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HA HA HA HA "Your son was killed by bandits..." 20 gold reward. Officially the worst dialogue and I haven't even been through 2 minutes. Yeah, can't do it. Review of 2 minutes, Gameplay feels okay! Music, okay! Story and Dialogue, can't handle it! DEN OUTTA DEN
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I can't take any of this seriously, the English isn't spot on and emotes are used to show how they feel? Yeah, no. Golden Sun may use emotes, but the timing is done properly. You're just shoving it in and it makes them have less emotion. Also, a forced tutorial? Yeah, no. This was honestly one of the worst start ups in my history of flash games.
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Tried to play as an archer and had to stop five minutes in when i realized I couldn't shoot at any sort of downward angle. Sorry thats a no go
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I can see all the work that went into this game because it is fun, looks good, and is easy to start playing. Things to work on: 1) Stupid enemies 2) Lags a bit when attacking and getting attacked especially by multiple enemies
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OK, to sum up all the things the game needs: Mage class, archer/mage enemies, faster loading times, more powerful warriors and assasins.
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It's probably just me, but there is a massive lag spike whenever an opponent begins the attack animation, which makes it kinda hard to block since it ignores my key inputs during that time. any way to remedy this? This game looks really good and It seems that block is an imperative mechanic. I would hate to have to put this one down because of this.
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Developer: Kreds can also be earned for free by completing offers!
Sure....maybe if you have a valid credit card, spend 10 minutes doing a survey only to find out that you don't qualify for it, then get nothing, or download a bunch of junk and adware on your computer. Such a wonderful idea.
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Warrior is useless, archer and assassin's weapons has slightly higher damage, but way higher attack speed. Speed is the key in this game
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It needs a way to refuse quests. I didn't know that if I chose the guy on the left I wouldn't be able to choose the guy on the right (in the watchtower). I didn't want to kill the villager, but I couldn't go back.
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Do not give the green jewel to the hooded guy, he'll summon an invincible beast and make you lose tons of exp. Why, developer? You think it's funny?
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The concept is okay, the system too, but so much disappointment... Kill 10 things, kill 15 more other things, kill again 15 things... Seriously? The boring MMORPG quests systam in an offline game. Really too bad...
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in the quiz..i like to sneak use daggers in the dark and yet im an archer.... the weapon should make a diff but still its just a quiz. id wanna use that much internet and i want to play a gd game so wen i didnt see MMO i was like :) wen i saw OPEN WORLD i was like :D
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Neat Bug: If you can get your minimum damage above your maximum the game gets confused and you end up dealing millions of damage a hit. Was able to 1-shot the final bosses.
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Taking the Class quiz thinking I would get Warrior but I got archer
dont get it I mostly rely on strength,stamina and being close to my enemies
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A game with a lot going for it but needs some polishing. Especially irritating was seeing arrows get stuck in background items, as well as the odd creature getting stuck as well.
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one quick suggestion: maybe you can put in daily rewards? that would help out alot, since the shop items are expensive and you dont earn that much money from missions (i don't think so anyway). + this comment if you agree.
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Great game! Thanks for the online save option that really helps a lot. One minor suggestion: Could you include the mission dialogue in the mission log? I completed a few quests without getting the mission first and that makes in impossible to know the story behind certain missions.
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The question asked while the loading of the game does not give accurate results. For example, i chose: dexterity, agility and weakest enemy for some answers and i get the result, "You a warrior! Your main focus is strength, and you attack the strongest enemy first." I was like WTF.
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I'm starting to get really disappointed with the lack of full-screen games nowadays. Though not disappointed by this game, that's for sure!
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I accidentally exited and re-entered a building quickly and wound up at the start of the tutorial area from which there was no escape.
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@XAct: The Sword of Light is a quest item,so check out the quest tab on shops(note:I bought from the weapon seller,the quest item being a sword may show only on weapon seller quest tab.)
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My archer seems to have developed the shakes. When I try to draw an arrow, he just jitters it about awkwardly until I point at the sky. Otherwise, great game.
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Initially this one was quite fun. The art is sweet, the soundtrack is epic, and it looked like some kind of story might actually develop at the start . But the game really lacks any depth beyond the first area. Any semblance of story peters out and gives way to a long, slogging grindfest and the talent trees really only allow for one specific play style per class Since every enemy follows the exact same attack pattern, the tedium sets in that much quicker. I'm fine grinding out levels or money, but only if it serves a greater purpose (a build that won't be effective until late game, financing an alternate weapon to deal with a new baddie type, etc.). Maybe look at something like Sonny 2 for ways to keep things interesting in the talent tree and engaging in the storykline.
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Where do you find the Sword of Light? I have a quest to find it underground but nobody seems to sell a Sword of Light...