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I played this about a week ago and didn't like it, I scored it 2/5 but I like it this time. I didn't recognise it at first, until I saw the doom tower with "ALOT" and it made me giggle again. The only thing is the doom tower doesn't seem to do anything? Still it's a good game, 4/5 :)
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i have the difficulty variable set to 1 for easy, 2 for med, and 3 for hard. i dont have my AS file with me, but i think the equation is something like bounty = waveNum / (30 + difficulty*5) or something to that effect.
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infinite its a survival game. the object is to get as far as you can. i may be adding awards soon (like in amprphous+ or Mud and Blood 2) but im not sure.
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hey peeps that think thsi is the worst td game ever it's a pretty good td game just without the terrific graphics dat ur use to get used to it.
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@breakthrough thanks, you could upload it and whisper/shout me the link.
@Stephen =D, there is a back to menu button on the pause screen (press P)
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The spores don't disappear, the glaciers drift in the direction they were fired leaving mulitple images in a trial, and flame throwers send blurry streaks across the sceen. The glaciers and flames will eventually fade out but the spores will continue to fly past thier maximum range. Even the spores fired after the flames and ice dissipate still have the problem.
BTW, I have a screenshot, how should I get it to you?
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lotsa updates ahve come out over the past 2 days, so if you played more than 24 hours ago and rated low, play again and maybe you will like it more.
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what exactly do you mean by "wig out"? do the spores nto dissapearo? or odes the tower shoot real fast? a screenshot would be nice too if oyu cloud get one. @amg nice, 115 on hard is good, is trhere some glitch that you used, or just good strategy?
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the flamethorwes trajectory calculation function is messed up and it overcompensates. imma try to fix it sometime soon.
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unfortunately, a fast forward button is beyond what i gould do right now. i could do a 1/3 times speed button, but no fast forward. new update is coming though. difficulties and some other minor tweaks. im still working on the tower limits thing draco.
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cad, im workin on fixin thatn, draco, i intendt ot fix that aswell,skajj, the doom towers fire, they are just realy slow and not so obvious when they do, im not aware of any others that dont, what are they?
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Urg. Placing towers is a freaking b*tch when you can't tell what the limits are. And good luck placing to optimal density when the range is huge.
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@ loren good luck, @ fox, yeah, thats a major bug im tyrin to work out, it happens on wave 200+, i jsut og it on 230 or so.
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those should be coming in th near future Oriden. also, balancing a game is tough, especialy a TD, ill get it down eventualy. it would help if people could tell me what they think i should do about it (increase creeps base health, lower gold incrememnt rate, etc.)
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Low score for incredibly easy game which is also missing several important things. Things such as tower upgrade level, when the tower is capped, damage type and more are not displayed when tower is selected.
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Im workin out the balancing still, new update comin in a few min. also, i know some ppl will jsut rate low, but i know that someone is repeatedly dwonrating. i dont think i would get 5-10 1/5s in a row otherwise
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Seriously, the low rating is because this game is easy as pie. You only need one tower to beat the first 50 levels, after which you have more than enough money to build the tower that'll beat the next 200. You need to balance this farmer and make it so we can send more.
Damn internet censorship.
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It seems from my constant decrease in rating that the competition may be alt- wonvoting me. if you are ITS AGAINST THE RULES, not to mention cheap. seriously, if you realy want to win a contest, od it honestly.
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i know waht your saying. i mean that you dont specifically asign a vairable as a flost. the variable for the gold is just "var rewardNum"
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of course there is some sort of float type.. double, single, whatever they chose. And in the early levels they didn't get trunced when I played it (thus displaying 1.3456767 etc instead of 1). Here is a screenshot of it.. http://img141.imageshack.us/img141/9691/gtdfloatyw3.jpg
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there are no floats in flash as far as i know thats C++. upgrade cost is diplayyed as "cost" i know it to easy, auto is coming
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just a note about the balance problem: The tier 1 speed tower I have has 197/2/180/340 stats - and is much stronger than a newbuild tier 2
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and the difficulty is definitely too low, one single tier 1 tower can hold the line.. And instead of upgrading it even further, I started upgrading a laser tower.. and it took ages till a creep finally reached it, so it had some work. Also autosend is a must
3/5
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mh, the income is a float.. 1.434556456 instead of 1^^ I think cutting after 2-3 digits would be fine as well. And the upgrade costs aint displayed
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@CV, what twaks would you like to see?, @ tilv, im workin on balancing, @ bored, can make new maps without scraping ht wholde game, expect difficulties tho. also the Doomtower is realy slow, but its an ista-kill. it takes a min or 2 before it shoots hte first time. @ewok, descriptions are on page 2 to 4 of hte instructions,