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game saving is buggy, restoring a save made some map parts disappear and all the originally dangerous ones to revert into dangerous and wavernhalm can not even go peaceful ( if it was, not sure)
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Quests keep saying they have unlocked in Fight Town but they do not really unlock in fight town. Plus at Goblincolonshire it said I could travel to some forest (Didn't catch the name), but there is no forest to which I can travel to
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Sorry, but it still looks like a beta. Too much bugs to enjoy the gameplay. But definitely this game has a potential.
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Real promising, but real buggy. Can't accept quests after I accidentally refreshed the page, and nothing I do seems to fix it.
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... how do you play ? i keep hitting run , but nothing happens, i refresh and i have to choose wich guy i want to be again
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i can not see my stats like dmge strength deffence .i keep improving my dmge dont how much dmge i need and how much i already have
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where can i spend the gold? half a million now and except for a few new skills, i didnt find anything to spend it on..
Phew, you are a wealthy adventurer! Unfortunately, the only place we have to spend gold right now is automating skills and paying for new skills (from quests). We do have some ideas for a store, but until then we will see if we can get some quests with big gold costs/big rewards in.
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Too short game, some maps say quests are locked but no idea how to open more, ran out of quests, you can complete entire game with like lvl 6 skills. No equipment on head, hands, 2nd finger, chest or feet. Almost feels like this is beta or even alpha versio atm. Could have been great game.
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SP = speed. Positive numbers are better
For the skills menu, you can click+drag up and down; it's faster than the mouse wheel.
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In all honesty, I feel like it lost a lot of its charm from the previous incarnation. I miss being able to punch everything to solve my problems...
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Desperately needs a slide bar for menus, or a better way to pick skills like in skill quest 1. The game itself is visually a bit clunky and disorganized feeling.
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Log-in bugs. #1 Hitpoints are increased (sometimes resulting in health going beyond max) based on constitution level. #2 Battles are reset, allowing their rewards to be accessed multiple times. #3 Locations that require a battle to unlock are not displayed and need to be unlocked.
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Start a City Campaign - endork - misspelt merchants. it says merdchants. dunno if that's intentional with the weird crap in this game.
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Hunting didn't go into my skill list, Chicken Axe has no stats, all of my skills stopped running, I can no longer travel. It was fun while it lasted.
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would love it if there was a quest notification on the map, so i didnt havent to click on each site to see if there is a quest.
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Christopher, fight town is actually locking quests instead of unlocking them when you get that message. What happens is that because you leveled a skill to 1, the game locks the quest that grants the skill from being selected, (even though you needed to perform the quest to get the skill that you just leveled to one).
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Here are a few bugs. #1 Quests are displayed as locked and an unlock message is given to the player whenever the skill the quest would teach is leveled to one. This means that many quests in various locations are shown as locked with no way to unlock them (even if the locked quest was already fulfilled). #2 Belfield takes an extra defeating of the goblins to unlock, and it is unclear when the goblins reset. #3 For some reason cooking cannot be gained without first having woodcutting. Thus most players will get both cooking and woodcutting from the same quest in Belfield.
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Why are in the Dragonhill the same quests as in Goblincolnshire? I mean exactly the same, with same words refering to goblins etc.
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After learning cooking, i didnt learn cooking, but when i learned the next skill, i got both of em at once. Small bug. And i constantly get "you have unlocked quest in blaahblaah" but there are no quests in there most times.