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Nice little game, although the whole concept felt a lot like Tangram. Also drag'n'drop might have been a much better choice instead of drawing the shapes.
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since the levels aren't set up very complexly, and the number of spaces is exactly equal to the number or spaces your pieces take up, there are a whole lot of ways to solve a given level.
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That was a fun game, bit short though. It has a lot of potential for a sequel with stages. It needs a disconnect netbots option rather than undoing. ALSO...the storyline was brill. lol, thumbs up.
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BLOODY HELL LEVEL 11 IS HARD! i have been trying for nearly an hour now and still haven't won, please add a skip button that appears after 10 minutes or something so they don't waste a ridiculus amount of time on a single level, untill you do 3/5, when you do, 4/5 and maybe 5/5 if the ending is good
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Great fun, and the hint system makes the game easy for people who just want to blast through it. If you do a sequel, I would find a way to penalise people for using hints - maybe make it so you lose points from your score or something. Also, if you could manage, make a puzzle generator - this could take the form of the game randomly generating levels or (probably even better) make it so players can create their own levels and share them online.
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I'm sorry, I'm looking for the motivating storyline? I've completed the game, is it unlocked in some menu? You know, it doesn't have to be motivating, storyline would do... I would almost think that there is none. Well, it's obviously not a problem, you don't really need a storyline in game of logics. But you clearly wrote you have one, and I want to enjoy it as I've enjoyed the game. Just can't find it :(
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Doctor's Log 030912
The patients are at it again: the ravings of these three are wearing a little thin. They are once again talking about these "Netbots" and how i must connect them to save them from various hazards. These *Short* outbursts punctuate otherwise *Okay* behavior. It is difficult to tell where this behavior comes from, mostly stemming from the fact that their outbursts *Need Variance*, but also because of the aforementioned brevity. They are an odd puzzle, but I request no help from my colleagues, mostly because their *Hints Are Too Revealing*. Overall, I feel that they are between *3 and 4 /5*ths ready to return to normal life.
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Anybody with OCD can easily solve the puzzles: every puzzle can be solved by organizing the same pieces together, and ending up with clusters of color groups.
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This game is well made, but even though some levels may be challenging, the 'Hint is available' signal just makes it too easy as people who have not finished the level sees it and presses it! 4/5
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Very, very easy. Only got stuck on the last level for about a minute. Would have liked more puzzles with "unique" solutions. (Only one solution would work)
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totally need to be able to remove whatever group I want without backing into it. maybe a little more obvious of what is highlighted too
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good concept, needs more levels and more difficulty. The whole thing took me less than 20 minutes to finish. This definitely has potential though, great idea!
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Overall a good game but does get a little boring:( also, the end is a little odd... but still a good enough game for a 4/5.
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AWESOME GAME!!!!!!!!! Its sometimes hard sometimes not. Some people might not like the music, so mabye you could have a mute button
+ this if you think its fun!
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Very interesting game, really really original, I particularly don't like puzzles, but I recognize that this is a 5/5 =]
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"Oh no!!! We connected all these machines together and they turned into a giant killer A.I. that will wipe us all out! What ever shall we do?" ... ... "I know! Let's connect even more of them together!" "That's brilliant!!! Let's do it!"
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@Hanke. It is doable, I just checked. Not the way I'd go solving that though. Besides, if you're depending on hints on level 13 Imo you're doing something wrong. May I suggest you see the shooters on offer on the site?
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Please add: r for restart, p for pause, and m for mute. Also, thank you for making the game. I look forward to your next one.
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The idea is pretty good, and it was fun, but it was awfully easy. It felt like by the time I was getting warmed up the game was already over.
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This is like playing Tetris, only you always get the pieces you want.
A bit too short and easy though. Once you get the gist of it, you can almost instantly tell what you're supposed to do with the pieces you're given.
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Way too easy. Finished entire game in 5 minutes flat. It needs to be much more challenging. And yes, there needs to be a way to remove specific groups, instead of undoing move by move.