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The worst game i ever played... if i could rate it 0/5 and still get a point then i would, but i can't. And when i say it's the worst game i ever played i mean it.
[p.s. i added a tag that says SUPER GAY!.]
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I was really looking forward to this, but then i noticed it's not a sequal to the original Prehistoric...
Ruined it completely for me.
Also, why no option to turn off music?
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I fell of the left side of the screen while fighting the final boss. Glitched and I cant restart it or anything, didn't die just keep falling forever. :(
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either everything is too large or the screen is too small. Need to be able to see more of an area around the character. The white lines at the top and bottom that shift as you jump are very annoying.
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I liked the way you carried on the art style from the previous game, but added useful things, eg. the health bar. The music was atmospheric and the space level was inspired. 5/5
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The dino looks cute, graphics otherwise are horrible. The AI is bugged like mad, and there's no real storyline or anything.
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The lag is terrible, and I was standing on top of the platform when the rock rolled under it and I was squashed anyway. Buggy and too ambitious for performance. 2/5
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It's obvious that a lot of work went into this. Unfortunately, it lags on my box, even with the quality on Low. Hasn't really caught my interest by level 3.
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Nice game. I think that amount of the screen taken up by the main character is slightly excessive (seems to be about a third of the vertical space). It would also be cool if you add the ability to throw objects while in the air. Nice animations.
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Not bad but I found a pretty big glitch. When fighting the worm boss thing the bombs disappeared. I would see the worm open it's mouth to shoot one, but nothing would come out. The warning shadows for the falling rocks stopped appearing too. It would be nice if that was fixed.
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In the level before you turn yellow there was a bug where instead of picking up the bomb it would throw it, I had to kill myself to reset it.
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Sense... this game makes none :P
It does make for an allright platformer though and it feels somewhat better paced and more interesting than the first part. During the shooter level it feels like the colisions detection is a bit off and it took me a while to realise I could double jump after the transformation, maybe some sort of hint or an animation that would show it to you? (if there is some indcation I must've missed it) still, it is quite fun, if a bit simplistic.