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Developer did an awesome job at taking community feedback and producing something that is in all ways an improvement over SkillQuest1.
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For everyone asking about the Hunting and Woodcutting skills, you have to kill the big dragon to unlock the area that you can learn these skills.
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Seems interesting, abandoned, under documented, and confusing at the same time. After one month of the release I still can wield a bow in one hand and a giant hammer in the other without truly now what they do, concur all areas, have unlimited money, but not be able to see what stat my character has and when he will level up.. overall it is a mess.
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Is there anyway to get the woodcutting ability? Because there are a lot of quests that require it that I cannot do without it.
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good game, I am sure tickbird will add gloves eventually, just keep coming back once every 2 or 3 days to upgrade the purse, our patience will surely be rewarded
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Sorry but game freeze from very start - no skills and quest progression. I am assuming (since it is happening for at least few days) that maker just don't take care of it anymore. Rating is obvious (at least until some fixing).
From the other hand v0.0.3b - are you SERIOUS? I mean really really serious? Puting not even started project into play? That is not even funny.
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just nothing happens now. cant be true that is the end of the game now? you can do NOTHING? all quest down... like skillquest 1. what happens now? anyone a Idea?
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I'd like a way to make more characters.
I want to play as another class because i 'finished' it but I cant.
Please add as feature
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Fun game but I'd like to be able to change character with a different unique attack for each of them, I like the idea of different damage types for different types of monsters. My biggest peeve is all skills take 1 second longer than displayed as the countdown
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needs a slimmed down interface. so that the tabs at the top & travil button at bottem can both be in eye view at the same time.
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@Greenshift, you should have the Melee, Ranged, or Magic skill. They will all damage certain targets if you run them while in a danger area.
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I have no available quests left (didnt do more than a handful yet) and cant seem to injure the chickens or goblins or anything. How do I progress?
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game has alot going for it but I believe you release this way to early. Should be great after a few months of updates
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so, i have 2 rare coins, a phylactery but no gloves.. need the gloves for the ONLY quest that is not completed. game completely stalemated at this point.
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killed the dragon and wondered why some quest are locked, only realized you can click on the quest to see the requirements to unlock
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I have sent you a huge feedback, really awesome game! I'm looking forward to a lot of cool update to this game! It have so much cool potential! :D Great work TickbirdGames! :D
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I do not think the gloves are obtainable. Also in one of the Crypt quests I got a notice of an "ore" of something that was placed into my inventory but it's not there so I hope it wasn't important
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i've completed a quest for rewarding me +5 hunting exp. but i dont have any hunting skill. alas, i cant complete quests which requires hunting lv5
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@bf842903, yes the stone is visually glitched, but you cannot equip it to the hand. The game is also glitched so that if you remove something from a equip slot to a occupied spot in your inventory, it will swap the two even if it doesn't fit. You can "equip" the coin and phylactery the same way. But if you equip the stone on anything but the Head slot, you WON'T get the bonuses, so you can't actually use the stone (or the hat) in place of the chicken axe.
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This has the makings of a good idle game that isn't entirely dependent on reset-heavy progress... but it updates so, so slow. The first SkillQuest was abandoned with flaws unfixed, and most players who played back then have broken their saves by upgrading "too far." It was abandoned for this "sequel," which has maybe an hour's worth of content if you play optimally, and several things still glitched or lost from the old game (where are synergy and skill upgrades?). I get that you added all this potential with inventory, equips, etc., but you pushed your game back to an unplayable alpha. These expansions should have been separate remodels - this game was [and is STILL] not ready for release.
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'profitable ion stone of magic' have a visual error. Scan the inventory slot one by one and it will be there. Drag a equiped chicken hammer to it and it will equiped on the hand
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A suggestion for the "Danger Zones". It would be nice to see separate slots for skills, quests and enemies. I find the current system annoying to have to keep replacing the same series of skills to maintain my attacks and heals in an "idle" game.
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This is the same common problem but where I stand, I am literally just grinding skills until a quest arrives in which I can obtain gloves so that I can complete my last available quest. That being said I've also noticed a glitch in the graphics once you reach a certain level of gold, or at least I assume this to be the cause, where the skill bars seem to shorten and certain active objects overlap. The gold obtained object is also hiding under the hp bar at this point so at so many million gp I can't read it any longer, nor can I upgrade the purse even though it is highlighted that I could if I wanted to. All in all this is a delight as an idle game and for such early development into the game these are really only minor complaints, good job!
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My "profitable ion stone of magic" never showed up in inventory. Not that those free standing items do anything, but it's still missing.
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still no gloves for ogre- dragon has breath attack which does 150 damage, so you're going to need at least 150 hp (level 10 con for ogre). Its a little unclear that hunting skill DOES NOT come from the esterfield fishing quest, but is learned in Belfield Forest (after dragon). catacombs has a bug, you don't need level 7 fishing to reach level 3. Ogre started with a club (+100% melee damage, +25 strength sp) Magic (also learned in Belfield) is wierd, splits damage between all opponents