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This has tons of potential for an awesome game. As it is though without a torch it's almost entirely luck. If you get a key and then hit the door by accident say goodbye to anything you could've picked up on that level.
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Too much luck dependent! Make it more strategical and it will be more fun. What's the point of having items that break on every single encounter?
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I think this is way too random. It is really frustrating than to have cleared all the levels, but still don't have keys enough for the doors. I dont mind dying to monsters or traps, but not having any options in a game? That sucks.
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yea its ok but on some levels you may find a key open a door to nothing and then be left keyless unable to open the only door that matters... the one to the next level, is this gamble intentional? if so i'm going back to roulette for better odds