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The use of Ctrl to boost in the game makes it to where you can't tilt forward due to the Ctrl+D being the default combination for closing a tab.
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kind of annoying that gas is more of a timer than anything else since you use it regardless of pressing the gas or not
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Why does boost use up your other fuel? Why does flying through the air over obstacles cause your car to become damaged? Why does rolling downhill, off the gas, use fuel?
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I've been a fan since the first Earn to Die game came out in 2011 and every since the first game (and all that have followed since) I've said this before and I will say it again. The slow-mo is annoying as F$%K!
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i think completing the game should unlock the earlier levels with some sort of GPS upgrade so i can explore the maps a little bit more.
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I can imagine the conversation between the survivors.
"Miami? Why Miami? It is 100 degrees in the summer and the mosquitoes are worst than the zombies"
"Dude trust me"
"Why are we leaving this totally bad ass cop car, for some rape van?"
"Dude trust me"
"WHERE DID YOU GET A JET ENGINE?!"
"Dude trust me"
"WHY ARE DE DRIVING IN A CONSTRUCTION SITE!! There is a city right there! just move over 1 block, we are already flying"
"Dude trust me"
"Don't tell me we are leaving the tank for this sports car"
"Dude trust me"
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Only thing bothered me is that you can't keep playing after the finish. I would have enjoyed exploring levels with those souped up vehicles.
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didnt like it as much as the rest of the games. i mean, earn to die: 2012 part2 ended with you driving a missile carrier strapped with a nuclear-powered turbine on the back...now there's just this little sh*tty minivan...even the first earn to die had bigger cars. since they decided to go harded on each game, why would they stop now ? maybe they will go hard again considering that this here is a parallel story, still...
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Only complaint is that using ctrl for boost and w for speed has led to a few accidental window closes
Other than that, great game!
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I've enjoyed the new level design, with several possible paths, but I miss some features like having specific names for each upgrade (from a V8 engine to a V10, or 18in to 20in wheels, for example) and being able to see your vehicle change as you upgrade it. I'd like to see some bigger changes to the mechanics for the sequel, such as upgrades giving you debuffs (increased weight when you equip heavier armor, and increased fuel consumption when you equip bigger engines, for example), forcing you to pick a suitable mix of upgrades for your strategy/path you want to take.
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Make game
Put first few levels on internet site
Shove the ad filled horror on phone at people from start to finish
1 star
Stop it.
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wait, so they literally took the same game, renamed the armor, reduced the number of cars and made the levels tolerable and then republished it as a new app?
I also like money.
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if this guy is such a good car mechanic, why doesn't he apply the previous car's upgrades to the next car? Surely they're not totally incompatible!
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For those who still feel an urge to play more - there's a way! Just DL Bluestacks (android platform) and download the game via there, so you can grind this game much longer. ;)
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1) Why does this guy need money to buy things in a zombie apocalypse?
2) Who the hell is supplying him?
3) Why does he not just camp out at his place where he so casually avoids all the zombies?
4) Who gives this guy valuable money for running over zombies, going fast and going far?
5) How does he have unlimited money?
6) How can this guy get home after he ran out of fuel and boost?
7) Who puts all the zombies, crates and planks back?
8) HOW does he handle zombies?
Otherwise good game