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When my most common reaction to something going wrong is "Oh, I did NOT do that" it's probably safe to say that the controls need more work.
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Thanks for your answer TTURSAS. I'ts a shame not so many people liked Gem Grab. Anyway, I had a really good time with it. Keep up the good work.
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5..
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This is really a fairly good game, why the hell does it have less than a 3.5? I've seen way worse games with better scores than that, and looking at all comments I can hardly find a single person posing any legitimate criticisms. Maybe I'm missing something here...
Thanks! Perhaps one day. We already have a plan for Gem Grab 2, and its new mechanics, but as not so many people like Gem Grab 1, it has to wait for better times...
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great puzzle game. i loved two things most of all: the fact that the game isn't timed and the fact that most levels have more than 1 way to solve them but still none of those are eitehr obvious or simple. That was a perfect game for me. Thanks for sharing!
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Nice touch! Like Thunderstrike says, you can catch the water droplets in the levels. You can also swing them around and sling them up against stuff. *SPLASH* Cool. :)
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lol i only play these games beacuse i dont now what to do and to increase my character 's lvl
and why i increase it i dont now but i love the games of kongregate
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Level 22 is extremely easy, just balance two dark blue rectangles on top of each other, then put the long piece on top, it hits all switches, remember, you don't HAVE to use all the bricks in a solution, alot of m are dummies, like all the light anti grave balls are dummies in that level.
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Brute force works surprisingly well in many levels. Forget fancy balancing and carefull thinking. React fast, and go for the direct and intuitive approach.
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Actually i found it too easy, in some lvls, where there are 15 blocks i use one or two, was that creators way of beating the game? I don't know, but it sure made the game easier then it should be.
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This is what a puzzler should be. It is simple to learn and grows more and more complex with each passing level. The graphics quality, while simple, is solid and doesn't take anything away from the game-play. Many levels have 'alternate' and simple solutions that, once you find them, make you ask "Why didn't I see that earlier?" I think anyone who truly puts thought into this playing and then commenting will rate equally as I 5/5 stars.
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ttursas, thanks again for a fantastic game! the atmosphere together with the sound is totally awesome and the concept is also good. 5/5
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You kept hinting at some kind of mysterious, shadowy background character, or some kind of force that was working against you, but it never amounted to anything at all. The last line is especially odd "If only [the gem] didn't feel so increasingly cold in your hands". It just creates a buildup for a climax plot twist sorta thing that never comes.... Maybe in number two?
The only reason I finished this game was to see how it played out, expecting some random Mayan to pop up and curse me for stealing his gem or something, something that tied all the little hints together. Otherwise I would've quit long before the end. So for such a disappointing ending, 4/5. If you weave a good story for number two, then it'll definitely be a 5/5.
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the soundscape is fantastic and the puzzles are a great balance between granularity and resources. Level 12 is a prime example of how the heck does one stack that crap high enough hehe. 5/5