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did the tutorial, checked the upgrades tab again, saw the big "get idle bucks" button, was greeted a full paleete of real money => idle bucks conversion option.
i just love idle games that put 200% work into real money systems, because who doesnt love to play idle games that are build up from the ground with cash investments in mind...btw that was sarcasm. 1/5
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TRIGGERED! dev gets +1 for using their triggerpowers to infect the world with important information and self-reflection. best use of the word suicide.
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Someone's probably already mentioned this but I love and hate yall for making the multiple purchases not round out to 5s and 10s. Perfect aesthetic with the game theme..arrrgghh, thank you.
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Great premise, but the game is monotonously slow with too few design elements. For reference, Sandcastle Builder is a MUCH slower game but there's so much to do it doesn't bog down. The effect is your game seems to drag on worse than one of the slowest idle games I've ever known.
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Why are suicide multipliers on the spins so low? Even the green on tier 6 is only 3, which you can get it in a second from a new run at the point you're able to unlock tier 6. For speedruns it feels better to go for spin tier 3 than 4 for the gold too since tier 4's 0.3 suicide multiplier is worthless compared to 6 minutes of gold when going for quick suicides to increase your multiplier.
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@robbaflob Being triggered isn't about being offended, it's where certain stimuli cause or worsen symptoms of a mental health condition. That is to say, casually strolling a games website and unexpectedly stumbling on something whose title and preview gif make it clear that it is about killing yourself can cause serious harm to someone who actually struggles with suicidal ideation. This doesn't mean the game shouldn't exist, it just means that if you care at all about not hurting people you should probably take steps to avoid hurting people.
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@TacoBellSaga If the title honestly triggers you then don't play the game. Infact, if this triggers you then don't use the internet - it's not a good place for the easily offended.
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Please change the title. This is triggering. I am not kidding. I know this is just a game on a gaming website and it doesn't matter or whatever, but this is just not ok. I don't want to be/am not one of those haters who goes around on the internet nitpicking random stuff about games, but this is ridiculous. I'm sorry, but I'm just being honest. It made me extremely uncomfortable, and likely the same for others. Again, sorry, but I'm just trying to be real with you.
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Not only gaining currency is idle but spending them is too!!! I am at chapter 12 and i have 70 million currency in critter clicker but spending 1 million takes 1 minute and i have to wait 70 min in every 2 game(2 screens) to spend what i gathered. Spending currency should be instant or atleast 10x speed.
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Level 36 Idle Eric for Chapter 18?! At an xp increment rate of 1.4, this requires around 1.5Bn progress points, which will take me 200+ days at my current 40k xp/second...
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Play for 43,200 minutes (or 30 days) = earn 1 whole idle buck. Seems like a lot of thought went into some of these...
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Are we getting any more updates for this game? I'd like to know if it's worth continuing to put time into... (I like the game a lot)
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Could we get an upgrade for spending the game currency? The attributes give buffs to collecting it, but spending it/leveling active games seems to have no change. It's getting to the point where I will never be able to collect those idle gains because it's accumulating faster than I can spend it. Maybe attributes can buff currency gain speed as well as speed for spending it while a game is active?
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I keep hearing people complaining about how progress slows down late game and I want to say something about it. If you want an idle game where you can progress forever..... go ahead! Pick one! There are so many on the internet! This game is different from those. It requires more patience and plays differently than others. I would advise the devs to keep the game as grindy as it is now. Please don't make this into 'just another idle game'.
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The +9 and +24 buying multipliers make me want to press a big red button.
Seriously though, I enjoy that game. That music is catchy as hell.
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@Ermaac, the story of this game actually talks about how idle games can make a person depressed and how that can lead to suicide.
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I have to agree that progress stops quite abruptly at Ch.14. There's a lot of great unique things about this game, and it's very fun, but here's why people are mad: Suicide Points are diminishing, and literally every other means of progress requires Bucks to be useful. And many would-be useful ways of getting bucks (spins and achievements) are only available in the endgame. The balance MUST be worked around how a player engages, not around how useful the cash currency is. It may be true that on whole, the game offers everything for free and is fair, but the player experience is absolutely going to be a series of cash-demanding walls. Play this game from scratch as a Player instead of a Dev (no mods/cheats/debug), and after about eight enjoyable hours you'll hit the wall and understand what people are saying.
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It's odd how killing yourself improves the gain of currency INSIDE the idle games. Gold gain or progress boosts could make sense, but killing yourself certainly isn't a way to convince developers to update their games.
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As many have stated: idle bucks is the developers attempt at a cash grab.
1 for maxing 6 levels of 12 achievements, most take until the end-game to do, anyway(where those bucks are the most needed).
2 for mastering a game, which happens towards the mid-end game.
1 per day passively on the spin wheel.
1 per chapter--a finite amount and slows way WAY down each chapter starting around 12-14.
1, 3, 6, or 36 from spins--which seems like a good amount, but takes extreme luck to even get 1. 1 Is available from tier 2 and 4, and 3, 6, and 36 are from tier 7, which requires a tier 6 spin--overall the chances here are so slim it might as well be an EA game.
All of this, mind you, with no way to reset your buck usage if you misclick, or if you're just new to the game and haven't realized how PRECIOUS this resource is.
Seriously, the lack of premium currency combined with the necessity of it to progress is absolutely absurd. This is a cash grab game.
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Tip: Later into the game you're going to have to make the Game#3 get to level 60. The easiest way to do this is to stockpile a bunch of Tier4 spins, and then suicide and not buy any games past Game#3. Let Game#3 level up to Lv.45 or Lv.50 or so depending on how many spins you have saved up and when exactly it really slows down for you, and then cash in your spins. Having only 3 games unlocked means the "+3 Game Levels" reward from the spin has a much higher chance of hitting that game than if you have 10+ games unlocked.
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I think the bunnyfarm ville bonus should be Effective levels. it whould solve chapter 16,18 and any other chapter that needs a lot of levels
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I saved the ame ... watched it say saving... game saved //then when I logged back in ,I had lost about a days progress...1 star.. I.m done
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Can we maybe get IdleBucks for every 2 or 3 levels of achievements instead of only after maxing them? It still all feels slow right now and if it slows down much more than it really suddenly has I doubt I will keep playing.