Under rating threshold (hideshow)
Update for 8-2 Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+44. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+24+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
Under rating threshold (hideshow)
Update for 3-3 Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+44. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
Under rating threshold (hideshow)
maybe a way to make things speed up like right now i have a cart moving about 1cm every 5 seconds so im posting a comment while i wait anyways realy got to have a speed up button
Under rating threshold (hideshow)
Well guys, @ everyone with the good will to make and share a level's top-score and contribute to the community: there is already a forum's thread for this goal @ http://www.kongregate.com/forums/3-general-gaming/topics/136599-imperfect-balance-2-max-level-scores?page=-171&linkfixed=2 Note: current top score is 1305.
Under rating threshold (hideshow)
Update for 13-1: Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 43+35+41. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 33+26+42. (14) 33+33+21. (15) 16+31+26.
Under rating threshold (hideshow)
How is it that the when something slides over the glass blocks they break quickly, but when the glass blocks slide they are fine? Is it not the same thing?
Under rating threshold (hideshow)
Update for 3-1: Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 43+35+41. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
Under rating threshold (hideshow)
I am sick of the inconsistent physics. a ball has none but if a corner of one of the directional gravity blocks hits something it sticks, so annoying.
Under rating threshold (hideshow)
Update for 3-3 Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+44. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
Wrote 45 first post ... thatone is wrong. it's 44 for 3-3
Under rating threshold (hideshow)
Update for 3-3 Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+45. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
Under rating threshold (hideshow)
@ Ruri: Just so you know, just getting a perfect strike doesn't give you the highest score. Using fewer pieces to knock everything off the screen also gives you more points.
Under rating threshold (hideshow)
It's really easy to make them fall over in perfect balance where you're supposed to not let them fall and it's hard to make them fall when you're supposed to make them fall, strange how these things work!
Under rating threshold (hideshow)
Update for 6-3 (26). Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+44. (4) 15+23+22. (5) 10+13+19. (6) 17+17+26. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
Under rating threshold (hideshow)
Under rating threshold (hideshow) Update for 3-3 (44). Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+44. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
Under rating threshold (hideshow)
Suggestion: Change the color of the score on the level-select screen for levels where you got a perfect strike. This makes it easy to see places where you can clearly reply to increase your score by a lot.
Under rating threshold (hideshow)
i can only imagine the ideas for this game "how about instead of stacking the blocks we destroy them?" "thats a great idea lets go with it."
Under rating threshold (hideshow)
Guys, the glass-breaking physic is broken. It's based on objects touching the glass while they're moving, not by how hard you hit the glass with the object. Really annoying game; sometimes fun. 3/5
Under rating threshold (hideshow)
Update for 9-3
Fill in your score if it's higher. Repost and thumbs up so we can decide on the highscore. (1) 12+23+21. (2) 21+16+17. (3) 40+35+41. (4) 15+23+22. (5) 10+13+19. (6) 17+17+23. (7) 16+12+20. (8) 31+21+16. (9) 20+29+19. (10) 21+54+30. (11) 24+38+26. (12) 38+44+50. (13) 30+26+42. (14) 33+33+21. (15) 16+31+26.
Under rating threshold (hideshow)
Rate up if you think this game needs a maximum score indicator so people don't wind up replaying levels they aced when they try to go back and get a thousand points.
Under rating threshold (hideshow)
There's a linked walkthrough in the game! Seriously, how bad must you be at playing games if you can't even get over 1000 with a walkthrough?
Under rating threshold (hideshow)
Terrible. Why does it center your cursor when you select a block. It makes it harder to drop the way you want to and most of the time when the boxes are stacked at the line you cant even drop them. One way to win is lame in a game where you are supposed to have options. Other versions of this game are more well thought out and easier to play. If you are going to emulate something improve upon it.