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Comments for Imperfect Balance 2

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Micara

Jan. 10, 2011

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(-10)

nermy2k

Jan. 10, 2011

Under rating threshold (show) got 47 for the second level on 12

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(-2)

KumagoroBeam

Jan. 10, 2011

Under rating threshold (show) Achievements wanted!

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(12)

rayzer

Jan. 10, 2011

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(-6)

Physcher

Jan. 10, 2011

Under rating threshold (show) Point increases from Lewellyn's totals below: [01]12+23+15, [06]17+17+29, [07]16+15+20, [08]31+27+16, [09]20+29+16, [10]24+30+27. [11]24+32+23, [12]38+44+41, [13]30+26+45, [14]30+33+24. [15]16+34+32. Total score: 1125. Can't think of how to increase my score, but it must be possible.

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(7)

Theferretian

Jan. 09, 2011

Under rating threshold (show) I thought bombs would destroy glass

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(6)

topro4u

Jan. 09, 2011

Under rating threshold (show) lvl 2 is like a see-saw. first,put circle on blue top block. then, make see saw on the facing up rectangle with 2 squares. make it fall to the right or left.

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(4)

Fanatic4500

Jan. 09, 2011

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(-3)

junkyardboy

Jan. 09, 2011

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(-25)

simeng

Jan. 09, 2011

Under rating threshold (show) A nice sequel to the original Imperfect Balance.

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(4)

Lucivero

Jan. 09, 2011

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(-4)

Thirstyguts

Jan. 09, 2011

Under rating threshold (show) My diploma of extraordinary mental and physical skills lists my score as 1005/950. The heck?

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(1)

mx2000

Jan. 09, 2011

Under rating threshold (show) I don't remember my towers being this sturdy and hard to knock over in Perfect Balance...

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(5)

bobert77

Jan. 09, 2011

Under rating threshold (show) We're sorry, but technically bombs and hammers do not classify as shapes.

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(-1)

abyssoft

Jan. 09, 2011

Under rating threshold (show) difficulty curve is a bit high, even using walkthough can get past the first pack I do what walkthough shows but don't get same results. might want to ramp up a little slow to get the player used to the mechanics of the game instead of infuriating them. 2/5

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(-1)

Domeil

Jan. 09, 2011

Under rating threshold (show) It would be excellent if there was something like a 'par' number for each of the levels so I could know about what score would be good enough to move on with packs unlocking consistently, dug the concept, real though at points, but with real satisfaction gained once you figure out any particular level's gimmick

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(7)

Lewellyn

Jan. 09, 2011

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(-4)

BigRedFist

Jan. 09, 2011

Under rating threshold (show) Pro Tip: Play it like you're playing perfect balance. Except like when you play perfect balance really badly. Like REALLY badly.

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(50)

embit

Jan. 09, 2011

Under rating threshold (show) All of these have a great sound.

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(3)

flufftime

Jan. 09, 2011

Under rating threshold (show) I was thinking that knocking things over is easy, I was wrong.....

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(0)

IrradiantX

Jan. 09, 2011

Under rating threshold (show) I thought it was Perfect balance, and that i was doing so bad that the game just let me win...

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(0)

EyalPasko

Jan. 09, 2011

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(-3)

itit

Jan. 09, 2011

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(-4)

thehiguy

Jan. 09, 2011

Under rating threshold (show) any 1 know how to get past that moon i cant figure it out?? i know ure thinkin this guys stupid but can u help me out?

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(-2)

jjakeawesome

Jan. 09, 2011

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(-3)

goldjo

Jan. 09, 2011

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(-5)

kamisan

Jan. 09, 2011

Under rating threshold (show) i really feel we should have a little more space at the top of some of these maps

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(2)

jonty2

Jan. 09, 2011

Under rating threshold (show) On 13 i have 27+23+45 (I know the first two can be improved). A tip for the last one: blow most of it away with the wind. My total score is 1071, but I have several scores below optimal so it can go higher.

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(0)

TheRealArticMan

Jan. 09, 2011

Under rating threshold (show) @Lewellyn 7 16+12+20 ^^ mais bravo pour l'ensemble très fort.

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(1)

Physcher

Jan. 09, 2011

Under rating threshold (show) Lewellyn: Level pack 1: 12+23+15

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(1)

jonty2

Jan. 09, 2011

Under rating threshold (show) Lewellyn, on 7 i got 16+15+20. On the second one you can place the stick on the edge and connect the hook before it falls, the wind will keep it steady and the balls can't pass it.

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(1)

Ldeleurme

Jan. 09, 2011

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(-5)

supermaniop

Jan. 09, 2011

Under rating threshold (show) imperfect balance is perfect balance's countrary,dont it?

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(3)

Lewellyn

Jan. 09, 2011

Under rating threshold (show) My point list. Post it, if you have in a single level more points!!! 1 12+20+12 2 18+16+17 3 40+32+44 4 15+23+22 5 10+13+19 6 17+14+26 7 16+12+17 8 31+24+16 9 20+26+16 10 21+21+27 11 24+26+23 12 35+44+32 13 30+26+33 14 30+24+24 15 13+31+29 = 1041

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(4)

twilightknight1

Jan. 09, 2011

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(-11)

Zoronii

Jan. 09, 2011

Under rating threshold (show) the level scores should say (best) out of (total possible), so when we need more points to get level packs, we know which levels to go back to.

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(17)

hugoooo

Jan. 08, 2011

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(-17)

shipower

Jan. 08, 2011

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(-19)

NoXiousNet

Jan. 08, 2011

Under rating threshold (show) Mohawk, it does the same to me on every game, just refresh the page and it should work.

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(4)

mohawking

Jan. 08, 2011

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(-23)

victortrash

Jan. 08, 2011

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(-9)

mbomb007

Jan. 08, 2011

Under rating threshold (show) Oddly, it's not near as fun to destroy blocks. Perfect balance just has to be a stacker. If we're destroying, I'd rather use a trebuchet.

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(1)

irsquareamads

Jan. 08, 2011

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(-26)

dnohlavopi

Jan. 08, 2011

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(-4)

quinnolson282

Jan. 08, 2011

Under rating threshold (show) why do all the good games dont have badges?!?! + if u agree

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(2)

smd333

Jan. 08, 2011

Under rating threshold (show) is it me or is the physics different from the perfect balance games

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(9)

rikilord

Jan. 08, 2011

Under rating threshold (show) i got 903 with getting all of them perfects... weird:S

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(6)

Lewellyn

Jan. 08, 2011

Under rating threshold (show) Ok. Finally 1041 points. Where is the highscorelist???

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(3)

Cheden4

Jan. 08, 2011

Under rating threshold (show) What has ALWAYS irritated me about these games is the box that holds the shapes! It gets too much in the way!

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(7)

Bestwick16

Jan. 08, 2011

Under rating threshold (show) More games designers should do this. Create a sister game that has the goal of doing the opposite of the other one. I often play a game and think "You know what would be better? If I wasn't being so constructive..."

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(1627)

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