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Comments for Tule the Peasant Defends His Home 1.5

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Wilagins

Nov. 18, 2009

Under rating threshold (show) Physics is your friend, an archery lesson might not hurt either if you plan on making any more games that involve bows.

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Demiwar

Nov. 09, 2009

Under rating threshold (show) Agree with BMX, 2/5, should be 1/5, but the graphics made me laugh. Now if we could get some Obama/Bush/Clintons running at you, I'd give it a 3/5.

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BMXSaint

Nov. 01, 2009

Under rating threshold (show) Sorry, but this is just like any other point, click, hold and fire archer game, but with so many faults, its worse! 2/5

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AlienKittyInc

Oct. 30, 2009

Under rating threshold (show) you are effectively required to purchase upgrades in this order do the games severly under-tested and rediculously unbalanced upgrade system and enemy difficulties: Firing Speed Strength Firing Speed Strength Strength Flaming Arrows

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praseodymium

Oct. 30, 2009

Under rating threshold (show) I played one level and noticed a lot of problems I then lost on the next level to see what you did for an game over screen. The gravity in this game on the arrows is too strong, it barely reaches halfway through the screen. It takes to many shots to kill the soldiers with sheild. You have to restart the game to play after you lose. The graphics are way to minimized. upgrades cost too much in comparison to how many you can get, plus you have to use upgrade points to repair. Blimps are overpowered as well. This is an overused concept as well. If you can fix all those problems and add something unique you might have a decent game.

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sakkara

Oct. 30, 2009

Under rating threshold (show) This isn't too bad once you get into it Upgrades are decent enough, 3/5 Could do with better graphics and better system to shoot the arrow, but overall not bad Thanks

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ChaosReaper90

Oct. 30, 2009

Under rating threshold (show) Mildly put REALLY messy game. The upgrade point thing is barely working, some upgrades need 50 or 100 points (flame arrows/mystery upgrade) which is simply impossible to get. The aiming system is awkward since with the slightest lag you'll be hitting left, right, above and below everywhere you want to because the strength is too sensitive. Damage done per arrow doesn't change (perhaps with the silly 50 point flaming arrow upgrade though). Rams and airballoons have too much health. The shielded soldiers tend to take 2 or 3 shots to the head (which ain't too easy to hit either). The hut loses hp too fast when under attack (the first balloon that reached me took roughly 60 health away! and the next lvl the ram came and killed me easily). Think that covers a proper review of a game I only played for a couple of levels because I'm stubborn... more so than most people!

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nezume

Oct. 30, 2009

Under rating threshold (show) why does the blimp have blood?

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(1)

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