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I agree with everything said, especially having ALL the upgrades and STILL FALLING SHORT of target by a scant few feet, several times.
1. Fix auto Target on gun. 2. Allow interchangeable upgrades. 3. repair the broken physics in the game. Until changes are made: 2/5
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I had 1/4 of my feul left was 300 feet away from the helicopter but bumped into 2 big zombies that made me stop and then the round was over. PLEASE MAKE IT SO THAT THE ROUND ISN4T OVER UNLESS FEUL AND BOOST ARE 0
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Masocisitc fool! Stop driving towards boxes and zombies and go around them. And come to think of it stop getting out of your car and dragging it back to the start when you run out of fuel!
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It seems like the game skips what would be the most exciting part: Pushing the car back to the original spot after it runs out of gas.
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Questions over questions: who is towing me and my car back, every time, you ran out of fuel? Is it the same guy, who gives me money for the traveled distance, just to get it back for scrap car parts? But most important of all: who has the decency, to go out in an zombie infested area every night, just to pile empty crates??? 5/5
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I had fully upgraded my 2nd car by the time I realized that the strategy is not, in fact, to "drive your way through hordes of zombies" but, to the extent possible, FLYING over them.
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Survivor 1: Sir, the helicopter is 3 thousand feet away! What do we do? Survivor Captain: Take this hunk of junk car with no doors and a broken window to get there! The zombies will never get us!
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weapons are a bit... unuseful. even the last one, minigun-like has only 26 bullets with the MAX upgrade. as it shots everythihg in sight, after first boxes we have to crush zombies with car
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Crates are more resilient than zombies. A small pile of rocks can stop an airborne rocket-powered semi truck cold. And you can't wait to shoot your gun until you encounter tougher zombies, you 'have to' waste your ammo on the weaker ones in the beginning. This game must be programmed by a zombie, he's still looking for his BRAAAAINS. ;) 2/5
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An enjoyable game. Perhaps a reason to slow down could have been nice rather than just keep my finger on the accelerator. Also I would have liked to be able to activate the start of my autogun when I chose rather than only at the first zombie.
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too slow!!!!!!!! If I can earn more money in one turn, the game will be better. But, it's too slow anyway. Play to die
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4/5, crushing zombies with the semi is so SATISFYING! Playing the same course over and over was a bit tiresome, especially with no power-ups along the way, but the game scales exceptionally well to make for it. All I want is an achievements section and badges!
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The day ends when you roll backwards. Could you please fix that? I still had about 50% of my fuel left and the day was stopped just because I rolled back on a crate.
It's done intentionally. The day is stopped when the car has zero or negative speed for a few seconds, because this usually means that the car got stuck somewhere. However this situation should not happen too often :-)
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Look. Another one of those boring "drive your vehicle through a horizontal level and make sure that it doesn't topple over"-games. *plays first level* o_O SHUT UP AND TAKE MY MONEY!