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I think it would be a good improvement to have co-founder special training rewards listed in bonuses not be hidden as ?????? when they are infact known either contextually (as co-founder skill upgrades) or as an indicated unlock condition for other abilities such as a fame upgrade in archives.
Replace ?????? with the ability and add a check symbol I recommend.
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bug report: secret training/admin count down clocks do not add to count when they reach zero. went 48 hours without 1 secret training/admin. this seems to be a problem with chrome browser (which is what I was using) as it works fine in Firefox (what I am now using). using game version 0.16.5.4(b)
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I'm sure someone reported this, but the timers seem to not count down correctly. If a timer says 5 minutes, and I set a 5 minute timer on another app (say google), the google timer will run through 5 minutes and the game's timer will still show 3 minutes left.
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BUG: When I'm in the Mastery Tab > Skills. If I have no skill selected it says "Copy Master #1", "Copy Master #1", "Copy Master #1". They all say "Copy Master #1" instead of 1, 2, and then 3. I don't think it was like this before, so something may have had to be done to trigger this. Not a huge deal, but can be a bit confusing.
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Can we get a full listing of the Family History upgrades, in terms of price and effect? I need to figure out which Kred bundle to buy.
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new bug for me. special training/admin 12 hour clock is resetting without giving said special training/admin. going on 24-28 hours before counter clicks once. aside from that the only other thing is the numbers on some of the skills on skills screen are not correct but that is a cosmetic glitch. the actual value seems correct.
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Game has a bug where if you go to the sell page, your cloth armour upgrades are all lost. A pain when you lose your 7 lvls of upgrades early on since it takes ages then to earn back the gold..
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Everyone at https://old.reddit.com/r/incremental_games/comments/l0rt8n/sword_fight_on_kong_unity_version_is_up_no_more/
is super stoked you uploaded the new version!
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Tried to get in went to something called supernova. It will not allow import of data. Tried the https://tovrick.itch.io/sword-fight-beta it does not load. Please advise.
Oh, got my links mixed up, try https://tovrick.itch.io/sword-fight-beta?secret=TCjgcsJCqfM7r08uSoNtg2G93c Just note that cloud saves will probably be lost on that version the next time I update
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Sorry, can't seem to reply here. But the unity link redirects to the regular Kong link even when I'm logged out of Kong. Tried it on both Chrome and Firefox, no joy.
If you have your save exported you can try the other open beta location: https://tovrick.itch.io/sword-fight-beta?secret=TCjgcsJCqfM7r08uSoNtg2G93c. The cloud saves are a bit of a mess there though so don't rely on them. If you don't have your save exported I may be uploading the Unity version in the next day or two, depending on feedback from players
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The unity link simply redirects to the regular Kong link (https://www.kongregate.com/games/tovrick/sword-fight_preview?guest_access_key=b3f6502b1a39a3bba50ae9eeb -> https://www.kongregate.com/games/tovrick/sword-fight). I can't access unity.
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OK, updated supernova player in another browser and now clicking the play button starts game in separate window from beginning. no access to saves. have played game for several years now all progress gone? this sucks big time.
Unfortunately supernova uses a different location so the local saves are lost and it doesn't connect to the cloud server so its no good unless you've been exporting your save. If you have a cloud save I can usually recover it but I ask players to try the Unity beta first, the directions and link are in the Game's Description
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what happened? now I can't play at all. super nova player gives a play button but when clicked nothing happens. same url as before. (https://www.kongregate.com/games/tovrick/sword-fight?acomplete=sword) game does not auto start.
I hear that a lot but I don't notice much of a difference anymore, guess I got used to it, lol. I do plan to improve it after the new content updates I'm working on but it'll be a while
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I did what the instructions told me (signed out of Kong, followed the link, clicked play), but the game never told me when to sign back in. The way it is, I can't cloud save, much less access the save I had when Flash was still alive.
Hmm, there shouldn't be a play button, make sure the url is correct - it can switch back to the flash version if it is not correct. If it works the game should start automatically and you'll see a Kongergate loading screen, then a red pop-up will open telling you it can't connect and to check that you are logged in
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Good game while it lasted,...Adobe has blocked it, they say, due to the discontinuation of Flash Player. Thanks for the fun.
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What armour you use is dependant more on stance rather than style. Two-handed is usually for Guard or Barrage. If you are using Barrage, I advise cloth or leather. If guard, then half-plate or full-plate is probably best.
The unity port will be available to all players in a week or two but access will be a little tricky since it won't replace the flash version right away
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I guess this game is dead at the end of the month unless there is a port somewhere. Does anyone know of a port of this that is not flash?
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lvl10 strength doesn't reduce stamina penalty; it reduces stats penalty. For example, Claymore will not add -25 hit, but only -15 hit.
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Ever since my sister died while coming home from school, I've trained my swordmanship to defeat the man that shamed and killed her. But all that I know about him, is that he has two right hands... I swore! My sister's soul would not be able to rest unless he atoned his death! I will use my Stand for retribution!
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rush buff, from the assault stance, doesn't seem to boost atk and hit :/
idk if it's a bug or not but in stats it just doesn't change :s
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@Kefke_Wren
Conquering an area in the event leads to additional battle point income as well as additional stat bonuses (see the "Combat Legends" skill for the stat bonuses)