Under rating threshold (hideshow)
The game is ok right up to level 18 then just sucked, period. Tar towers are pretty much useless, that's all you get. @ 1/5 the dummies breech your outer wall, 2/5-3/5 they breech your last wall, then 4/5 they destroy your stupid towers and house end of game. Go ahead and restart, again & again. I did a few times then found something else to do. Cuz, that's no fun and I lost interest in what level 19 might look like.
Hey Alx2016, thanks for the feedback!
Level 18 is definitely one of the more challenging/unique/gimmicky levels of the game. I replayed it just to see how difficult it was, and almost lost myself.
The trick/gimmick is to primarily focus on using your tar shots immediately on the exploding zombies when they come into view. After you slow all of the exploding zombies, then you can hit the other zombies with tar.
The regular zombies broke one of my walls at the end of round 4, but I survived round 5 without any towers.
But you're right, level 18 is definitely quite different. The intent was to introduce the tar towers in a unique way and provide a break from the previous levels, but perhaps it was tuned to be too challenging.
Sorry you didn't enjoy it!
Under rating threshold (hideshow)
too much randomness with the wall tiles, I think it is interesting you used tetris for it, but the fact that you really can't make a bigger area if you don't get the right tiles because you don't have enough time makes it so you really can't build a big enough area for more towers. good concept coming up with that but if you are going to do that make it a limited number of pieces not a time limit so at least you can play out where you will build. just a thought.
Hello Shawnr79, appreciate the feedback! Your idea is interesting, but we designed the build mode to be deliberately chaotic and force players into less-than-ideal, quick decisions.
Someone could definitely make a game using a concept more like yours, but in order to be fun it would need more of a deliberately designed puzzle aspect, rather than our fast-paced chaos.