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Interesting concept, I'd love to see this as an upgrade game in which you can actually get even further distances soon. 4/5 because of lack in options, but good execution.
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needs upgrades like ramp length, ramp height, maybe a few different "lubricants", maybe a booster (like a rocket but smaller) here or there...
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It was nice to play with. I held a competition with my friend on who could make it the the ball fly the highest, and launch the farthest. It gets a little boring after a while, but it at least kills time. :)
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Might I ask about the logical thinking of the, until now at least 18, people who put my comment under rating threshold? I already replied to Hawokki.
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I give this game 1/5. The physics are obviously crap. You may try consecuctive tries different by an infinitesmal change in one of the parameters, and the result instead of only increasing, decreasing, or showing a maximum/minimum, in some cases totally messes up behaviour like the ball starting to bounce on the platform. The behaviour of the ball on steep curves is insane. Any curve not steeper than the object itself, in reality, can provide enough centripetal force to change the direction of the object, friction apart. Next time you make a game based on randomly generated laws. warn us beforehand. And take that physics tag off.
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If you add formulas of movement, an equation of ramp form (like ax^2+bx+c) it would be a great educational simulator!
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To deal a maximum of damages you have to maximize your cinetic energy, that is to say, half of speed*speed*mass, (so high ramp and bowling/medecine ball are good) but not only, there is a rotation cinetic energy, so concrete is better than ice (even if it gives a little lower energy). Then you have to test the best direction for the ball to maximize the impact (if it is vertical, there is a maximum of energy but for a minimal number of boxes and if it is horizontal, there is an energy minimum but more hitten boxes).
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The distance should be the farthest it reached, not where the ball finished. For example, the bowling ball likes to roll back quite a bit. Great game!!! :)
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I cannot believe how much time, friends, and opportunities I have let go by, since noodling with this game. Simple, but there is always that 'just one more thing to try' playability that keeps me almost in a hypnotic state, as another hour, day, week, goes by...I REALLY want to see the new game you are working on (drools), but I am terrified that I might as well kiss any remaining social life off, quit my job, and drop my girl in preparation for it. So, I guess I am trying to say, thank you toweld...thanks a lot! But, really, toweld...cool 'teaser' game! Keep em comin' ! 5/5