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Comments for Infectonator : Survivors Alpha DEMO

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leledragon1354

Nov. 22, 2015

Under rating threshold (show) Brawler this is an alpha demo it isn't even in beta they gotta improve the game still. just wait and it's gonna be amazing.

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DB888

Nov. 22, 2015

Under rating threshold (show) Another thing is like Cvracus said. Melle should lead, best searcher search, etc. I have group with one melee and who's in front? Journalist with glock.

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(-1)

DB888

Nov. 22, 2015

Under rating threshold (show) It would be helpfull to have counter how much things I have to gather in each part of mission during it so I will know if I've missed something BEFORE leaving so I will not be forced to comeback 15 times.

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xamashii

Nov. 22, 2015

Under rating threshold (show) Nothing seems to work heroes won't show up (lazy bums, or they got eaten before we even start the game) 1/5 ;s

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(0)

KillerHP

Nov. 22, 2015

Under rating threshold (show) FINALLY , A BRAND NEW INFECTONATOR SURVIVORS

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brawler4502

Nov. 22, 2015

Under rating threshold (show) The charecters dosent even show this is what i call 'fking bullsh!t'

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(0)

Alucardjunior

Nov. 22, 2015

Under rating threshold (show) I really liked this preview. The game is smooth, the mix of gameplay fit well and is really enjoyable. Apart for that, still so far, it's still lacking of "more tutorial", like "How crafting work", the same for gardening. Moreover, i found sometime the selection of the survivor laggy (i thought i selected one but then i wasn't, so an other one move), so maybe have some shortcut (padnumber) to select them ? And still one more thing: the revival. Is that depending of an skill ? What can improve the speed ? Still, thanks alot for this diamond, and good luck for the rest of developing ! Greedy to see it finished !! :D

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(1)

AndyLohWeeKiat

Nov. 22, 2015

Under rating threshold (show) not too bad but still kinda fun tho

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(0)

Klatoo

Nov. 22, 2015

Under rating threshold (show) If we aren't allowed to travel, you should remove the time limit.

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(-1)

Lochrin

Nov. 21, 2015

Under rating threshold (show) Nice idea for the very base of the game. I am hoping this represents 1% of game play. Bugs in this demo. Drops don't show up. Coins have no use. Right click to move conflicts with right click to revive. Hope list. Classes - Selectable. Inventory screen is more friendly. Dropable barriers made from dropped wood and steel. Customization re avatars.

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matthewmatt

Nov. 21, 2015

Under rating threshold (show) Wow pretty good game for a Alpha

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(0)

fantasticburger

Nov. 21, 2015

Under rating threshold (show) left for dead is in there! awesome

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hiddencamera

Nov. 21, 2015

Under rating threshold (show) more teams please?

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(-1)

DocFez

Nov. 21, 2015

Under rating threshold (show) The right after the first cutscenes the screen goes black can you fix it? :3

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Alromn

Nov. 21, 2015

Under rating threshold (show) Spent a good 3-4 days exploring non-stop trying to find fuel and when I finally got it I wasn't able to finish fixing the car. Maybe it was just bad rng.

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Tedsoh

Nov. 21, 2015

Under rating threshold (show)

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(-5)

MACKATTACK2

Nov. 21, 2015

Under rating threshold (show) fun game until zombies attacked my HQ and I wasn't able to control my characters, also 1 of them die because of the price to revive (why does is cost money to revive someone in the HQ but not in the field?)

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Caven1

Nov. 21, 2015

Under rating threshold (show) Don't worked. Mission is loaded without characters, challenge - without control and zombies, just wait and call waves.

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(7)

multifails

Nov. 21, 2015

Under rating threshold (show) Very nice, but has a problem with difficulty - so far i've only encountered very easy places (next to no damage, no hectic situations at all) and sudden deaths. The difference in the encounters isn't that big either, so I'm assuming that's how the game plays at the moment, either easy-peasy or the whole squad dies.

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(1)

xemmy

Nov. 21, 2015

Under rating threshold (show) controls seems pretty stiff. Don't know about this one. The idea is nice though.

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(0)

brawler4502

Nov. 20, 2015

Under rating threshold (show) Needs a better tutorial i dont even know how to put the characters its just so annoying

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(10)

Fourbits

Nov. 20, 2015

Under rating threshold (show) Is there a five day limit? I was just farming at HQ and waiting for 4 guys to come back from a mission, and suddenly it said the game was over, even though I had 0 casualties! What's going on??

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(3)

HeavyDuty

Nov. 20, 2015

Under rating threshold (show) Really misses the mark as it is so far removed from Infectonator that it should not possess the name. This is a stand alone that needs friendlier menus and controls. Something as simple as healing or doing tasks is so unclear, you're not really sure you're doing anything.

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(2)

Avalokitesvara

Nov. 19, 2015

Under rating threshold (show) It needs many improvements, but the idea is really good. This can turn out into something amazing, keep it up.

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(0)

VectorxMan

Nov. 18, 2015

Under rating threshold (show) The characters start off-screen and there is no way to move said screen. Dafuq.

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(0)

olscratch

Nov. 17, 2015

Under rating threshold (show) I think this game is gonna be great! I have one problem: my group doesn't heal with camping? So it becomes a death march.

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(1)

pjt33

Nov. 17, 2015

Under rating threshold (show) The tutorial mode is allegedly on, but after the cut-scene ends I'm left looking at a screen with no hints, and although I think I've tried clicking everything the only things I can do are bring up menus. What are my goals? Where are my characters? What actions are available?

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(496)

HeavyDuty

Nov. 17, 2015

Under rating threshold (show) Nice idea, wish the field of play was bigger and easier to map out.

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(148)

Slayton1114

Nov. 17, 2015

Under rating threshold (show) I can tell this is going to be a great game, but it still has a few problems. The number one problem is a lack of information. The tutorial is extremely sparse at the moment, and arguably doesn't cover the most important information. There's a much longer comment addressing the specific information that needs to be supplied, so I'll defer to it. My only other major gripe is the unforgiving difficulty. Accidentally advancing one square too far in the search levels can get your entire team killed in a matter of seconds. I understand this is an alpha, and it's already leagues better than many fully released games, but those are the major problems I can see right now.

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(179)

Developer response from TogeProductions

This game is a roguelike, it is intentionally made to be hard, just like the old days. The lack of information in the tutorial is intentional, we don't want to hold your hands. You just have to keep on trying :D enjoy!

wyrrlen

Nov. 17, 2015

Under rating threshold (show) Using this same engine, I think you could make a really great real-time Space Hulk game. You should try your hand at outer space!

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xandramas

Nov. 16, 2015

Under rating threshold (show) 1/5 kongregate is a full games site not a demo game site.

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(2)

Cyracus

Nov. 16, 2015

Under rating threshold (show) Would definitely benefit from a behavior adjustment, melee leads/takes the front when moving as a group, a way to make injured characters stick to the middle of the group (maybe a customizable formation and making the group only move at the slowest members speed, on their own or getting into position still move at their full speed) aside from that it plays great

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(505)

killbos26

Nov. 15, 2015

Under rating threshold (show)

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joker_blin

Nov. 15, 2015

Under rating threshold (show) Just cant believe it 0_0. Non-idle game... Really ?? Wow ! Thank you guys ! =) 5\5 as always. We love zombies ! =)))

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(52)

Developer response from TogeProductions

thank you!

Sinel

Nov. 14, 2015

Under rating threshold (show) Tried the game here, proceeded to buy it on steam. Well played sirs, well played.

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(1)

Questiondog

Nov. 13, 2015

Under rating threshold (show) @ dev; add a 'time passed' to missions based on difficulty. passive 0 time, 'difficult' should take an hour, scale the rest in between. make time back to base 0 if you return to base. the 2 1/2 or 5 hour times for 'running out of time' are good. but stepping onto base should be zero time cost. The levels should be the time. frantic at about 20 min. and the tier 3 weapons should be better than the tier 2, it is hurtfull to advance a level and get less dps. And add a bonus for killing bosses, now they ain't worth it. just my impressions. Love your games.

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Questiondog

Nov. 13, 2015

Under rating threshold (show) I think this is a great game, just some kinks to work out. the tutorial doesn't give the info we need (what do marks on mission map mean?: ! means survivor, zombie head means boss, $ means merchant) mission turns take how much time? ohh ya, zero time, it is onlt the time taken to travel back to the base that counts. step back on base=5 mins=5hours. sneaking back after running out of time =5 min=5hours, the same, but small chance of some damage. running back takes 2:30mins, only 2 1/2 hours, but you will take damage. have extra supplies? if you kept exploring, you should, so running back after running oout of moves is better than planning a route that takes you back. If one understands the game mechanics, one can clear the map with time to spare on the first try, so the difficulty comes from a lack of information for the player. not a rogue, but a lot of fun. 4/5

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(2)

Questiondog

Nov. 13, 2015

Under rating threshold (show) my "profile" is now level 3. I cannot tell what that means. if anything.

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Questiondog

Nov. 13, 2015

Under rating threshold (show) the sawed-off shotgun's rof is misleading. and when you add in the reload time, the spez is better

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Questiondog

Nov. 13, 2015

Under rating threshold (show) yes, the nuke/time limit is important, but there should be an unlocked mode, after enough plays, that allows one to play without time limits

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Developer response from TogeProductions

This is only a demo, thus there is a limit. In the full version you can play as long as you like

Questiondog

Nov. 13, 2015

Under rating threshold (show) it appears that running out of time and sneaking home takes exatly the same amout of time as actually getting home. 5 mins on the clock, so maybe it's a good idea to not try to get back? the videos on the kickstarter page seem misleading

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Questiondog

Nov. 13, 2015

Under rating threshold (show) I had enough fuel, and fully repaired car on day 2, but it seems that it is not possible to just 'travel'?

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(0)

Developer response from TogeProductions

we'll check it out, it could be a bug

thelandra

Nov. 13, 2015

Under rating threshold (show) another great game from Togeproductions, Keep it up guys :)

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Questiondog

Nov. 13, 2015

Under rating threshold (show) why do we need a confirmation menu to search backpacks, when they never cause anything bad?

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(1)

Developer response from TogeProductions

At the moment we've only implemented some of the random events. In the future we want to add more event variations, including some bad ones

erk155

Nov. 13, 2015

Under rating threshold (show) Looking great so far, im really excited for the full game.

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(0)

milkbone

Nov. 13, 2015

Under rating threshold (show) A new Infectonator game?!? Shut up and take my money!!!

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(0)

Dkpure

Nov. 13, 2015

Under rating threshold (show)

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Leoo_O

Nov. 13, 2015

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kemalitore

Nov. 13, 2015

Under rating threshold (show)

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Detritus

Nov. 13, 2015

Under rating threshold (show) yeah looks pretty good already. looking forward to the real game

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(0)

Developer response from TogeProductions

Thank you!

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