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Comments for The Last Shelter

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darkbever

Apr. 20, 2012

Under rating threshold (show) game is great but you can inprove the guns. Let us choose what kind of enemy they will attack first armored, most/lowest health, fastest.

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(7)

xsvenson

Apr. 20, 2012

Under rating threshold (show) Game is good, but the upgrades are mostly useless. I think You should rethink them a bit.

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(1)

dej378

Apr. 20, 2012

Under rating threshold (show) Why is it called Last Shelter? We just arrived, shouldn't it be First Shelter?

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(7)

Ally0138

Apr. 20, 2012

Under rating threshold (show) Areas for Improvement: - Tower placement options are too restrictive. It's a bit annoying struggling to hold back the alien hordes by constantly repairing (or selling and rebuilding) 7 towers, even though I have enough funds for double the number of towers, because there aren't any more slots to build on. - No options to change target priority for towers (i.e. First, Last, Strongest, Weakest, etc.) - No upgrades for damage, rate of fire, shot speed, cost, etc. - No splash damage for explosives. - It would be better if the x2 speed option was a toggle rather than a 'hold for 2x speed'. It would also be good to have a x4 speed option. - More upgrade options / differentiation between towers would be good (i.e. regular, splash damage, area effect, slowing, persisting damage effects, etc.) This first 2 issues listed above are, in my opinion, the biggest areas for improvement in this game.

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(13)

Ally0138

Apr. 20, 2012

Under rating threshold (show) Good Points: - The game looks good, nice polished visuals, you can tell at a glance what level of upgrades a tower is at. - Option to start muted.

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(2)

InTheZone

Apr. 20, 2012

Under rating threshold (show) OMG, why do game makers decide for a "hold to FF" button? it doesn't make any sense to do that.

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(2)

ihateb0b

Apr. 20, 2012

Under rating threshold (show) ugh, this game lost some stars for having to HOLD the speed up button.

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(3)

Igenham

Apr. 20, 2012

Under rating threshold (show) There are a few things that make the game frustrating : The added range has no effect (my towers wait till the bugs are at point blank to engage), and the target selection is odd (not the closest or biggest eg). Other than that, it is a good game. I like it.

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(2)

itomnailok

Apr. 20, 2012

Under rating threshold (show) Aside from the top comments, I also have a problem cancelling my last action. Like when I wanted to build something, but one of my buildings needed repair; I couldn't click my current buildings because my action is kinda locked to making another tower.

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(0)

pauloc

Apr. 20, 2012

Under rating threshold (show) We can't tell a good bug from a bad bug, major. Kill them all and let God sort them out

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(-1)

alexislag

Apr. 20, 2012

Under rating threshold (show) I like this game. Click + if you want badges on this game.

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(4)

marco3775

Apr. 20, 2012

Under rating threshold (show) This game has potential on beng the best tower defense game! you won't get bored thou just some updates and improvement...perhaps THE LAST SHELTER 2? Won't you agree?

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(0)

Craven

Apr. 20, 2012

Under rating threshold (show) Huge potential, but upgrade system is very underwhelming, hotkeys would also be good. There should be damage upgrade. Also higher levels of towers, after unlocking should be avaiable on previous levels.

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(4)

master_matcher

Apr. 20, 2012

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(-3)

Emelman

Apr. 20, 2012

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(-11)

Atomslaya

Apr. 20, 2012

Under rating threshold (show) The refund for selling a tower doesn't go down as it is damaged. I don't know if this is intentional or not. This leads to it being better to sell and rebuild a tower than repairing it after a certain amount of damage. Even more so when you upgrade the refund you get in research.

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(12)

kathyarivers

Apr. 20, 2012

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(-15)

Karyuudan

Apr. 20, 2012

Under rating threshold (show) This game had so much potential , if wasn't for the lack of better upgrade system....

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(3)

Desssh

Apr. 20, 2012

Under rating threshold (show) Sell is so overpowered it's ridiculous... Sell + instabuild during battle = easymode

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(1)

mack2028

Apr. 20, 2012

Under rating threshold (show) start muted 5/5

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(2)

z7master

Apr. 20, 2012

Under rating threshold (show) The game gets SO much harder at the 10th mission. I did all the others, 3 stars, no problem but there comes mission 10 and the first wave destroys my towers no matter how and what I place

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(2)

endplanets

Apr. 20, 2012

Under rating threshold (show) Really awesome. I like how even though it was a tower defense I had a sense of choice and a need to pay attention to what was going on. Hurray that there were no flying units (those suck so much) and that instead for different enemies we get the high health units which is awesome as it is easy to understand and not mess up your build order.

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(0)

glisic

Apr. 20, 2012

Under rating threshold (show) i dont like that you have to keep holding the speed up button

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(2)

bokang

Apr. 20, 2012

Under rating threshold (show) I think this is a nice game but a liitle bit hard after 3th round.

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(2)

jkasrterdf

Apr. 20, 2012

Under rating threshold (show) good graphics, good ai, and good music. people don't realise how much work goes into creating a game like this, get too caught up in finicky details. 5/5, looking forward to updates and more games from you :)

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(0)

Xervicx

Apr. 20, 2012

Under rating threshold (show) I think the repair function shouldn't require a set amount. I feel that it hinders the player when they need a crucial machine repaired, but are ten resources short, and it costs them the entire machine. It should just allow the player to put whatever resources they do have into repairing it. Repair cost should be less than or equal the player's available resources. Other than that, good game.

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(1)

CHillMal

Apr. 20, 2012

Under rating threshold (show) I very much like the design. Nice graphics.

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(1)

HAPPYKITTYCAT

Apr. 20, 2012

Under rating threshold (show) Dude this game is Awesome, music too. Plus if you want to see ToffeeGames make more games. :P

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(3)

ImperiumVita

Apr. 19, 2012

Under rating threshold (show) epical?

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(-2)

Nix131

Apr. 19, 2012

Under rating threshold (show) I see that people don't like having to hold down the speed up button. I like that feature because it prevents the game from getting away from me. I'm sure i can't be the only person to have that happen to them.

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(-2)

uberpenguin

Apr. 19, 2012

Under rating threshold (show) Another issue was the upgrades, as others have mentioned. I'm sort of assuming, due to the conspicuous lack of any damage upgrade, that you were going for an 'indirect' approach, but I guess I don't understand why. The ones that are there are still enough to make a significant difference in whether one won or lost, so why not just go all the way and have normal, obvious upgrades like damage, shot speed, tower cost, etc? It's silly to just go half-way with something like that. Another issue I agree on is the speed button. It toggle, or we should have an option as to whether or not to be able to do so, or at the very, very least there should be a hotkey we can hold down. It would be nice if tower upgrading had a little more depth to it too and we had a wider range of support options, namely a much lighter option that we could use to gun down single enemies that slip through. My main issue was the lack of freedom I outlined in my last comment though. That's what mainly bothered me.

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(73)

makesxyouxrage

Apr. 19, 2012

Under rating threshold (show) suggestions: 1. add power upgrades! explanation: lvl 1 cost: 20 XP increases damage by 5 level 2: cost: 30 increases damage by 10 up to lvl 5 and so on and so forth

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(19)

Queens_Gambit

Apr. 19, 2012

Under rating threshold (show) Looks good, but holding the ff button, lackluster upgrades, and too much grinding early make it 2/5.

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(2)

uberpenguin

Apr. 19, 2012

Under rating threshold (show) Ok, I like the game and the difficulty feels right, but imo it's got some issues. First off, you have very little freedom. Every level feels like you have to do it the way the developer wants. It's bad enough with limited spaces to put towers, even more so with energy makers since they require special spaces, but on top of it rather than giving options as to what a gun targets first, it just targets the unit it specializes in. So for example there may be a big scorpion guy with re just barely in range. That sort of works out for medium guns and up, but with smalls that means a single larger enemy can totally screw you up if it slips through with even a sliver of health. That only further kills any illusion one may have of actually being able to develop a personal strategy. Continued in next comment...

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(17)

morikahn

Apr. 19, 2012

Under rating threshold (show)

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(-4)

krisniiran

Apr. 19, 2012

Under rating threshold (show) Had to comment. Thank you for STARTING your game with the mute option. You're my hero. You are a brilliant light in a dark, dark world. Thank you.

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(-1)

bowdown2q

Apr. 19, 2012

Under rating threshold (show) 1 free internets for having a volume button BEFORE the preloader. Thank you, from everyone who does more than one thing at a time.

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(1)

brakernia

Apr. 19, 2012

Under rating threshold (show) i kinda sucks that i have money but cant spend it, at a point all i do is hold the FF button. seems like this game doesnt have the depth i would expect from a game like this. sorry, this could be an epic game... did u just stop because u were bored with it. i would like more upgrades, places to put my turrets, ect.... not your best... or what i expect from u.

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(3)

firecat6666

Apr. 19, 2012

Under rating threshold (show) You wrote epical, I read typical.

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(2)

theflare7

Apr. 19, 2012

Under rating threshold (show) 4/5 good game but upgrades barely do anything and dislike having to hold the 2x speed button. if u make sequel, remember this and add other stuff to the game.

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(3)

dpunch444

Apr. 19, 2012

Under rating threshold (show) FIVE STAR FOR MUTE AT START! All of my love goes to you.

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(7)

zakilad

Apr. 19, 2012

Under rating threshold (show) good game ... the level where sheilds are introduced was the hardest imo

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(1)

Krakenen

Apr. 19, 2012

Under rating threshold (show) "Extreme power of the nuclear explosion at an incredible radius!" Dang nuclear telemarketers ruining Earth.

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(0)

sparingchris

Apr. 19, 2012

Under rating threshold (show) I feel like im playing terran in SC but only aloud to use turrents lol.

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(0)

cryoshell

Apr. 19, 2012

Under rating threshold (show) Why is currency in the form of ice cubes?

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(5)

whereamiwhoami

Apr. 19, 2012

Under rating threshold (show) It is a good game. a 4 out of 5. Perhaps previously mention: 1. the 2x button should be press rather hold. 4x would be nice too 2. Upgrade effects should be stated. Such as how many pixels. 3. Able to set what to atk. heavy gun for armor, rather than just spray. 4. Time is seconds for recharging stated would be nice too.

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(2)

Arturo21

Apr. 19, 2012

Under rating threshold (show) Totally "epical"!

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(1)

Croak90

Apr. 19, 2012

Under rating threshold (show) Its ok, but there's a lot of issues I have with it. 1: The upgrades need to be boosted. For costing more than the turrent themselves, they barely do anything to the power and rate of fire. They should also increase range. 2: Airstrikes are practically useless, they're weaker than most ground based units, their only advantage is the splash damage which brings me to 3: Explosive ground units (the rockets) need to do splash damage. Especially since half the time they aim at the same target. 4: After unlocking something, LET US USE IN IT PAST LEVELS. For god's sake, we can't even upgrade our turrents in a level before that particular upgrade gets unlocked. I'll give it a 3/5 because it is fun to play, but it needs some patching to make it worthy of anything better.

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(8)

HAPPYKITTYCAT

Apr. 19, 2012

Under rating threshold (show) When I came to this game I thought it would of already been done but this one is EPIC. Even the music is. 5/5

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(0)

Krakenen

Apr. 19, 2012

Under rating threshold (show) @ToffeeGames: Turret target tracking is in serious need of a hotfix. If turrets in one lane first see enemies in another lane that are barely outside their range, they will 'look' at the enemies in that lane and completely ignore enemies in their own lane, even if said enemies are closer to the turret. To test this, go to level 3 with turret range upgrade 2+, and put a couple of miniguns on the right. You will see at least one of them completely ignore its own lane from wave 3 onward.

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(1)

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