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Agree with all the others who say that this game needs some work on it.
I haven´t found one thing in the comments what bothers me: I can´t attack range units when others walk in front of them! That´s really annoying...
2/5 only to push you guys to make this better ;)
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Great graphics, but gameplay is lacking. It seems there's only one way to raise and play any character, and that's it. The spell system is off balance (can't specifically upgrade them, and cooldowns almost always are in time with mana regen, so why invest more than a couple hundred g in mana?)
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The concept builds off solid tried and true gameplay, however the pacing of the game needs to be reworked. The game is so linear and simple the level up progression should be as smooth as possible; it is not good to make players grind same levels for level ups. Breezing through 2 levels to grind 3 levels makes the game both tedious and boring.
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Gave this a second chance and here is a bit more fair opinion after completing. Like I said before, the game feels like a chore. I think the game expects you to fail a few times, cause in all three campaigns I did so at least a couple times. The only campaign that really will make utilize everything at your disposal is the orc one. Not because of actual variety - all three are pretty much a re-skin of each other - but because orcs hit hard and I think have more HP or at least it felt like it. The archer one is the only one with flying enemies, all three heroes play the same way and all three bosses are basically the same. Needs some serious balancing and something other than three times the same thing.
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Decent game. Nothing special about it. Pretty much a copy + paste of every other "archer sits on a tower and attacks waves of enemies" game. If the dev is just starting out, it's a decent first game. Although if this dev is an established company, then this is just a disgrace. Not a single feature in the game makes it stand out. Plain upgrades, plain graphics, no bosses, questionable weapon choices. Why is their a 2nd bow? The 3rd bow takes like 2 minutes more to earn, so there is no reason at all to purchase the 2nd bow. I only completed it in hopes it will get a badge or two soon. Otherwise, there is no reason to spend more than 5 minutes on this game. 2/5
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If you like this kind of games... About 6 years ago in 2009, someone uploaded a fun little game called "Elona Shooter" - it's still available. The same genre as this game, but in my opinion, one the best here. You have 8 classes to play as (4 unlocked as you play), choices that matter, a huge array of weapons (everything from bows, crossbows and pistols to shotguns, sniper rifles, rocket launchers and lasers) that actually act differently and require different styles of play, a big choice of useful skills in and out of battle, multiple items. There are companions (with their own classes, skills and weapons). There is that and a LOT more, so much so, you will have to play through it quite a few times to unlock and discover everything - and that was made six years ago. The game is hard, challenging even on the lowest difficulty, but it's a fair challenge that mostly comes from the choices player makes and those matter pretty much from the second he presses "START".
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Nice game, could've been a bit longer. And also it needs Kongregate achivements. I really enjoyed playing it, keep on going guys!
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Don't know exactly what you went for here, but it's clear there is still some work left to be done. The game feels like a chore after first few levels. Non of your choices really matter, cause in the end, there are no consequences. If you fail, you just keep the gold and try again. And the player will fail, cause the difficulty comes fast in the form of the bombers. You can kill them, but it's near impossible without some grinding to upgrade. And after you do upgrade, everything is a joke. I don't know if there will be anymore work put into this, but as is I'll give it a 2/5
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Nice and easy game, could have been harder but that would of just been annoying seeing as everything is pretty much just repeated same skill level ups on all 3 classes etc..
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I don't even know where to start.. it has great potential but is so unrefined. the kights are pretty much useless. they only attack a few enemies and run all over the place. the enemies can hit them no matter where they are standing. it forces you to engage the close range enemies, letting the long range pile up and obliterate you. the middle weapon is useless since you only need to save up 500 more for the last one. there's no reason for the time when it's all but fixed. it could be a great game with refinement. though as is, I had to rate it a 2.
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The game is nice. but at 50% you dont even need anything but mouse to kill enemies. even knights and the abilities are useless.
Its OP imo. but i guess its just a beta?
Also in games like these i hate repetitive music. I wish you could make them either longer or mixed.
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Nice. It could be better. Upgrades are linear, no real choise. DPS, that's all. There's no real strategy. It's... A good time-wasting game.
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I didn't realize you could upgrade to a better weapon, and now I'm on a level where I can only get about 100 gold per play. How do I replay an old level?
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Why isn't this classified as idle game? It's so boring :(
This would've made a nice game some 8 years ago. The only positive thing I can mention is the autoattack:), but other than that, absolutely nothing in the innovation department.
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Not bad. 1) Auto-fire. 2) Don't have to pick up coins. 3) Can mute music but leave sound active. 4) IT'S NOT AN IDLE GAME!
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Nice graphic design but extremely boring…Nothing original about it, feels very generic. No sense of freedom at all even in the choice of upgrades.
All in all, a lot of effort went into graphic design and virtually none into making an interesting and/or challenging game.
Just purchase the 3rd weapon as early as possible, max out speed/damage, point your cursor to the other end of the screen and watch everything die...
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i wish there was an upgrade for the weapon after buying all other weapons and upgrades almost like an ultimate weapon kinda thing and extra enemies and waves to boot. over all 5/5.
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1. Why is there a Time notation at the end of a round when basically you have to wait for the enemies to show up? 2. Why is there a medium priced weapon?
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This is a good game that is artistically strong. It could use some development to take it to the next level of fun. Some ideas are: building options, progressive characters, bonuses for achievements, bonuses for finishing without damage, a star system, and difficulty balancing.
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This is a good game that is artistically strong. It could use some development to take it to the next level of fun. Some ideas are: building options, progressive characters, bonuses for achievements, and difficulty balancing.
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Ok here is my honest review: Your game needs rebalancing since certain lvls like lvl8 feel like the difficulty has been turned up to insane and then afterwards it feels like the game has been turned down to easy.
My second point is the one that made me quit this game and that is the fact that this game is just 3 exactly the same minigames. The only difference is the type of hero you play as, but that's it. This wouldn't annoy me this much if there was some kind of progression from the previous to the next, but when you start as the wizard you start with 0 gold and an exact same scenario as the archer. Sorry to say, but your game while I want to like it just is badly designed.
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I liked the game, but the sudden spike at lvl 8 is just bad design. There is no way to beat lvl 8 without having to grind like a maniac and that is a big nono.
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first stage abit challencing because enemies have air units. second stage is boring you dont need to do anything literally, just upgrade your weapon. third stage is unbalanced first units are so easy but later units so hard to kill, including explosive barrels. generally repeatetive game with avarage graphic. 3/5
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It started as a fun little game, i died 3 times at lvl6 and 2 at lvl8, that was enough "grind" to get the last quiver and nice atk/speed (i ignored the other upgrades). Then i managed to get to lvl13 not only without getting killed, but, not even getting hit at all which made it boring for me, i dont know how many levels there are but i decided to quit at lvl13 cause of boredom. 2/5
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It was dead easy until level 8, which stopped me cold. After some grinding, the rest of the level safter 8 were dead easy again. Needs better balance.