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Greg Jr., renowned swordmaster and combat specialist when the player's info bar turns blue https://tinyurl.com/3n5f2bye
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i think there might be some issues with profiles not activating correctly. i've noticed this most with uniforms (the training room familiarity bonus levels applying to weapons not in my uniform) and hybrid skills (the templates in the hybrid menu not matching the templates in the profiles menu)
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please add more visuals for armor and swords. like, with every familiarity unlock you get the option to upgrade to new vanity for that weapon or armor.
another idea I have is being able to fight other peoples disciples of the same level. like an arena of some sort with certain rewards.
lastly, a cool feature that would be that in order to promote a disciple to master, you have to duel and win against the master you are trying to replace. I think that would be dope
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Broooooo. I keep checking daily for updates :) This game has me hooked since too long ago, and now I just want to know what Tovrick comes up with. Pleeeease come back soon ma dude, this game is in the top 50 games of all times, and every new update is just making it better.
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Honestly, the game is pretty good but i think, that it needs more variety as new armors, weapons etc. But the rest, its pretty fine.
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Replaying this game after having abandoned it for one or two years, and it's still at least the second best idle game I've ever played (second to NGU Idle), really great work, especially considering how long this game's existed and yet is still being updated, that's seriously impressive. I'd also like to point out a minor bug with scroll queueing (what a weird word): The second research queue (and likely the third and fourth if they exist, idk, I'm pretty far from unlocking everything in the new town system) does not move boxes up once the first one is finished (i.e. it'll finish one queued item, and then move on to the next, but the queue itself will not move up, so you have to manually drag the first box to the back of the queue. An additional improvement I'd like to propose is queueing multiple levels in one box, I would like it to tell me how much time it'll take in total for the levels I designate (given that I've unlocked level options in Auto-Research for the Religion Lineage).
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There is a bug in game: whenever I disarm an opponent while their stamina is green or yellow, my disciple freezes and looses the fight. Otherwise, great great game.
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Please be weary that the game has been updated to a new version of unity. If you are experiencing any issues then please report them to the sword fight Discord.
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I think I've been having a glitch where when i can buy a skill for Free/0 skill points, the Mastery tab says i have 900 unspent points. It goes away after I buy the free skill though
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Amazing game, it will be nice that the character and the enemy have like 6 diferent standing spots, so while they fight they are moving a little. The postion spot may can infuence hit% for example making longer swords and/or one handed styles reach more (aka less hit penality for distances). This will add the figh more movement and a lot of more variability (e.g. some bonus for attack or defense in certain spots, bonus for standing in the same spot for X actions, dodging forces moving, bonus for moving after a combo, moving following the enemy moves, evading the enemy moving further to ensure more range, etc. Heavier armors and shields would impede more movement, etc.)... just an idea, as i know that the developer whould have a LOT of work doing something like that. Anyways it's a great game and i encourage the creator to keep on working on it as the way he/she wants
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@LEIFG66 yea, its basically guaranteed crit strikes every hit: lots of wounds, lots of dmg and pretty much the only way to deal with high level haunted armors in the campaign, unfortunately it's other stats kinda suck, so it's really only useful when you're decently overleveled. also, do you guys know whats the best campaign map for farming? (i mean like, which gives the highest base idle BP?).
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i have an idea for a new sword. basically it's a medium length metal cylinder that you can put gunpowder and a small projectile inside, and when you light the gunpowder, the projectile is shot out of the cylinder very fast. other than that one weird mechanic, it functions as a blunt weapon
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ok so: each gear has its own playstyle and familiarity tree (and spoilers):
short sword: wound racker (hit and atkspd).
arming sword: staller blade (hit, def and deflect).
side sword: odd one out (hit and... crit? of all things?; reduces enemy deflect).
long sword: peer pressuring (full atk, dmg and impact).
claymore: low hp nuker (BEEG dmg and a bit of atk).
buckler: average (def, hit and deflect).
targe: staller shield (extra stamina, def and a decreased stamina usage when blocking).
heater shield: tank shield (lots of def, and a bit of hp).
cloth: energetic armor (stamina, dodge and less stamina usage when dodging).
leather: staller armor (stamina and hit; the stamina reduction goes for taking dmg).
chain mail: odd one out (deflect, hp, stamina and lower enemy crit).
half plate: deflect catalyst (extra chance and dmg reduction for it, hp and def).
full plate: BEEFY TANK (HP segment, HP, HP maintaining {dmg reduction increase} and MORE HP).
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I have a question regarding the campaign mission in Blight management. I don't understand how to make my rivals earn a level. I tried Reddit but found nothing and was hoping if any of you know the answer.
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Just got into campaign! I think it'd be cool though if you could bring multiple units into a zone if you're trying to conquer, like how the enemy can
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@killerpelle97 you'll find it in the new 'Profiles' tab
Mastery > Profiles > Gear > Auto-Equip Settings >
-Auto-Equip All Gear
-Switch to gear with the Lowest Level
-No Rank Limit
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hey uh what do i do now? ive defeated all rivals outside of the fame requirements ones, do i just keep trying for stars?