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Now a lot of people are talking about a missing gold piece, i have them all and im thinking if you were to miss one it would be in the cave near where you got the penguin feather, so if you dont have them all try checking there
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I would love a seedling2 in the future... :3 i loved this game... the best part is how its not too short... and the fact that i love pixl games.
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@kingsfish: You have to drop down one of the holes in there to get to it, I forgot which one, but it's there somewhere.
It'd be nice if you could revisit Lacste after beating the owl or something. I'll bet the last treasure piece I need is in there. I've combed through every area and went so far as to using a walkthrough-yes, I know, the gall of me, using a walkthrough-I'm quite sure that the last chest I need is in Lacste, but I can't get to it anymore.
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So I know where the last piece of the amulet is that i need... sort of. I cant remember how to get back to the dungeon where you get the ghost spear. Anyone help?
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I noticed that by double tapping the sword while moving you can cross 1 block of water, it has to be rather well timed.
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hoo boy, got stuck in here with a boss i cant beat until i get a later weapon, im just thankful i had to restart the game BEFORE i get any sort of inventory :P
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5/5 for gameplay, but the whole "morality" thing doesn't exactly fly when the Watcher doesn't bother to say anything until after you've killed off everything. If the Watcher wasn't a douche, he would have stopped the main character before Shieldspire.
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Is there no way to fight the monster frozen outside of The Owl's lair? I figured killing it would be a part of the second ending after collecting all of the treasure shards, but no. Awesome game, A+. I would love to see more work like this from you.
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its very nice. unfortunately i had to restart a moment after getting the flashing color light, when i went down the whole in the floor a moment after that, i didnt have the ability to open green doors yet, and got killed by the green things that spit green stuff at you in the room that drops a stone behind you when you step on the switch, stopping you from leaving, and couldnt progress any further because the stone remained in place when i died, preventing me from reaching the enemies and exit to the room.
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There's no good reason--whatsoever--why this otherwise fantastic game shouldn't have *some* sort of map feature. It *really* kills the experience when you spend half the time wandering around in circles lost instead of enjoying the game. It's a silly reason to lose a stars and have people jumping straight to the walkthrough, after becoming frustrated with not knowing where to go, over something so trivial. 4/5.
Well, the thing is... A map wouldn't work. The levels actually don't fit together. They'd overlap and have huge gaps between them, because they're not spacially correct. I realized this when I went in to put a map together, and so I couldn't do it :(
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It's possible to lock yourself out of the totem dungeon and lose out on the good ending by not picking up one of the pieces for the golden watcher.
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That Watcher thinks he can spy on me and get away with it? Hah! My only regret is I never got to slay the Goreback myseeeeeeeelf!!!
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the way the light changes color, size and bobs around all over the place is quite irritating, and i would rather not even have it, perhaps you could make it stationary
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Well, it would be nice to be able to set the brightness ingame instead of having to set it with the monitor. Either way the "player" has to do this, but the latter causes the rest of the screen to get very bright...
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Also i loved some of the relic beasts,The watcher was one of my favorites also some rare things its when u kill the owl! its so....Idk what to say and the dungeon where u get ur sword in some extrange zone u find the goreback dead that was one of the saddest things
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Notjack the true thing its that he didn't throwed the meteors... And u kill him at the end :/ poor him also who throwed the meteors was the owl
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My only problem is that the controls can feel slipper at times, basically when you're trying to make precise movements where the game demands it. In conjunction with the merciless result of death (back to the entrance, not to the edge of where you died) are the only things that I don't like about this game (and a bunch of whiny noobs dealing with this are probably the reason this game is only rated 3.79)
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Awesome game! One complaint though. A LOT of old style zelda games n what not had several characters kinda spiced throughout to give you hints if you got stuck. Woulda been nice to see that instead of wandering around aimlessly at times.
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Hey, guys, if you want a good walkthrough of how to do everything and get every chest, there's a good speedrun here:
http://youtu.be/Gh9hZlxW-uU
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Rostef = Forest
Lacste = Castle
Trohn = North
Woshad = Shadow
Bosiniad = Obsidian
Gundernourd = Underground
Ghethis = Heights
Is there any meaning to Sardol?
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@BebiBliss: Just wait in front of him. As soon as he shows you his hard violet abs, slash him. 3 hits should do it. He won't attack you unless you attack him while he's blocking.
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To be honest, this is one of the best little Flash RPG games Ive ever played. Thank you so much for creating/posting this on Kongregate.
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Puzzles not being solved when you re-enter rooms and paths being blocked behind you make exploring risky and repetitive , but otherwise awesome.
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Will there be a sequel to the bloodless ending? I loved this game ^O^
Btw ignore that last comment, I hadn't gotten a secondary weapon yet so the inventory didn't show up until I got the wand derp xD