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decent but theres a memory leak or something, after a few seconds of a levels it continues to move normally but theres a delay in mouse interaction that seems to get longer as the round progresses.
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Umm... lots of pointers.
Very linear, the upgrades feel mostly pointless because they keep the game at the same level of difficutly without adding to the gameplay
Does it save? it never says
There's no level marker, no way to track progress other than counting or figuring it out from what upgrade you have
Can't replay old levels to farm gold, have to keep getting getting defeated if you aren't strong enough
it's almost impossible to fail a level based on skill, rather than "Time put in"
2nd bow upgrade seems almost completely pointless
Zero storyline
Game literally just wastes time, doesn't feel like an achievement to win
No rewards for getting acheivements. Also a way to track without going all the way back to the main menu would be nice
This game is artistically great, but could've done with much more work before release 2/5
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I only bothered to finish the first campaign because it was really tedious. The game was great until level 9 where it spammed sappers, which is pretty much "You must have maxed (or nearly maxed) attack or die". I don't mind difficulty spikes, but it made the next 6 levels trivial to the point where it was pretty much "set the aim diagonally and afk".
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To be honest.. it gets bored at the firts campaing.. it does not have anything different from the standart tower defense.. everything is the same and gets repetitive, there is no real difference between campaings except for the characters...
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There's a lack of continuity: at the end of the first round it's frustating to start from the beginning. I would have developed it this way: at the end of the first round, another bigger tower is added to your castle. The archer becomes automatic and the enemies a lot stronger. So you have to increase the power of your wizard, whilst all you made to your archer remains useful. It would be cool if you can choose which enemies should be attacked first by your archer. Would you consider this idea for a sequel? :)
**** for now. :)
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need a reset data button,like seriously. also the flying seems to only be in the first campaign, how come? 2nd weapon, if u insist on having 3, should either cost 500 or 750.those few issues aside, nifty game. 4/5
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Nice visuals. Standard, sufficiently well implemented mechanics. Needed one more step forward, regarding gameplay, for this game to be not just nice but really good. Medium gun needs a price reduction otherwise no one will ever buy it. Why spend 1000 when you can have the best for 1500? If its cost was 100 or 200, then yes, i could see me getting it.
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Nice cool looking game. Enjoyed it a lot but after a while it felt a little formulaic and started to bore me. Still wanted to stick with it through the end though.
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I find it kinda annoying that there is both a long cool-down on spells AND a mana system. One or the other would have been better.
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It's very pretty, but not much fun and there are a lot of typos. In the first campaign I never got to see how the "vampiric effect" worked because at that point nothing could touch me. In the second campaign it is useless to up mana because it is literally impossible to run out.
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Calling it a "game" is quite the stretch. The graphic style is nice, and there don't seem to be any bugs or glitches. Everything else is bland, boring, barebone and has been done better about a brazillian times.
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What is the difference of the achievements between kill the boss and complete champaign? The champaigns completed when the boss die.
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Suggestions: The Archer should have been faster than the other 2 while relying on accuracy for crits for damage, the wizard should have had the best spells and rely on mana management, and the dwarf should have had stronger but slower attacks. The mage should get the CD spell first, because you have more mana than you need early game. Make the last weapon cost around 3K so there’s a reason to buy the midgrade one. Give enemies scaling health for difficulty. Make the mage the final character because he’s the hardest. Make perks buyable, so that you have less gold to max Damage and Speed so early. Add one sheet of story at the start of the game for at least a little immersion. Let spell descriptions be readable in the pause menu, or at least when they aren’t on CD. Add flying monsters to the other campaigns so we don’t just have to aim at the ground. Add achievements that you have to actually work for, instead of ones you get just for playing through the game normally.
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Gripes: it is a very bland game. Artistically it's fine, and it runs well, but the only difficulty comes from the mage early game because unlike the other 2 character who have 2 forms of damage mitigation, he has none. With such a small lane no challenge, there's no reason to buy the mid grade weapon, you have to go through 5 menus from the play screen to view achievements, clicking on a character instantly starts the level instead of letting you upgrade. You can't replay levels , you can't view what a skill does unless the game is unpaused, clicking on a spell doesn't activate it, there's no way to tell how much longer your damage / defense buffs last, All the characters play almost exactly the same, with the exception that only the archer has flying types, The dwarf should be the hardest because he is last, but because of the passive AoE, 2 forms of damage mitigation, and 2 aoe spells, he ends up being the easiest.
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Game isn't really worth 5/5 but it's good enough and not idle so I feel forced to rate it 5 to encourage more production of real games. That's what the recent trend has done.
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Just good enough to finish the game, but actually far from "a good game". The differences between the three games are just enough to make it not three times exactly the same. However, there is way more to improve. The progress is not balanced. If you spend your money wrongly, you are grinding level 8 or something, and after you finally complete it, all the other levels are too easy. If you spend your money wisely, this happens only three levels later. Unless you buy the medium weapon I guess. Meaning you have to fight your upgrade logic skills to keep the game fun? And then there are the countless points of disappointment: repetitive music, no fast forward, no info on the upgrades/skills/weapons before you get them, not even a "Hooray you beat the game/saved the land!" message, etc. So much to improve!