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@WelpITried Because Ruffle doesn't fully support ActionScript 3.0 yet. The game now works for me, but it's very laggy, even when set to low quality. I also can't copy exported save codes or paste one into the "Data" box to import it. :(
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you should add more numbers to go to the ''e'' amount, like this:
million
billion
trillion
quadrillion
quintillion
sextillion
septillion
octillion
nonillion
decillion
undecillion
doudecillion and so on.
also lemme just do the digits of pi real quik:
3.1415926535897954236788 etc.
i memorized that whole thing when i was 7.
(;
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This game is good, but there is one flaw. i played the game, forgot about it for a year, and came back with millions of offline ticks. I'm not complaining, but that is a flaw.
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If you get too into the game, the blocks don't fall anymore, but instead you rise up. Also it looks weird when looking at your screen after a while.
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It's fine, it looks clean and the mechanics make sense, but where are the player decisions? Idle game are at their core strategy based resource management games, if the cost of each upgrade scales so greatly and doesn't increase the cost of other upgrades, it is best for every single player to upgrade every single upgrade whenever possible. Which means there are no unique strategy decisions to make, and therefore nothing to actually do in this game but wait for buttons to light up so you can press them. Individual decisions are what make the difference between a great idle game and one that makes people question why the genre even exists