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I've hit a point where my hp is vastly too high for the early stages, when you decide to enchant and have to reclaim power. As a result, when I enchant I can find myself stuck on the same enemy for several minutes at a time. Maybe an option to recall at any time?
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Im so pissed off now, why the hell did you change the casting speed? Im dying of boredom while waiting for the spells to be cast...Too late, Im already dead..
Hmm, I didn't change anything the cast rates. Someone else also reported the game going slowly for them; it sounds like the same thing is happening to you. Could you try a few things? Try a browser refresh with ctrl+f5, and also see if it behaves the same in a different browser?
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TC: I still think the Cooldown system needs changing...
It feels wrong that +100% is twice as fast, and -100% is twice as slow, please just give us a CD Multiplier!
At the moment:
for positive cooldowns: time= base/(c/100+1)
for negative cooldowns: time = base/(-(c/100-1))
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Can we get scientific or engineering notation for the numbers? No one taught me my elemenopees and I can't tell which letters go first.
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There should be an auto recall toggle in the options menu or something that allow you to switch auto recalling on and off and add an "idle penalty" for having it on. ie 1/3 power and gold generation while auto recall is active. This would give the game more of an idle feel while still keeping the incentive to actively play the game.
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I think this is a really interesting idle game, sure as hell beats the "build *something*, wait for money to build more and move on to the next tier" type of games. Wish I could do a bit more than click on runes. Oh, one request I do have: Can you add something to automatically gather the rune caches (at a reduced rate)? I've only seen them twice, and I didn't click the first one (didn't know you were supposed to beforehand).
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So after playing for a few days, I have to say you've made a great game! Literally the only complaint I have is the idle progress is practically nonexistent. I've received twice as much power in five minutes of active play as I have in several hours of idling. I'm all for rewarding active play (as otherwise nobody would bother) but considering the heavily grindy nature of this game, it would help keep interest if idle power gains were boosted... significantly. Otherwise, one of the best games I've played.
Hey, thanks for the feedback and compliments! The game definitely rewards active play, and the style of idling it encourages is a bit different from most: the idling power gains have diminishing returns, so you're encouraged to check in sooner rather than later. In addition, most idling elements are peripheral gains (research, reclaiming, spell xp, wisdom) and not straight up main-game progression with power and gold (though you gain some of that too). Glad you've been able to judge the game for what it is, and not what it is isn't. Cheers! :D
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I reloaded the game and it gave me my idle credit ( I guess I didn't notice this morning when I loaded it up) and renewed my critical raid timer, so there was an issue there where it didn't load 17 hours of being offline but all is well now!
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It would be nice if we could cancel a research after initiating it. I suppose I could always just not apply it, but it still is a little annoying.
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I feel like the screen moves a little too fast when a rune box finally does appear. I can never actually click on it because my screen is moving so fast.
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Need a huge boost to the Lantern of Recovery. Decent game otherwise, but that alone is dragging the game down drastically.
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I really like this game - fun concept, features are given on a space time so you dont know the whole game on the first hour and enemies arent just a reskin of the same number box
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...also: how am i supposed to skip the "tempered magic" research if i want to have low cooldowns? just dont click the research is not an option, since i loose 33.3% of my research this way.
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As usual, noobs who know nothing about games give negative rates to comments that actually help improving the game they play. Why? Because they have no skill to make their own game so they don't understand how important is feedback. C'mon, rate this one negatively too, prove what I'm saying.
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No no, nevermind. Even with the lantern, power gain is still abyssmally slow. Away for 5 hours, gained 1 mil. Earned twice that in about 5 minutes active play.
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40seconds of not killing something gives idle time? But what about my tanky mage :( Should be longer then that before idle debuffs activate. its like punishing you for playing actively and defensively.
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F11 for fullscreen. Its the only way, at least on a widescreen monitor, to see the whole game. For the most part, really great game. Something semi unique, and fun to play. Idle power gains are horrible though. Literally got as much power over an 8 hour period as I do 1-2 runs.
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WOuld be nice to have some VISIBLE changes after Enchanting ... like i dunno ... different colour of your heroe staff or something
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why i always spend ALL of my power for enchant? even power that i haven't claimed yet. for instance, it says 4,52b for enchant 5 and i have 4,52b power claimed and 800m unclaimed, i press enchant and for some reason i start with 100 power, not 800m
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Yeah, I'm done. 1 Star. Your aspect ratio is so incredibly bad that I have to choose between reading text, and viewing the screen. There MIGHT be a game here, but it's too much of a chore to play that I don't even want to find out at this point.
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Gotta feel sorry for the foes in this, no matter how hard they try, the mage won't die and just keeps coming back, respawning them, and killing them again... they try and heal... they try and shield... but its just never enough.
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Pretty fun game, only draw back is if you tab over to do something else while it runs, it pauses, it wont move while you are tabbed away. It would be nice if you fix that since runs can get long and tabbing away to do something else would be nice, instead of having to stare at it.
Hey, sorry about that! I believe this issue doesn't occur in Chrome (for what that's worth), or if the game is in it's own browser window (in that case, you can always just minimize the window). Cheers!