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Not bad game, but because of the small screen and high speed I almost feel like I don't have any influence on the outcome of the game, I can click speed, and dodge the cars from behind but that's all, can't dodge or catch anything else. Also, swag mutation is very annoying, Puker and Bomber are also useless compared to the rest of the mutations. There could be an upgradable option that could give sensation of the location of mutations/treasure chests/bigger obstacles, or it could make the screen wider, this would be awesome and make the game more enjoyable.
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You never have enough money to revive when you need to even though you have thousands at the menu screen; mutations such as swag are more useless than others because they do not last as long - and what is up with the changing sides of the street?; upgrades seem ineffective and take forever to get enough cash for etc etc. There are other issues but those are the main ones
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This is a really good game, it's quite addictive :) Would be a bit better if I didn't have to click on the speed token button, space would be a good option for it. :) Overall good game
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Which brainiac came up with the idea of making difficult-to-move controls and using clicks for both moving and turbo?
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Other than when I have a challenge requiring it, why do I care if I am the "bomber" or "brute" or normal, etc.? What (if anything) does this do to benefit me?
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At fast speeds the quote bubbles are just annoying. We cant read em so just turn em off once they are unread able white flashes.
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http://www.neuronball.com/s/34874/
Neuronball est un jeu de gestion sportive FUTURISTE où des milliers de joueurs s'affrontent dans des matchs mondiaux. Créez votre équipe de robots et défiez les autres joueurs ! (JEUX GRATUIT)
http://www.neuronball.com/s/34874/
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An extremely poor attempt at a launch game, operating under the dangerous twin delusions that events to mix things up AREN'T needed, and that adding flappy-bird controls would make it anything but unbearable.
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1/5 i like the Infectonator Games.... but this sucks hard. Don't even know what the Upgrades and Mutations are for. The Horde goes from 10 to 0 in one lag without hitting something or whatever...
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Remember those times you screamed at the monitor over that last person surviving THIS is what those zombies went through. 5/5
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A nice Infectonator game. However, as a running game, it has some problems: 1) progression is VERY slow and it is disappointingly grind-heavy; 2) to make the previous point even worse, after about 25 runs, it seems like it is the same over and over, new things happen too rarely; 3) there is a lot of luck involved if you have people packed together or trickling one after another; 4) I know Infectonator is about one-button controls, but I wish the controls were different, for example move up and down with mouse movements and initiate boost with a click
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This is a game for a touch screen. If you do it on a pc, please allow a key intead of tapping. for this control scheme my rating is 1/5.
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Too many bugbears to recommend.
The first barricade slows you down WAY too much.
The puker kills gameplay by destroying any people to eat and keep you going.
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The revive function does not work. Even if I have thousands and thousands of coins, it says I don't have enough to revive.