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Game itself is incredibly fun. Great story and concept, fun gameplay. The only problem with this game is the longer you play, the more progress gets gated behind idle bucks, which are nearly impossible to get. You either have to wait for days to get idle bucks passively (1/day) or grind manually for hours and hours to have a very small chance at rolling a single idle buck through the spin system. Despite all the time and effort that was obviously put into this game, the idle buck system makes it feel like a cash grab. Please make idle bucks more readily available so we can enjoy this amazing game.
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After chapter 14, there is no progress whatsoever. The dev says you can get up to 36 idle bucks from a spin. But in order to get that, you need to level up a game to level 72 in order to get a tier 6 spin, which has a 2% chance to give you a tier 7 spin. And that has a 2% chance to give the 36 idle bucks. That's a 0.04% chance AFTER leveling a game to level 72, which at around chapter 14 is next to impossible to do.
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Nice story, I even read it. However, the game does not offer enough mechanics to be interesting for enough time to finish it.
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Wait, a programmer had the foresight to bind the scroll-wheel to the play area but not the mouse? I don't think I've seen that since... cursor thief was new.
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Unfortunately, game is balanced around idlebucks, which makes it a P2W game as the amount received is extremely low without using kreds. There is a "jackpot" spin mechanic of 36 idle bucks, requiring a 2% chance of landing on the little sliver on tier 6, and another 2% chance to hit the jackpot at tier 7.
It's a good looking game, and fun to play until level 10 or so, but the blatant P2W focus afterwards makes it unplayable. It's okay to earn money for a game, but this is overboard.
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This game is quite solid but as others have stated, the sheer lack of Idle Bucks is crazy. Yes you can get them from spinning but that is gonna be a freak occurrence. Fun at the start but slows down DRASTICALLY unless you pay around chapter 14.
We hear ya. We've made a number of changes, including giving idle bucks for mastering games and smoothing out the mid-game progression. You can see the patch notes in the forums for details:
https://www.kongregate.com/forums/1063408-suicidle/topics/1874363-game-updates-11-21-19?page=1#posts-13283053
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Very original game/premise and just exceptionally well written. Doesn't really start getting you until towards the end.
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I don't think the micro transactions are that bad to be honest. I'm progressing just fine without them, but if I wanted to support the devs for making something that is actually pretty clever, the option is there.
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This game is just a blatant cash-grab with the added bonus of roulette wheels and several different real-money stores. The music is pretty good though
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game progress has slowed to a halt for me by chapter 14 bucks come in far to slow im still at the first spin tier so i cant even hope to get any from spins
this game is far far to new to be asking for any money for bucks as well
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There's something ironic about this game containing predatory microtransactions. I'm sure this irony is completely lost on the developers who put them in.
Predatory? Which ones do you think are predatory? We asked our testers to evaluate not just the game, but also the mtx themselves, and went with what people thought was generous and fair. If you disagree, please just let us know which ones you think should be changed. Assumptions of bad faith don't really help. Our game doesn't have lootboxes, limited-time offers, or anything we thought was unethical. We draw a distinction between MTX that is fine, and MTX that is bad, just like we draw a distinction between owning a tv and stealing one. Criticizing someone for stealing a tv while owning one is not ironic or hypocritical. I think your criticism misunderstands our criticism. We don't take our own game that seriously, but ethics, we do.
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The 'Savior Idle Level 24' -Quest to unlock a new story chapter seems a bit out of place. By the time I got to lvl24 I already had accomplished the requirements for the next two chapters...
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That song got me... really, got me. My always preferred kong-game-bit-song was "Fluffatron - Into the second dimension", but I think I'm going to change it to this one.
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Hard Reset button on Suicide tab was quite confusing. I didn't get at first you had to press Suicide. I thought you were making a joke. Why even have this there? (Maybe it is a joke.)
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Why is a Kongregate Administrator advertising for a mediocre idle game right when it's published? There's no way @JohannasGarden played enough of the game to write this review at the time the comment was posted ('complexly interlocking systems', really?). Sounds like blatant Nepotism.
Do you still have that tab open? Could you press ctrl+shift+i and gather the console logs to send to me? Also, how long did you have the game open, what browser are you on, and did you press the hard reset button?
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Progression's... not really that slow, but not at all interesting or fun. Without the premium currency upgrades, and with a prestige option that really doesn't feel like it has any impact whatsoever, it's not exactly keeping me interested. It's a nice idea for a game, but there's not enough to it to keep me playing.
If there are other ways to get premium currency that I've missed, my bad.
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I'm playing this as I literally have 4 other idle games running...but none of them have music anywhere near as cheerful as this.
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@Rawrkanos - you can get Idle Bucks through various means that don't involve real world money. And if it has cloud-saving, I'm glad to hear it. I don't care about cheating, but I need cloud saves (preferably) or an import/export option (less preferable) to reliably maintain a persistent save in these long-winded Idle games.
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What the crap, I'm done. Cloud-saving on a single-player game? Only reason for that is to lock out "cheating" which, in this case, is just to make the terrible monetization slightly more successful.
This game is trash.
Would you mind using ctrl+shift+i to open the console window and sending the contents to us via DM, email, or discord? That should help us figure out your exact issue.
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Interesting, quirky game quickly becomes one-dimensional, unrewarding gimmick. Yes, you want to make money from developing gamea; the most depressing thing is that expediting over-prolonged grinding is not worth it, except perhaps to the target, featured audience. Between late-game 'boosts' and 'spins', which seem to require grinding to ever achieve, the only initial 'progress' is through those single-digit prestige-suicide (presti-cide?) which rapidly loses all appeal.
Fortunately, all of those references to absurd, in-game micro-transactions are self-aware... yes?
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132 Idle Bucks to unlock all perm upgrades... That would take months of daily logins, or hundreds to thousands of spins? Oh wait, or you could pay to win...
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so many things cost idle bucks... is there another way to get free idle bucks apart from story mode? this feels really P2W somehow
You can also get idle bucks from achievements and spins, which are not purchasable. Spins can be obtained by leveling games with the spin icon next to them and harvesting the spin.
Your next suicide's cooldown depends on how long you waited between suicides in this life. The longer you wait, the smaller your next cooldown will be.
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A warning that you dont have any games before you spin would be nice, spun 4 tier 2s and got +0 idle gold for each one ;-; Wasn't thinking about it when I did it and I couldn't cancel it Dx, or some kind of compensation such as +10 gold or something :shrug:
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Yeah nvm I definitely missed something, I thought the gold per second was turning the currency into gold, the currency is only used to level up. Levelling up increases gold per sec from that game :thinking: