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LUV LUV LUV IT!! too short tho, need more combos and basic monsters/robots, and a larger arena to fight, maybe a small chance to capture wild monsters for ur own, then it would be F***IN AWSOME!!! its already AWSOME
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well done. I like the ideas and I like the limits and length. I don't want a thousand combinations and spend days on this. it's a game, it was fun. thanks
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As many said it needs more monsters.
Maybe build your monsters out of parts.
Example feet that give a movement bonus and a mouth that breaths fire. When breeding the 2 you may only get movement or fire.
@nd make the arena a gamble. Pay for the the level of the challenge. You win with your team you get the cash if you dont winyou lose it.
Maybe 10 starting monsters.
PvP with your own monsters. And the ability to place experience into the fire mouth to make it stronger.
Defeat a boss mob to capture a new monster type.
Maybe a different "sub game"to get to a boss.
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nice, quick game, but as shoosein said, it needs to have more monsters that you can craft. maybe a little bit longer for the arena? maybe like more arenas that you can travel to? maybe in a sequel?
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If you have to capture monsters you may as well as call this Pokemon breeder. Rather, I think it would be interesting to firstly buy pure bred creatures from breeders and creaters and then cross breed them to try to bring out the traits you want. Try researching the methods that ancient man used to breed dogs for the dominant traits they required: i.e. herder, retriever, guard, working, toy ect.. Then apply their methodologies to the game. People always seek real life experiences within their games.
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Might have been better if you didn't show how to make the monsters...maybe you could have filled the book as we crafted...e.g I made a half robot half monster thing, show the thing in the book.
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as evryone says ;) good concept. Add combination : red + green / red + yellow and even a red + red :). Add some funny features like % failed combi that makes strange undefined monster with usefull or useless ability ;).
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I love this game but it is too short and if at all possible, make more monsters for more combinations for the next game. Still rated 5/5
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Sadly, this just plays like a knockoff of pocket creatures, the only thing i notice it introduces that sets it apart is the monster crafting, but even then its offset by a low quantity of options in the end.
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A good start. First, only reveal monsters in the craft book once that monster has been made. Second, more monster combinations. Go at least one more generation, with combining the reds. Also consider combining all monsters, not just the same generation. Third, need to add a story, and dispense with the arena except for getting money.
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nice, quick game, but as shoosein said, it needs to have more monsters that you can craft. maybe a little bit longer for the arena? maybe like more arenas that you can travel to? maybe in a sequel?
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Very quickly repetitive. Handing the user all the monster combos up-front takes the fun of discovery out of it. Seems to be no reaction of the outside world to your group. At Arena Level 7, with 4 red monsters I fought 1 Green & 1 Yellow... and pwned them hard! No way to combine 2 reds, but I'm allowed to put them in the combo machine. No way to "train" specific monsters to get better. Very pretty, but very dull.