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I find it interesting that the complexity (and thus difficulty) of each level is based largely on symmetry- if the layout is symmetrical, it's easy, no matter how many shapes there are. Cool stuff.
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I like how some of the levels were designed like the tetris game. It made it a lot easier. But i do think that this game could be improved with more levels, and a more motivating story than connect more netbots. For example, what is a netbot
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"Challenging puzzle game with well balanced levels and a motivating storyline."
More like "Easy puzzle game with repetitive levels and a minimal storyline"
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While this was a well built Puzzle game, and deserves Achievements, It was too short, and a little too easy. I beat it in 5 Minutes. Great concept, but add more content. Definitely deserves a Sequel.
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and another thing, having to use the undo buton 8 times to change a previous link you made isn't "challenging" it's just moronic, a simple click over them should be enough
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RESTART BUTTON!!!!! it's been over 10 years since the first flash game, how some developers STILL ignore the need of a SIMPLE RESTART BUTTON just baffles me. 2/5 the game is ok but this is a deal breaker
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@FaliusAren isn't a good puzzle souver, this game isn't 2 out of 5. actualy 5 out of 5! Its inovative and fun, it is the most fun to trying to discover other ways to solve the same level!
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I like puzzle games. This one is one pixel to being a good one, unfortunately there are two major flaws. Good news is both could be easily fixed - depending on the implementation. 1) Being unable to clear a single group is really annoying: i don't want an undo function i want a clear function. 2) Making me press the left button hurt my finger/wrist/hand; and this is not only uncomfortable this a bad ergonomic choice as i often mouse over unwanted bots (for instance when tracing diamonds). The soundtrack is also a bit annoying in the long run. Thanks for reading me (and also perhaps for fixing those issues?).
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What physics are there? There's not even particle physics for the connections, they just light up. As stated, multiple ways to solve the same puzzle, but that's fine. However, having to repeatedly use undo and not be able to restart gets incredibly annoying. 2/5
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There were too many singletons. In most levels with several single-node connections, the space I had left for them formed a proper shape.
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Referring to it as a "motivating story line" is a bit over the top. Too many ways to solve the same puzzle. In most cases it's just making a bunch of blocks within the big block. Higher levels should have unusual shapes that are less symmetrical. 3 out of 5
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Nice little game, although the whole concept felt a lot like Tangram. Also drag'n'drop might have been a much better choice instead of drawing the shapes.
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since the levels aren't set up very complexly, and the number of spaces is exactly equal to the number or spaces your pieces take up, there are a whole lot of ways to solve a given level.
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That was a fun game, bit short though. It has a lot of potential for a sequel with stages. It needs a disconnect netbots option rather than undoing. ALSO...the storyline was brill. lol, thumbs up.
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BLOODY HELL LEVEL 11 IS HARD! i have been trying for nearly an hour now and still haven't won, please add a skip button that appears after 10 minutes or something so they don't waste a ridiculus amount of time on a single level, untill you do 3/5, when you do, 4/5 and maybe 5/5 if the ending is good
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Great fun, and the hint system makes the game easy for people who just want to blast through it. If you do a sequel, I would find a way to penalise people for using hints - maybe make it so you lose points from your score or something. Also, if you could manage, make a puzzle generator - this could take the form of the game randomly generating levels or (probably even better) make it so players can create their own levels and share them online.
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I'm sorry, I'm looking for the motivating storyline? I've completed the game, is it unlocked in some menu? You know, it doesn't have to be motivating, storyline would do... I would almost think that there is none. Well, it's obviously not a problem, you don't really need a storyline in game of logics. But you clearly wrote you have one, and I want to enjoy it as I've enjoyed the game. Just can't find it :(
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Doctor's Log 030912
The patients are at it again: the ravings of these three are wearing a little thin. They are once again talking about these "Netbots" and how i must connect them to save them from various hazards. These *Short* outbursts punctuate otherwise *Okay* behavior. It is difficult to tell where this behavior comes from, mostly stemming from the fact that their outbursts *Need Variance*, but also because of the aforementioned brevity. They are an odd puzzle, but I request no help from my colleagues, mostly because their *Hints Are Too Revealing*. Overall, I feel that they are between *3 and 4 /5*ths ready to return to normal life.