Under rating threshold (hideshow)
Sorry for yet another comment, but the thing that looks like an alcohol bottle on the shore to the left of the starting location: am I supposed to be able to do something with that? I can't seem to pick it up or affect it in any way...
Under rating threshold (hideshow)
Thanks for fixing the tab problem by adding the 'f' key. If you don't mind the suggestions: Add numpad keys for alternate movement controls (WASDQEZC is OK except S for down instead of X feels unintuitive for me; however not everyone has QWERTY keyboards (that being said, not everyone has a numpad, either, but short of a full-on editable controls option, I think it is probably your best bet)). Space+[direction] to use an aimable item (sword, axe, ?), space to use non-aimable (eat food, ?), shift+[direction] to drop selected item in specified direction (if possible). Control "encumbrance" adds to the slow, frustrating feel and is a large block to the enjoyment of this game at present; try to eliminate requiring use of dual input devices unless there is no better way (not the case, here). Keep this in mind if the slew of improvement comments is getting you down: I wouldn't bother if I didn't see potential.
Under rating threshold (hideshow)
Arg! Sometimes attacking a bird with the sword freezes input (the game seems to still be functioning, as other animals are moving about, day/night still occurs, and your hunger rises, but the bird doesn't move, and no mouse or keyboard commands seem to work (except for the abominable tab key, which still switches active inventory space while removing focus from the game)... Please fix these bugs, as it does seem like it would oitherwise be a fun game to play.
Under rating threshold (hideshow)
OK, apparently you can drop most items by clicking on your character (though for some reason this doesn't seem to work with the axe and sword). While wood stacks, the three green dots (berries? You sometimes get them when chopping down bushes) will disappear if you attempt to grab more, so eat or store them first. Death comes at hunger == 10. Don't press space after making the storage box; it will disappear, and seems to fail if you try to make it again (I only tried once, though, so YMMV).
Under rating threshold (hideshow)
Response is slow for me, screen too tall. Don't use tab as a control button (unless you have an alternate), since in many browsers it changes focus (i.e., your game won't be receiving keyboard commands). Allow dropping of items without swap (I should be able to drop the sword anywhere, not just when I'm picking up something else). A 'look'/description option would be very useful... Other than that, it seems interesting.