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Sigma7

Sep. 17, 2023

Under rating threshold (show) This game is broken. It's trying to load an ad or external resource that no longer responds.

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(2)

kalashov96

Jan. 09, 2019

Under rating threshold (show) amazing game

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(0)

Dedwynde

Apr. 10, 2017

Under rating threshold (show) decent but theres a memory leak or something, after a few seconds of a levels it continues to move normally but theres a delay in mouse interaction that seems to get longer as the round progresses.

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(0)

DillonTheuma2002

Sep. 15, 2016

Under rating threshold (show) Nice :)

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(1)

Hackyvors

Jul. 03, 2016

Under rating threshold (show) I need achievements

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(0)

redstoneluke123

Apr. 22, 2016

Under rating threshold (show)

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(-6)

GenericPotatoCat

Jan. 24, 2016

Under rating threshold (show) in campain #1 how is it that the archer only loads 1 arrow but shoots 2

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(2)

Phishcake

Jan. 18, 2016

Under rating threshold (show) Umm... lots of pointers. Very linear, the upgrades feel mostly pointless because they keep the game at the same level of difficutly without adding to the gameplay Does it save? it never says There's no level marker, no way to track progress other than counting or figuring it out from what upgrade you have Can't replay old levels to farm gold, have to keep getting getting defeated if you aren't strong enough it's almost impossible to fail a level based on skill, rather than "Time put in" 2nd bow upgrade seems almost completely pointless Zero storyline Game literally just wastes time, doesn't feel like an achievement to win No rewards for getting acheivements. Also a way to track without going all the way back to the main menu would be nice This game is artistically great, but could've done with much more work before release 2/5

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(5)

jrmcg

Jan. 15, 2016

Under rating threshold (show) Nice little game. Kills some time and isn't ridiculously hard. 4/5

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(-2)

darkhemming

Dec. 27, 2015

Under rating threshold (show) I only bothered to finish the first campaign because it was really tedious. The game was great until level 9 where it spammed sappers, which is pretty much "You must have maxed (or nearly maxed) attack or die". I don't mind difficulty spikes, but it made the next 6 levels trivial to the point where it was pretty much "set the aim diagonally and afk".

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(3)

deux94

Dec. 22, 2015

Under rating threshold (show) To be honest.. it gets bored at the firts campaing.. it does not have anything different from the standart tower defense.. everything is the same and gets repetitive, there is no real difference between campaings except for the characters...

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(0)

Nefasto

Dec. 03, 2015

Under rating threshold (show) There's a lack of continuity: at the end of the first round it's frustating to start from the beginning. I would have developed it this way: at the end of the first round, another bigger tower is added to your castle. The archer becomes automatic and the enemies a lot stronger. So you have to increase the power of your wizard, whilst all you made to your archer remains useful. It would be cool if you can choose which enemies should be attacked first by your archer. Would you consider this idea for a sequel? :) **** for now. :)

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(2)

fyre420

Dec. 01, 2015

Under rating threshold (show) need a reset data button,like seriously. also the flying seems to only be in the first campaign, how come? 2nd weapon, if u insist on having 3, should either cost 500 or 750.those few issues aside, nifty game. 4/5

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(2)

lyrics323

Nov. 30, 2015

Under rating threshold (show) be nice if it loaded

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(-1)

MasterCore

Nov. 22, 2015

Under rating threshold (show) Don't really want us to play it more than once, then? Reset data button would be nice, if you do.

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(2)

JacksonPascoe

Nov. 17, 2015

Under rating threshold (show)

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(-3)

civarow

Nov. 09, 2015

Under rating threshold (show) why doesn't the ice storm put out the TNTs?

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(0)

PinkE

Nov. 08, 2015

Under rating threshold (show) I mean in the menu, more then the mousover in game.

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(1)

PinkE

Nov. 08, 2015

Under rating threshold (show) Maybe an explanation on the spells? What they do, How long they last, cost, and cooldown time would be nice.

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(3)

vavusikarios

Nov. 07, 2015

Under rating threshold (show) Nice visuals. Standard, sufficiently well implemented mechanics. Needed one more step forward, regarding gameplay, for this game to be not just nice but really good. Medium gun needs a price reduction otherwise no one will ever buy it. Why spend 1000 when you can have the best for 1500? If its cost was 100 or 200, then yes, i could see me getting it.

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(1)

noah9942

Nov. 06, 2015

Under rating threshold (show) Finally, a game where you don't have to mouse over to collect coins.

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(4)

madscientis

Oct. 24, 2015

Under rating threshold (show) Nice but short

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(0)

madfrier

Oct. 24, 2015

Under rating threshold (show) want to see this game at the next stage maybe more !

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(2)

MowerLawner_321

Oct. 23, 2015

Under rating threshold (show) I wish That you can Spawn troops

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(1)

Allumage

Oct. 18, 2015

Under rating threshold (show) Seriously who needs extra mana regen when your mp will ALWAYS full before any of your spell finish cooldown anyway

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(2)

EricFleet

Oct. 17, 2015

Under rating threshold (show) Pro Tip: Don't buy the second weapon, always save for the third instead.

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(7)

EricFleet

Oct. 17, 2015

Under rating threshold (show) "Skelletones"? Is that a musical skeleton?

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(2)

randoker

Oct. 14, 2015

Under rating threshold (show) Nice cool looking game. Enjoyed it a lot but after a while it felt a little formulaic and started to bore me. Still wanted to stick with it through the end though.

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(2)

Destriarch

Oct. 13, 2015

Under rating threshold (show) I find it kinda annoying that there is both a long cool-down on spells AND a mana system. One or the other would have been better.

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(2)

H4wx

Oct. 11, 2015

Under rating threshold (show) It's very pretty, but not much fun and there are a lot of typos. In the first campaign I never got to see how the "vampiric effect" worked because at that point nothing could touch me. In the second campaign it is useless to up mana because it is literally impossible to run out.

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(2)

Mucupurulent

Oct. 11, 2015

Under rating threshold (show) Calling it a "game" is quite the stretch. The graphic style is nice, and there don't seem to be any bugs or glitches. Everything else is bland, boring, barebone and has been done better about a brazillian times.

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(3)

OhNoASpy

Oct. 10, 2015

Under rating threshold (show) This game needs some serious rebalancing. It looks like it has promise but I just can't make myself believe it.

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(-1)

Jusis

Oct. 09, 2015

Under rating threshold (show) I wish there were descriptions for skills and weapons. And cooldowns would be nice.

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(2)

Mjk_cz

Oct. 09, 2015

Under rating threshold (show) No depth game created from template :/ 2/5

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(3)

Jkirby1979

Oct. 08, 2015

Under rating threshold (show) Play the same game three times!

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(4)

Jacocastro

Oct. 08, 2015

Under rating threshold (show) got bow tier 3... game ends

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(0)

moshimoshi

Oct. 08, 2015

Under rating threshold (show) What is the difference of the achievements between kill the boss and complete champaign? The champaigns completed when the boss die.

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(0)

speedydev101

Oct. 05, 2015

Under rating threshold (show) Suggestions: The Archer should have been faster than the other 2 while relying on accuracy for crits for damage, the wizard should have had the best spells and rely on mana management, and the dwarf should have had stronger but slower attacks. The mage should get the CD spell first, because you have more mana than you need early game. Make the last weapon cost around 3K so there’s a reason to buy the midgrade one. Give enemies scaling health for difficulty. Make the mage the final character because he’s the hardest. Make perks buyable, so that you have less gold to max Damage and Speed so early. Add one sheet of story at the start of the game for at least a little immersion. Let spell descriptions be readable in the pause menu, or at least when they aren’t on CD. Add flying monsters to the other campaigns so we don’t just have to aim at the ground. Add achievements that you have to actually work for, instead of ones you get just for playing through the game normally.

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(3)

speedydev101

Oct. 05, 2015

Under rating threshold (show) Gripes: it is a very bland game. Artistically it's fine, and it runs well, but the only difficulty comes from the mage early game because unlike the other 2 character who have 2 forms of damage mitigation, he has none. With such a small lane no challenge, there's no reason to buy the mid grade weapon, you have to go through 5 menus from the play screen to view achievements, clicking on a character instantly starts the level instead of letting you upgrade. You can't replay levels , you can't view what a skill does unless the game is unpaused, clicking on a spell doesn't activate it, there's no way to tell how much longer your damage / defense buffs last, All the characters play almost exactly the same, with the exception that only the archer has flying types, The dwarf should be the hardest because he is last, but because of the passive AoE, 2 forms of damage mitigation, and 2 aoe spells, he ends up being the easiest.

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(2)

Torbax

Oct. 04, 2015

Under rating threshold (show) Why would you make your game rely on Keyboard too? Why not make the [1][2][3][4] buttons click-able?

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(0)

muminpappa

Oct. 04, 2015

Under rating threshold (show) Game isn't really worth 5/5 but it's good enough and not idle so I feel forced to rate it 5 to encourage more production of real games. That's what the recent trend has done.

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(2)

NeeL

Oct. 03, 2015

Under rating threshold (show) Just good enough to finish the game, but actually far from "a good game". The differences between the three games are just enough to make it not three times exactly the same. However, there is way more to improve. The progress is not balanced. If you spend your money wrongly, you are grinding level 8 or something, and after you finally complete it, all the other levels are too easy. If you spend your money wisely, this happens only three levels later. Unless you buy the medium weapon I guess. Meaning you have to fight your upgrade logic skills to keep the game fun? And then there are the countless points of disappointment: repetitive music, no fast forward, no info on the upgrades/skills/weapons before you get them, not even a "Hooray you beat the game/saved the land!" message, etc. So much to improve!

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(2)

olinn

Oct. 03, 2015

Under rating threshold (show) needs a "reset progress" button or a way to play earlier levels.

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(0)

simonsays365

Oct. 02, 2015

Under rating threshold (show) Nothing new, lacks strategy, challenge and fun. Sorry but why did you release this?

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(1)

Finlanderboy

Oct. 02, 2015

Under rating threshold (show) There are three challenges where the strategy hardly changes. You just start over and do it again

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(3)

Yapi

Sep. 30, 2015

Under rating threshold (show) this game needs a survival mode...at least to give a practical use to the final upgrades of your weapons

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(1)

tacloc

Sep. 28, 2015

Under rating threshold (show) I am thinking the first campagin is actually one of the hardest becuase of the flying guys.

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(0)

berryhill14

Sep. 28, 2015

Under rating threshold (show) cool

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(-1)

pangsmn

Sep. 26, 2015

Under rating threshold (show) a bit boring...

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(-1)

kamike

Sep. 25, 2015

Under rating threshold (show) I think I'll upgrade MP so I can sit at full MP while all my abilities are taking forever on cooldown...

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(5)

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