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i had to beat level 6 twice. and there is no ending whatsoever. just next level button followed by the level select screen. you get a 4 out of 5 though because it's a fun game. something different.
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Tell me why the Machine guns *refuse* to fire at the big spider types in map7, and perhaps I'll be happy with your game again.
They only have a damage of 1 and the armor on the large spiders is 2 so they do no damage. I decided not to have them consider them as targets so they could shoot at more important things. However, this isn't exactly consistant with the other towers. Snipers will shoot at the flying enemies but will miss every time. I am working on a way to keep them consistant and I realize it seems kind of strange right now.
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One of the best tower defence game i played in a while, hard to believe its only in beta. The only criticism i can share is how the enemy tower bullet can shoot at you when you pause and even if the attack misses your ship, if it's close enough it will still damage you, which is annoying haha. 5/5 though :).
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Figured out the 'level does not end' bug after it happened a few times. It when one of the bird drones flys off the map. It never comes back and theres no way to kill it. So the level never ends. Other than that great game.
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on level 5 i learned what those crystal thingies were for.
levels 1-4 were slightly challenging die to me not realizing I could build reactors
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For level 6, for those of you having difficulty, you need to do the ultimate zerg rush. From your base you rush straight to theirs, don't stop to build any reactors or anything. Go there, and claim their base. You need to dodge the bullets from the 2 towers, drop a couple of laser cannons right ON TOP of their base's area (so they can reach the towers) then once theirs is claimed, go mop up the few escapee drones released with laser cannons.
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Awesome game!! Struggled a bit on lvl5, 2 retries and i cracked it, 1 retry on 6, and 7 was easy because I realised how to do lvl 6. a Longer learning curve would be good ie. more levels and as always upgrades upgrades and some more upgrades. Thanks
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Destroyed everything on level 6. The game do not end. Since the game is good, I replayed again the level 6 and again... it doesn't end after everything is down. Really good concept. It feel a bit slow. I think it's the size of the tile vs ship speed. It's just about feel, but if you could increase speed and range of everything and make the map ~50% bigger. We would "feel" a lot more action.
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Continuing with the bugs:
Machine gun towers will not fire on big bugs (they do on small bugs and flying bugs), nor will they fire on enemy towers.
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love the style, can't beat map 6, starved for energy, if I build machine guns I get the big armored guys destroying them immediately, if I build snipers I get swarms and flyers... little lasrer guns don't last long enough to build anything else, not sure if there's some Exploit (can't call it a strategy at this point) I'm missing (tried defending base, tried claiming a reactor, tried going just offensive, nada.)
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not bad! Arcane covered some good suggestions, but I'll add one or two of my own here. perhaps a timer for base captures, so that it'll be more difficult to capture a base and win. since your ship doesn't attack directly, this could add some real tension as the enemies start wandering back to try to get you! otherwise, yes, some more tactical towers and creatures are the best other suggestion I've seen. perhaps flyers and some towers to counter them and the like! perhaps something unique... like teleporting enemies that need a disrupting tower to counter.
I like where this game is going. :)
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Glad to see you finished all the maps, I enjoyed your demo and thought the demo had plenty of potential. As I play your beta, I felt the game was enjoyable up til level 5. Seems to me that you don't have the energy to do put up a decent defense. After trying various defensive strategies, even abandoning my first base to steal the enemy, I find the lack of energy mean a quick defeat. Overall a good game, but the difficulty of level 5 just beats me every time.
There is a very specific strategy for beating level 5. I wanted to experiment with requiring different play tactics for each level to keep it interesting. Maybe I could lead up to it better, on all the other levels the energy crystals are fairly close to the player's start base. Thanks for playing and giving feedback!
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Being the first to give review of the game i feel in a unique position. To start with i must congratulate you on making a tower defence i enjoy and will be playing very often for a good time-killer. To offer some helpful suggestions i would say you should have an upgrade system that you can buy things like ship speed upgrades, efficiency upgrades, energy cost reducers ect from, the money from which you can buy this thing could be like a perk system, one upgrade allowed per every two completed maps or something like that. I would also like to see some more tactical towers following more tactical types of creature. The basics of the game are very good, there is great potential here and i hope others see it too.