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Remark: by the way, my previous message was deleted yesterday. Looks like the devs cannot take criticism, which is very ironical if you read the part about how they brag about uncertainty!
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If you are feeling stuck or sluggish at midgame, around chapter 10-13, which is understandable, and think you can only get one free idle buck a day like many of the top comments say, ask for tips in game chat :) But the main stays are usually 1) Do some fast runs to up your multiplier 2) Don't collect your spins until the end of your run, every 9 levels in a game raises your spin a tier 3) Don't use your spins on short runs, keep them banked, extra cash at the end of your run can go into game guides to help master your next unmastered game (gets you idle bucks now) 4) caveat: do what you want and have fun, it's a game 5) when possible, set up before sleep, so if you're on chapter 12 and your multiplier is over 130? (guessing), might be a good time to use spins and unlock Bunny Invasion. With a whole lot of banked T4 spins, guess what? Sometimes you unlock the next game and even get idle bucks (rare on a t4, but it has happened for most of us).
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If, unlike me, you cannot afford throwing a few 100$ at this game, you will never be able to reach the end of the game in a reasonable time because of the paywall (the few ingame currency they give for free wont be enough, believe me). So, let me tell you what you will be missing: the last unlockable game is SuicIDLE: idle-ception! (probably the only successful joke in this game). In the late chapters, the story gets ironical: they say that idle game players are fat and lame because they cannot stand uncertainty. So, basically, they are insulting their own player base! After that, a few laborious chapters and a poor attempt at a philosophical essay about life being an idle game. The last chapter ends with "part 2 is coming". At least half of the locked buttons are in fact unlockable: do not expect them to become available at some point. My rating is 1/5 because, not mentioning their bad idea of insulting the players, they released a p2win, unfinished game with missing features.
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With the new update with idle bucks makes the game better and more enjoyable but actually my opinion is still that you could make it easier to get idle bucks because it is still not as fast as i imagined the game
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We can get idle bucks now at a decent rate, yay! ... however upon getting this amazing gift, we also quickly realize how useless some buffs are etc. I.E. I would never spend 3 idle bucks on critter clicker, one number rising, and death note, and I def wouldn't spend 6 idle bucks on bunnyfarmville. 30 clicking levels does nothing for me, I get that within the first 5 minutes of playing meaning its absolutely useless since it still increases the price, 30% decrease in an attribute cost is OK but it bothers me too much that it would only be that stat and would completely throw off my math. 30% off to **unlock games** is even worse, it helps in later games but again it only affects one type of game limiting its usefulness very quickly. Bunnyfarmville is 100% useless, all of my games basically end up level 6 instantly as soon as I unlock them and put a screen on them anyway, why would I spend a whopping 6 idle bucks for that? Great ideas just poor execution :P
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Fun game so far, but wondering if you could add an option to estimate the number amounts differently? At higher speeds it's similar to flashing lights which can be difficult for some people to look at.
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suggestion: it would be great if there is a way to obtain some bucks by suicide... im thinking of a mechanic that gives you lets say 1 buck every 50 suicide points or something like that... because reseting to gain suicide points is like farming a low version of the game with less content... so it sucks basically ... dont get me wrong ;) i like your game a lot but it could be better
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honestly, the idle bucks from mastery have been a great help, and nearly the main source of idle bucks that i got and spent, but now instead of chapter 14 being a wall its chapter 16. Chapter 15 is easier than chapter 14 for some reason, while chapter 16 i need over a day + x10 suicide bonus to reach it, kinda wierd
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Fun concept but clearly money driven bs and waaaaaaay too much management without a crap ton of idle bucks. Because of that... 1 star.
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Just putting this here so more people will see it:
We've made some changes to the game. In particular, mastery mode now gives 2 idle bucks per mastered game. After you master a game, click the reward button to collect your idle bucks. If you've already mastered games, don't forget to go back and collect the bucks from them.
We *think* we've solved the save bug, but it's impossible to know if it's fixed for everyone. Please let us know if you encounter any problems.
Also, we've rebalanced some rough spots in the middle of the progression. Most games have balance issues at launch. These were not due to nefarious intentions. Fortunately, we have received a lot of great feedback and suggestions, more of which you'll be seeing implemented in the game soon. Thanks for your patience and helpful feedback.
Full patch notes here:
https://www.kongregate.com/forums/1063408-suicidle/topics/1874363-game-updates-9-21-19
Cheers!
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Dev, no, you can't win a lot of idle bucks from spins. It takes a prohibitively long time to get a spinner up to 6, and even then it's just a small chance that you will get a 7 spin, where there is yet another extremely small chance of winning more than 6, and you need 54(!) before you can start any meaningful automation. It doesn't matter if you have every other automation, until you can get autoplay the game is mostly manual, which is ironic for a game about playing idle games.
This game is clearly a cash grab, and a rather expensive one at that. It was fun until I realized that. Might try it again if there's a major balance overhaul, but until then , 1 star.
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This kind of tutorial is useless. You just click whatever the text box and arrow tells you to click, and when the turorial is over, you have no clue about what to do, and why you clicked whatever you were told to click.
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game starts out fun then unfortunately comes to a halt, pacing seems balanced around premium currency instead of fun. bleh
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As others have suggested, being able to stop playing a new game automatically when selecting another without having to deactivate an old one every time would be greatly appreciated. A more compacted "games" tab with smaller icons so that we don't have to scroll so much would be a nice step in the same direction (while also being way easier to implement).
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Game itself is incredibly fun. Great story and concept, fun gameplay. The only problem with this game is the longer you play, the more progress gets gated behind idle bucks, which are nearly impossible to get. You either have to wait for days to get idle bucks passively (1/day) or grind manually for hours and hours to have a very small chance at rolling a single idle buck through the spin system. Despite all the time and effort that was obviously put into this game, the idle buck system makes it feel like a cash grab. Please make idle bucks more readily available so we can enjoy this amazing game.
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After chapter 14, there is no progress whatsoever. The dev says you can get up to 36 idle bucks from a spin. But in order to get that, you need to level up a game to level 72 in order to get a tier 6 spin, which has a 2% chance to give you a tier 7 spin. And that has a 2% chance to give the 36 idle bucks. That's a 0.04% chance AFTER leveling a game to level 72, which at around chapter 14 is next to impossible to do.
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Nice story, I even read it. However, the game does not offer enough mechanics to be interesting for enough time to finish it.
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Wait, a programmer had the foresight to bind the scroll-wheel to the play area but not the mouse? I don't think I've seen that since... cursor thief was new.
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Unfortunately, game is balanced around idlebucks, which makes it a P2W game as the amount received is extremely low without using kreds. There is a "jackpot" spin mechanic of 36 idle bucks, requiring a 2% chance of landing on the little sliver on tier 6, and another 2% chance to hit the jackpot at tier 7.
It's a good looking game, and fun to play until level 10 or so, but the blatant P2W focus afterwards makes it unplayable. It's okay to earn money for a game, but this is overboard.
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This game is quite solid but as others have stated, the sheer lack of Idle Bucks is crazy. Yes you can get them from spinning but that is gonna be a freak occurrence. Fun at the start but slows down DRASTICALLY unless you pay around chapter 14.
We hear ya. We've made a number of changes, including giving idle bucks for mastering games and smoothing out the mid-game progression. You can see the patch notes in the forums for details:
https://www.kongregate.com/forums/1063408-suicidle/topics/1874363-game-updates-11-21-19?page=1#posts-13283053
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Very original game/premise and just exceptionally well written. Doesn't really start getting you until towards the end.
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I don't think the micro transactions are that bad to be honest. I'm progressing just fine without them, but if I wanted to support the devs for making something that is actually pretty clever, the option is there.
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This game is just a blatant cash-grab with the added bonus of roulette wheels and several different real-money stores. The music is pretty good though
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game progress has slowed to a halt for me by chapter 14 bucks come in far to slow im still at the first spin tier so i cant even hope to get any from spins
this game is far far to new to be asking for any money for bucks as well
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There's something ironic about this game containing predatory microtransactions. I'm sure this irony is completely lost on the developers who put them in.
Predatory? Which ones do you think are predatory? We asked our testers to evaluate not just the game, but also the mtx themselves, and went with what people thought was generous and fair. If you disagree, please just let us know which ones you think should be changed. Assumptions of bad faith don't really help. Our game doesn't have lootboxes, limited-time offers, or anything we thought was unethical. We draw a distinction between MTX that is fine, and MTX that is bad, just like we draw a distinction between owning a tv and stealing one. Criticizing someone for stealing a tv while owning one is not ironic or hypocritical. I think your criticism misunderstands our criticism. We don't take our own game that seriously, but ethics, we do.
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The 'Savior Idle Level 24' -Quest to unlock a new story chapter seems a bit out of place. By the time I got to lvl24 I already had accomplished the requirements for the next two chapters...
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That song got me... really, got me. My always preferred kong-game-bit-song was "Fluffatron - Into the second dimension", but I think I'm going to change it to this one.
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Hard Reset button on Suicide tab was quite confusing. I didn't get at first you had to press Suicide. I thought you were making a joke. Why even have this there? (Maybe it is a joke.)
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Why is a Kongregate Administrator advertising for a mediocre idle game right when it's published? There's no way @JohannasGarden played enough of the game to write this review at the time the comment was posted ('complexly interlocking systems', really?). Sounds like blatant Nepotism.