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"Oh no! Connect more Netbots!" Here's an idea. How about, instead of me connecting more Netbots, you stop doing stupid shit?
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Nice game but not much of a challenge - I would have liked a lot more levels. Needs a way to deselect individual clusters of netbots you placed rather then just undoing all your moves.
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interesting take on those "fit all these pieces into the box" puzzles :) Definitely needs a way to disconnect groups other than "undo". It could use more challenging levels too.
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I think this game is great and i had a lot of fun with it. The only thing I would change is making the hints un-helpfuller. When I clicked on a hint, the level was cleared after 2 secs.
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Love the game would love a restart button makes things much easier instead of me having to go back and undo everything i did and forget where i put the ones i wanted to stay to stay at. overall 5/5 had me going for awhile on some levels.Good job.
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Lets do some science by connecting netbots. Oh no! The machines gonna blow! connect more netbots. now lets start up the A.I oh no its rouge! connect more netbots!
out of food?netbots.
thirsty?netbots.
sick?netbots.
out of cash?netbots.
have no netbots to connect? netbo-*boom*
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I don't always comment, but this needed commenting so much that I took my time to word it. This was a horribly, horribly designed puzzle. Sure, it is okay to exhaust some concepts, especially in puzzle world, but this one, not just do not put anything new, but also apply redundant, repetitive, clearly symmetrical puzzles, which do not provide any challenge, at all.
Sure, one should respect an outcome of perspiration, clearly developer put more to this than I ever did, but this is not the issue at the hand nonetheless.
Also, I don't like overly used pseudo-sci-fi themes as the back-story, and this, even with all its cinematic gimmicks, deliver zero fun.
I hope developer takes this comment as an constructive criticism and deliver a better one in the future, or not. Hey, that was just my $.02.
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The disconnecting process is needlessly painful. Simply allowing a 'disconnect' toggle would be easier. Also, the hint system. Why don't the hints just change the board? When it shows that I did something wrong, I need to undo everything to get those particular pieces right now, and then link them the way it showed me to.
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Quite fun but extremely short. I finished it within 40 minutes or so. Felt like 30 minutes (which is a good sign though I think). :)
I guess if there's a sequel or extra levels I wouldn't wish for more of the same kind of levels but new variations of netbots and other puzzle elements that bring new mechanics and ideas to the game.
Keep up the good work!
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The game is fine, no need for a Hint button. You should make Netbots 2, and bigger! ~5 min. of gameplay isn't good. :-)
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Good concept for a future similar game. levels where easy even though complexity of the shapes. I give it a good rating cause the game did what I wanted and that is keeping me trying and completing all levels.
maybe adding extra twist in the level while keeping the same concept, that be awesome!
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It was just me, or the final levels are actually easier than the initial ones? I mean, on the last levels you just need to gather squares. The initial-middle levels take some thinking in diagonals and non-symetrical combinations.
Other than that, great game. 4/5
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do you have a problem not any more with the new netbots they can do anything like stopping a power source that uses netbots for power it even cleans the toughest stains on carpets
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Nice concept, little too easy for me and not nearly enough levels. Undo thing was a little annoying, wish there was just a reset button.
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I'd like it more if it was easier to see which bots had already been used. It's tough to tell which ones are already connected.
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"Challenging puzzle game with well balanced levels and a motivating storyline." I have an objection against words "challenging puzzle" and "motivating storyline". ...
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PLUS : well designed, easy to learn and walk unto harder levels. MINUS : uneven progression (some latter levels are easier than levels before them, probably as squares are always easier to figure out because of inescapable symmetry), all in all too easy and too short. hints are ALSO completely useless in regard to the difficulty displayed here.
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This was nice, but once I realized that the timer didn't mean "hurry!" but instead meant "no hint until later", I stopped feeling challenge. Maybe some bonus challenges, like "make it symmetrical" or "play the biggest ones first" or something? Or weirder shapes? Or, or... well, it's a cool idea and I did enjoy it.