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Comments for Bang! Bang! Undead!

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ByloPL

Jun. 06, 2019

Under rating threshold (show) write a program, from fragments of other programs an idea full of idiocy

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(0)

sruff581

Jun. 07, 2017

Under rating threshold (show) Utter Garbage 1/5 Mindless trash

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(1)

NightD21

Jan. 07, 2017

Under rating threshold (show) all most a good idea but what is with all the random crap?

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(1)

Developer response from titanforgegames

Could you clarify what you mean by random? The random shaped pieces?

NightD21

Jan. 07, 2017

Under rating threshold (show) boo

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(0)

Alx2016

Nov. 27, 2016

Under rating threshold (show) The game is ok right up to level 18 then just sucked, period. Tar towers are pretty much useless, that's all you get. @ 1/5 the dummies breech your outer wall, 2/5-3/5 they breech your last wall, then 4/5 they destroy your stupid towers and house end of game. Go ahead and restart, again & again. I did a few times then found something else to do. Cuz, that's no fun and I lost interest in what level 19 might look like.

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(2)

Developer response from titanforgegames

Hey Alx2016, thanks for the feedback! Level 18 is definitely one of the more challenging/unique/gimmicky levels of the game. I replayed it just to see how difficult it was, and almost lost myself. The trick/gimmick is to primarily focus on using your tar shots immediately on the exploding zombies when they come into view. After you slow all of the exploding zombies, then you can hit the other zombies with tar. The regular zombies broke one of my walls at the end of round 4, but I survived round 5 without any towers. But you're right, level 18 is definitely quite different. The intent was to introduce the tar towers in a unique way and provide a break from the previous levels, but perhaps it was tuned to be too challenging. Sorry you didn't enjoy it!

Shawnr79

Feb. 03, 2016

Under rating threshold (show) too much randomness with the wall tiles, I think it is interesting you used tetris for it, but the fact that you really can't make a bigger area if you don't get the right tiles because you don't have enough time makes it so you really can't build a big enough area for more towers. good concept coming up with that but if you are going to do that make it a limited number of pieces not a time limit so at least you can play out where you will build. just a thought.

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(4)

Developer response from titanforgegames

Hello Shawnr79, appreciate the feedback! Your idea is interesting, but we designed the build mode to be deliberately chaotic and force players into less-than-ideal, quick decisions. Someone could definitely make a game using a concept more like yours, but in order to be fun it would need more of a deliberately designed puzzle aspect, rather than our fast-paced chaos.

ninjasamsamurai

Feb. 02, 2016

Under rating threshold (show) Good Game

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(2)

Developer response from titanforgegames

Thanks!

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