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this game is really fun but there are a few things that bugged me while playing.. first of all there was no hotkey for the speed boost which is effecting the performance a lot because u have to make the zombie go down a little to click on the boost.. another problem is that u cant use the money you earned in the current run to revive yourself which is really really annoying... there should be stats that show u ur max speed, stamina etc... i think, not just the "level". and the "gangam" zombie doesnt give you double coin and the "nyan" zomie's magnet is so low that it doesnt help you at all. the game is still fun but it could have a better playing experiance in my oppinion
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It's cool to see this as a flash game but I've already played this for hours on my iPad. No sense playing it here too, lol. The game is much better suited for an iPad experience as well.
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"Hm. This game is hard without a hotkey for the speed boost."
-Reads comments several days later-
"Wait, you can use spacebar to go up?
OH."
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Every mutation other than the brute is next to useless in a jam, there's a 80% chance that you'll be shot the second you grab them. Pretty annoying, they should get brief invincibility, or some amount of health that needs to be depleted. before the power goes away. Sucks to just constantly get shot the second you grab a powerup.
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Trashantboy, I receive absolutely no lag spikes. I'm confused of why you judge the game negatively just because YOU have this problem. I have played this game for thirty minutes, and the game plays smooth and I've enjoyed every second of it. Absolutely no complaints. Money to upgrade cost ratio is near perfect.
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Whoa! Dont know what I did but it gave me a speed boost as the run started and it took me almost the whole way in a matter of seconds....
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Rightclicking kills off your entire horde and freezes the game but you still continue to move forward without losing speed or health. With a little luck it is possible to destroy the final barricade without any upgrades that way.
Also, swag iniverts your controls (but only sometimes?)
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This game is fun, but frustratingly close to being a lot more fun. I hope the author reads the comments and offers a patch! A hotkey for boosts and a shorter endgame/ more potent upgrades would go a long way.
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I think the problem with this game is that as you get faster (which seems to be one of the goals) the game becomes less interesting. You have less control over what happens because everything is zooming by too fast and it's just random clicking. But if you run slower, you can't eat and get shot and die.
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Also, there's a bug with the swag. When I mutate into the swag, I lose all control of my character and she just goes to the top of the screen.
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Why do I lose so much momentum during the transitions from one zone to the next? Seems like there's supposed to be some sort of bullet time effect going on, but I'm losing speed at the normal rate.
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Not a great running game. Not a great infectionator game. Lag spikes at times, usually at the worst time possible. Good game, but I expected better from infrectionator.
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The controls are really disappointing, I would MUCH rather use the arrow or WASD keys to move the zombie than the mouse.
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Nice! I like the fact that we hget the reporter that never dies in the other game.
I hope Psy won't die like Michael tough lol...should be Bieber the zombie instead.
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1) Use spacebar instead of clicking to move zombie. 2) Keep mouse hovering over the boost. 3) Click when you feel the need for speed.
I agree that all mutations aren't created equal, but at least you don't lose health!
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This game was fun for about five minutes, but quickly became annoying. Useless powerups, cheap deaths and an overly cluttered screen result in the worst infectonator game to date. Disappointing.
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Enjoying the game - it's a fun addition to the Infectonator series, but here's some suggestions: 1) as others have indicated, it really needs a hotkey for the speed boost (bomber too for that manner); 2) the bomber doesn't seem to do much - perhaps make it a recharging ability rather than a one-shot? 3) the oncoming cars really do make it extremely difficult later on the run at high speeds - what if you gave warnings for oncoming traffic as well as cars coming from behind? 4) the missions come up randomly, which has led to some literally impossible missions for long periods of time for me, and now that I'm farther in I'm getting ridiculously easy missions (like run 200m when I'm regularly doing 5km/run) - the missions would be better off sequenced.
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Quit tryin to convert me with your bras and panties. I can't help who I am, I was born this way! I like BRAINS, so get over it!
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Bomber is nearly useless, and puke and swag are pretty lackluster, as another poster said after a few hours of this the game isn't fun anymore and even grinding doesn't seem to get me much further, since he's already maxed everything and still hasn't won I'm packing it in too. It's fun, but it needs to be winnable in 1-3 sittings
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It's so hard to tell if the upgrades are doing anything for you, and I do not believe that most of the character special abilities even work. Sure the character with magnet (characters, not mutating powerups) does attract coins but the radius is SO small that he isnt worth it, I also dont think his double coin works. so many things need to be fixed.
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Big fan of the series, but the end game here is way too unfair and hard. If the difficulty increase was more linear than exponential, it would be a lot better. Also, can't figure out why it stops offering revives sometimes. I know there's at least 1 revive remaining, and it won't let me use it. Very irritating. Done with this for now, hopefully an update will address the suckiness.