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i have a suggestion but it was too big so i posted it on feedback and suggestion developer if you are reading this then pls check the comment i left on feedback and suggestions its big but i think that it will be a good update
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can't load exported save with mac on safari after browser restart. it's not possible to paste the text into the box.
Analogue problem with changing city-names. Nothing can be typed or pasted into the text-box.
Then another text-box-bug: can't edit number when transporting units or money from town to town, only the arrows (up/down) are working and the "0" once per arrow-activation
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This needs to be fixed. Relocate capital costs more than you are able to contain in a single city for a very long time. Every time I get close to being able to buy it the price increases. Either tell us what determines it's price, make it static, or make it hardcapped at 1m prior to researching currency and 100m after.
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Amazing updates! Could we please have a (B) marking or something in an army on transfers page if we told it to burn a city? Because I keep forgetting if I did.
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Tried multiple browsers and the game still eats more resources the longer it runs making my pc unusable otherwise. Outside of refreshing every 10-15 minutes nothing seems to help. It's a good game but it does not run well at all. I will be back should it be cleaned up later.
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My last city was captured and now my game is frozen. Sidebars seem to work but the play field is blank. Refreshed, restarted, cleared Kong history, nothing doing. I don't think I can even get to my save to export it.
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This game has bad memory leaks using firefox, chrome, even edge. Seems to be worse with ads especially. Recommend everyone try using the Brave browser (brave dot com)... it's like 10x faster just for this one game, I don't know why but it made a huge difference for me. Upvote to save others some pain!!
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I feel like there's a reason that Civ doesn't keep gold allotted between individual cities. Big pain in the butt to send gold to a city after it's been conquered - but not too much because the city's treasury can't hold it. I would axe all the gold limiting buildings and just have one global gold pool.
Also, is there a way to queue research? I'd love that.
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it would be cool if you couldn't go to war with civilizations you have a defensive pact with. this happened (https://www.pastepic.xyz/image/delete.QGR8h). i was allied with indians the mongols and the egyptians and I am now at war with egyptians and the mongols from the defensive pact with the indians.
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i got a few ideas for the next update:the ability to trade citys with AI for example 100k gold for a city depends on relations with that AI or give a city for some gold as much as you want but if you ask for too much the AI will refuse another idea is to have the option to make your armys fight till everyone dyes on your army or the AI/barb. another thing that would be usefull is to be able to trade army units with AI.
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Operas aren't building. The time left is blank, and the cost to finish instantly is NaN. I've reloaded the browser, and this is in every one of my towns, and only that one building.
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this update (1.3.5) is very buggy. I've discovered all the civilizations and the diplomacy tab is broken. also the auto save timer counts up indefinitely.
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Every time I use Timeshift, time stops moving in the game. This is a bug that wasn't happening yesterday. Must be the new update. Even the save counter suddenly runs up indefinitely and nothing is happening.
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every time i'm either recruiting or transferring troops or workers the game to freeze for a little bit, however, it keeps being a repetitive almost all the time.
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I like this new update! For ideas, you could make it so that there are rivers. Another idea is that you could make lesser capital cities
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I also am having troubles with the road building system. workers will sometimes build half the road required or nothing at all but always after work they return to the assigned destination again for no reason at all. just walk there and return to city
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Is it impossible to conquer a barbarian village?
I've tried to send an army with a governor and I win the battle, get some pillage, but the city remains barbarian.
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The game was already slow (framerate) when getting a large empire, but now it's REALLY slow
Otherwise still good fun, and very interesting :)
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"Build road to" nearly constantly makes my workers walk to the destination and MAYBE build one piece of road, then return home
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What's the point of auto assign empire doing feith, when you got production already. manually oke, but 80 cities is quite some work. I would like more multi-city commands, like tell every city to build a certain building or unit like plague doctor.
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What's the point of choosing aztecs, if the eagle warriors fight just as poorly as the regular warriors they're battling? having 1 EW survive a 15 v 15 fight is really poor balancing. You may as well just remove aztecs for now.
As a sidenote, what's up with the barbarians? Why can they grow their villages and get access to new units? It'd be great if you could give a tutorial on how to survive to the point of reincarnation, 'cause at this rate, I'm not going to keep trying.
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On normal the rate for which barbarians attack needs to be slowed down. After about twenty minutes of gameplay I regularly get attacked two-three times every two minutes. I can't build units fast enough to do anything...
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its kinda silly happiness drops for even just 1 city. (oh your city exists? yeah not happy about that. its just your one city in the entire empire? yeah pretty bad move existing ever) just seems very odd
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when I log in, after choosing a civ., every barbarian village attacks me (more than 100 villages) but time is frozen in the game, so ... help ?
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There is a reason - why civilization is turn-based game. This one feels nice, but it's just uncomfortably slow for active-playing game and uncomfortably requires constant presence in-game for an idle game.
Example from my run - I had to go afk for a couple of hours at about middle of ancient era (you don't expect people to sit and watch the research tickling ~40 minutes down, right, only to click the next research, right?) during that time some AI had found a colony next to my village and started constantly streaming troops from it at me. I have enemy pillaging my money every minute - thus I can't save them for anything - and if I attempt to build-up troops - they send ~70-100 men army to ensure that I stay down. So, I can't do pretty much anything.
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Slowdown issues appear to be partially from my end, my bad
Still some slowdown with new update, but not anywhere near as severe as my previous comment makes it out to be
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Reincarnated earlier than planned to test out new update from beginning (for the best really, I find Coatlicue lacking as deity, but that's just personal preference)
Game previously slowed down a little in mid-game, as a lot of things were happening at once, noticeable but not anything significant enough to impact gameplay. After update game now runs even slower at the beginning, and even moreso once world map in unlocked
It's not quite unplayable, but it's very close, I just started ancient era, and I fear what will happen when I reach late game and hit the slowdown I expect when more of the map is discovered
I know it's a new update, and bugs are expected, but this is a pretty big issue
New update looks good otherwise, even if I haven't gotten into the meat of it yet
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Game seems, really easy? I set it to hardcore right off the bat but, it's been around eight hours of gameplay so far, I'm just kinda breezing through it. Like, the most challenging thing so far has been micromanaging cities that defect to me but are too far away from the capital. I haven't been attacked a single time, by barbs or other civs. Idk. Pretty fun, though. Keep at it.
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Ideas for dev:
1) Simple algorithm to AI (AI should know what resource is needed for next upgrade: science, money, builders, army, governor, or builders). AI buys army if necessary (may be AI can see army heading to their city and army in any barbarian village). Lack of AI intelligence can be compensated with coefficients :)
2) Rebalance coefficients of difficulty. (Hardcore should be actual hardcore). Difficulty sets at beginning of incarnation. Can't raise difficulty within incarnation, but can reduce (prevent player from cheating with weak opponents at beginning and high faith at finish)
4) Powers of AI players should not fall behind. (As alternative, player may have option to increase strength of opponents further and gain even more AI)
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when using shiva's time skip power, scouts will skip unexplored tiles and leave them unexplored. If this is not intentional please fix