, 2017

Under rating threshold (show) It's good- the gameplay and style very much reminded me of Plazma Burst. One problem I had was that the ammo crates kept awkwardly flickering in and out of existence (presumably because these are tied to the character's vision), but I liked the way it takes you some time to pick them up- feels more realistic that way. There also seems to be a lot of downtime when you're waiting for another enemy with nothing much to do- my team deathmatch could probably have been finished in half the time.

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(1)

brokeman11

Dec. 10, 2017

Under rating threshold (show) Oh, and agreed with Sinisterbane, that white crosshair is REALLY difficult to see.

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brokeman11

Dec. 10, 2017

Under rating threshold (show) Very interesting concept you've got here. I found the menus a bit confusing to navigate at first, but it didn't take too long to figure it out, so I guess that's ok. There were a few typos which I'll give a pass on, since I think English may no be your first language. Enemy AI can seem a bit off sometimes; an enemy can run into my line of fire, I start popping him, and he will continue trying to run forward instead of firing back or retreating. That happens occasionally (maybe one out of 10-15 enemies), but I don't think you meant that to happen at all. There is a bug where sometimes you can't use equipment despite having the level for it (I submitted a bug report so you can see what I mean). Hope I don't sound too critical here.

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(0)

Developer response from theruss16

Absolutely, thank you, it really helps me a lot and yeah I'm spanish, english is not my first language, I'll definitely do something to improve the Enemies AI, i just thought maybe the AI would be too OP if they were always perfectly aiming at you, so i added something to make them think twice before shooting at someone and i don't know what equipment are you trying tell, is it the knife or the loot bags? but anyway i absolutely appreciate the feedback.

cod_warfare

Dec. 07, 2017

Under rating threshold (show) It's great i enjoyed it but it needs a bit more something but it's great, I'll give it a 4/5.

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(2)

alexmars5

Dec. 07, 2017

Under rating threshold (show) Fantastic idea, innovative and nearly original. But a little broken.

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(3)

Developer response from theruss16

Thanks for the feedback, what seems to be the problem, is there a bug or might be lacking?

Sinisterbane

Dec. 07, 2017

Under rating threshold (show) Decent game,overall nice looking. Couldn't play that long though, there needs to be a different color for Aim Reticule, it becomes very hard to see where your aiming with it being white. Also was constantly going out of screen pausing the game. On a seperate note i hit ecp kep on main screen and it made a very tiny Window of the game in top left corner and cant get rid of it but i can click on options in the little window lol

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(2)

Developer response from theruss16

Ah lol, I'll find out what's causing that bug and also do something to improve the crosshair, thanks for the feedback!

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