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For those curious about how to play this with SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the ‘GameShell’ issue that have plagued many earlier games of Kongregate: supernova://play/?swfurl=https://chat.kongregate.com/gamez/0008/2021/live/Necronator.swf?kongregate_game_version=1276061616 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here (Used Google Chrome dev tools to get the link).
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A shame that this game doesnt seem to work well after the first 2 levels. It looked fun but it just straight up crashes. Wish I found this years ago so i couldve played it then.
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And this is the biggest reason website locked content is something I dont enjoy. I can play the game here, but Armorgames doesn't have it available... Really brings me back to when 1/2 content is locked behind what website you play on.
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This is still one of my favourite games. However, it needs more keyboard shortcuts - in particular a pause key. Having to click the pause button in the top right corner is very inconvenient.
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This is just a better reskin of Infectonator, down to the sound effects and even the Fortune Teller instead of the Reporter. I wouldn't post this if the game or description told you, but it doesn't.
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still playing this after long time not playing any flash game, want to reminisce about old time flash games.......
ah..... what a day, and the fun fact in news tab still awesome hahaha
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It would be nice to know why I can suddenly no longer produce new units. And like others said: the AI should at least involve defending oneself from attackers. Also, if you set Auto to Off, it is very annoying to see your units chase villagers well into harm's way regardless.
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if you want to make some units without consuming mana, upgrade the zombies to max and doggar too. when you get into a stage, spawn in the doggar and 5 zombies. they will cause a rockus and create more zombies to aid in battle.
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Was mostly through the game and was thinking that surely I had collected 500,000 souls by this point but decided to save up 500,000 and when I did no badge then I looked and noticed progress for cities destroyed was 6/26 so I went back to an old mission and destroyed over the amount of population I needed in addition go every single objective completed and still was at 6/26. Badges are busted on this game. It wasn't bad though kinda repetitive can be played without even looking at whats going on just by sitting there and clicking to spawn units no need for spells.
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The end was rather good, but it leaves me to think of this theory: After the necromancer had conquered every city, and went to the abyss, it teleported him to reality or the present, and removed his powers too. Considering how crazy it would have been if he used his powers in present time is too much to think about, but it was also doing him a favor by taking those powers, since the modern world had guns and more that could easily kill him and his army. Still yet, we must ask ourselves: Why? Why take this necromancer from the past to present, and take his powers? Was it to save the past and/or present? Was it to get revenge via fate on the necromancer? We do not know yet, but the developer can make this story, like always. (+ if you want to keep this theory/awesome story up!)