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Having spent a lot of time with this, "more" is almost always preferable to "better." When I tried to play certain later levels by placing fewer towers and upgrading them, I got rolled. When I put weak towers on every possible spot and kept spamming them when they'd get destroyed, I'd pass. Eventually I could upgrade my "core" guns, but most funds went to replacing the quantity of towers, not the quality.
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This was a good game, the only real problem is that most levels were a bit too easy and that there is no point to gaining XP after about halfway through the game. Which means there is also no real reason to complete levels on Ultimate mode, etc. Otherwise it was a pretty cool game.
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its good, the strategy involved it exellent, the turrets feel balanced and effective with the three levels of firepower, the levels are a challange with easy for those ones that are a pain, the graphics are good, and i havent encountured any glitches/bugs, however, the uprades leave somwhat to be desired, as nice as the turrets are, just 3 can get boring, a bit of variety would be nice, maybe walls/barriers, something that stuns the creeps, a few menu options do not work as good as they could, (FF mainly) and there is virtualy no story, but none of this is gamebreaking, it is very fun stratigic tower defense that plays great, 4/5, i would give 4.5 if i could.
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Nice game. I like it.
Please add a button to toggle double speed on and off. Holding down the mouse button all the time incredibly needles. Also u should allow more and better upgrades. Who needs better refunds from selling towers? We need bigger guns! 3/5
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game is great but you can inprove the guns. Let us choose what kind of enemy they will attack first armored, most/lowest health, fastest.
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Only way to beat some of these are to sell your (almost) entire set up in exchange for weapons to match the stage. It's refreshing to see a game that doesn't rely on upgrades so much and relies more on adjusting your gameplay to meet the challenge.
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Very Tough Game-at least at mission 10.
Perhaps add a second Research tree which adds starting money, increased damage, splash radius etc that can be bought with badges earned from beating a level on its highest difficulty. That way if I fail I can go back and improve previous levels to get bonus's to help me on the one I'm stuck on.
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Like the game the way it is. At first I thought the upgrades were expensive relative to their benefits, but then after playing more see that as a balancing act (ie, if upgrades were cheaper or more powerful then the game would be too easy). I thought I'd want the speed up button fixed, but on the whole I don't use it too much as I'm balancing my towers (especially repair). The repair mechanic (w/o repair all) is tedious, but adds to the tension of the game. though borderline too much minutia, still not as bad as picking up money in some similar games. the game works, no obvious bugs, it plays simple, you can adjust difficulty level, you can farm for experience and upgrades, but you can't over do it and win just on effort alone. there are enough levels and not so many as to get boring. good variety of towers and upgrades, though I prefer having stats available to see what is really going on with the towers. graphics are good. overall great effort.
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Can't seem to get past level 8, with all the research complete and all other levels beaten with ease. Shit, I can't even beat 8 in easy mode, wave 12 is unstoppable.
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I like this game, it would be great if you could just toggle double speed on and off instead of holding it down. Maybe even if there could be a triple speed that would rock. :D
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i have to think that all the people calling for a toggle 2x key can't of played to game for too long, in the later levels 10+ i hardly use the button anyway
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Usually I'm not one for defense games but this one, it has potential for a 5/5, except upgrades need to be more intense.
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Good Points:
- The game looks good, nice polished visuals, you can tell at a glance what level of upgrades a tower is at.
- Option to start muted.
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The game gets SO much harder at the 10th mission. I did all the others, 3 stars, no problem but there comes mission 10 and the first wave destroys my towers no matter how and what I place
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It is a good game. a 4 out of 5. Perhaps previously mention:
1. the 2x button should be press rather hold. 4x would be nice too
2. Upgrade effects should be stated. Such as how many pixels.
3. Able to set what to atk. heavy gun for armor, rather than just spray.
4. Time is seconds for recharging stated would be nice too.
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I would like it better if the air support buttons were 5 and 6 rather than letters. It is hard for me to remember which it is and I have to look down to get my fingers ready to use them. The numbers would be simpler.
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What is the point in upgrading towers' range when they don't fully use their base range because the rocks are screening them?
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This is a good game. I think it would be good to have status indicators. For example: It would be nice to know how much longer it will take for powers to charge and not just say "charging".
Good graphics.
Hopefully we will see some suggestions added to make this a great game!
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I like to see upgrades and such have a cosmetic impact. It's not something I want forced into every game, but it should be commended when it happens. -- Aside from the major two points everyone has stated, with regards to the time manipulation and the lack of choice in upgrading. It would be nice to have the enemies path shapable. If my line from cliff to cliff can fit a total of 5 turrets, and I place only 3 or 4 down they should take that advantage. Only attacking turrets if they completely block their progress.
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So far my main problems is that you don't get to go back to levels and get to use the same guns you have unlocked, you have to use whatever guns and upgrades for those guns you had at the time,which is set so there's no choice, upgrade all power ups and redo the levels, that's pretty much it. And secondly I would like to suggest that the rockets always have splash damage, I only have level 1 so far, so I don't know if they get splash damage later on, but being that there rockets and have a blast radios I think that anything within that blast radios should get damaged.
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Possible Upgrade Suggestions:
Weapons:
-Increase Damage
-Increase Rate of Fire
-Increase Armor Penetration (For Tougher Bugs)
Passive Upgrades:
-Increase Starting Energy
-Increase Energy Earning
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It's a bit mediocre for a tower game to be honest, I mean if you put it up to the top ranked in the same genre, this looks rather bleak.
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@jaradcel this is ment to be dificult, with only three tower's to use, all if a differint purpose, comes into strategy. and why would you downgrade your turrets?
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Um, oops.
On mission 13 I thought it was like the end of some games (like Halo: Reach) where you are not meant to win and are supposed to just hold on. So after a minute I thought the game was over and ended it.
Only upon playing the game a second time I found out that you can beat the level and beat more levels.
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got ultimate on 1-6 and 3 star 7 and then stopped before ultimating 7....just too boring to me needs a 4x speed boost or shorter waves or something
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Just beat stage 10 on ultimate. The map has several 3 spot clusters for turrets. Put a Minigun in front, dont upgrade, replace if destroyed or repair between waves (cheaper). The other two spots fill with heavy and rocket. In the beginning, only fill the two clusters 2nd out from base with miniguns, replace, upgrade and expand as money permits. Its more important to fill all spots with the trio of guns than upgrade on spot to the max.
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It would be smart to really capitalize on the upgrades by having researchable upgrades available after missions and between levels. That way earning medals can mean something more and the science fiction feel would really kick in, but overall this is a pretty solid game!
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Huge potential, but upgrade system is very underwhelming, hotkeys would also be good. There should be damage upgrade. Also higher levels of towers, after unlocking should be avaiable on previous levels.
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Yes, there's only 3 turrets. Yes, the upgrades are fairly weak, comparative to other games. But the *gameplay* is absolutely perfect and the game just works exactly as it is. After the first few levels, it's *hard*. I've finished the game twice, once with all stars, and playing it for a third time the second half is *still* hard as nails to beat with a perfect score. Kudos to ToffeeGames for a good-looking, simple, different and challenging as all hell TD game. 5/5
BTW, I normally dislike holding a button for speed-up as well, but, like all game mechanisms, sometimes it just *works*. It works here. You need fine control over the game speed as for some of the missions you have to be ready to react fast. 4x speed would be useless for all but the first 3-4 missions, you'd get creamed.
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I must say this game has a lot of potential. I love the pace of the game and how it does begin to get a bit challenging at the middle levels making you plan your bases early.
I have a few problems/suggestions...
1. The upgrades need a mouse over to show the effect that they give.
2. The upgrades need to be re-worked to have more relevance or add more upgrades....(Like adding Tower Fire Rate increase, Tower Damage, More Money From Kills, etc.)
3. The speed up button needs a toggle effect instead of a hold effect.
4. An option to show the stats of the next wave incoming.
Just my two cents.
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The upgrade system is wonky and the difficulty ramps up too fast. Turning what would have been a great game into a purely meh game. 3/5
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In an overcrowded genre, some decidedly mediocre bits will ruin a game. In this case, having to hold down the 2x, underwhelming upgrades (both in mission and from the exp menu) and some questionable targeting decisions (guns tend to favor themselves over the base and will target monsters that are approaching them instead of the ones they've already let slip that are attacking the base directly).