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You know, it certainly says something, when simple flash game from 2007 ten years later still shows better grasp on storytelling and game design than 99% of big-name franchises of thouse ten years.
I miss Gobliiins and Tove Jansson.
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This was a very cute game. :) I loved the detail and the execution. I would love to see Anika in another tale somewhere down the road!
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Technician advice, kick the machine, if that doesn't work, kick it again, if that doesn't work kick it again, if that doesn't work kick it till it works. 5/5
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Whimsy defined. Easy, but great art. I love the little things like the girl hugging her bunny if you click on it. I also like that she looks around as your cursor moves. The goat balancing on the giant rock (that was too big for the hole!) was funny.
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I had to look up Taniwha after seeing the word it in "Anika's Odyssey: Land of the Taniwha" which is the game's full title: https://en.wikipedia.org/wiki/Taniwha. So, I guess that purple lake creature is the Taniwha? Given it only plays a brief role in the game I don't know why the game was named after it. /shrug Also, be sure to scratch the giant man's back and give a kiss to the mountain after it scares the eagle away. :)
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why coulded she just fill the bucket up when she was holding the bunny like she did at the end but any way its the best game ever 100/100 yeah!
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Outstanding. If only we lived in such a beautiful world. Also, don't forget to give the Mountain Man a smooch before you go back home.
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I think it's a metaphor for growing up. In the beginning, you can only hold either the bunny (her childhood) or the bucket (maturity) at one time. As she works, her childhood slips away, and she must go out, and free her mind, and use her imagination to get herself back. There are plenty of obstacles in the way, all probably metaphorical, and so she gets to the top of the mountain, and who's there to help her? Her dad, of course. And so, she gets her childhood back, learns not to antagonize her dad, even if he is just a disembodied arm/mountain, and at the end, be able to hold BOTH the bunny AND the bucket at the same time. In other words, she's reconciled her childhood with maturity. Yay!
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Finally beat it. Lol the ending. *Anika jumps off cliff and flies* -Meanwhile, at their house. Dad: "Gee whats taking her so long? Who knows what crazy imagination adventure she is having now. Next thing I know, she'll sprout wings! Hmm that sounds like her a the door. *Opens* Anika: "Papa! here's the water! And look! I have wings!" *Flaps wings up* Dad: "What the..."
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What a sweet, wonderful game this is! It perfectly captures the vivid imagination of a young child sent to perform a mundane task and the places her mind might wander along the way.
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She grew up to make a successful delivery company, with the logo being a bunny sitting on top of a bucket with an eagle behind it.
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Nice graphics but the moving camera is annoying and the killer is the complete lack of problem-solving at all in this game. It might feel like you're solving problems but, actually, you're just finding the next thing to click on. Meh.