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Point increases from Lewellyn's totals below: [01]12+23+15, [06]17+17+29, [07]16+15+20, [08]31+27+16, [09]20+29+16, [10]24+30+27. [11]24+32+23, [12]38+44+41, [13]30+26+45, [14]30+33+24. [15]16+34+32. Total score: 1125. Can't think of how to increase my score, but it must be possible.
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lvl 2 is like a see-saw. first,put circle on blue top block. then, make see saw on the facing up rectangle with 2 squares. make it fall to the right or left.
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difficulty curve is a bit high, even using walkthough can get past the first pack I do what walkthough shows but don't get same results. might want to ramp up a little slow to get the player used to the mechanics of the game instead of infuriating them. 2/5
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It would be excellent if there was something like a 'par' number for each of the levels so I could know about what score would be good enough to move on with packs unlocking consistently, dug the concept, real though at points, but with real satisfaction gained once you figure out any particular level's gimmick
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Pro Tip: Play it like you're playing perfect balance. Except like when you play perfect balance really badly. Like REALLY badly.
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any 1 know how to get past that moon i cant figure it out?? i know ure thinkin this guys stupid but can u help me out?
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You may think you suck at puzzle games when you play this because you can't knock down some simple blocks. Trust me, you don't suck. I spent like 15 minutes on level 2 and then i read the comments before i realized "I don't suck. This is just a really hard game."
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On 13 i have 27+23+45 (I know the first two can be improved). A tip for the last one: blow most of it away with the wind.
My total score is 1071, but I have several scores below optimal so it can go higher.
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Lewellyn, on 7 i got 16+15+20. On the second one you can place the stick on the edge and connect the hook before it falls, the wind will keep it steady and the balls can't pass it.
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My point list. Post it, if you have in a single level more points!!!
1 12+20+12
2 18+16+17
3 40+32+44
4 15+23+22
5 10+13+19
6 17+14+26
7 16+12+17
8 31+24+16
9 20+26+16
10 21+21+27
11 24+26+23
12 35+44+32
13 30+26+33
14 30+24+24
15 13+31+29
= 1041
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i look at the name ohh this shud be rly easy to fnish...*few mins l8er*im having abit of trouble on the 1st stage =="
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the level scores should say (best) out of (total possible), so when we need more points to get level packs, we know which levels to go back to.
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Oddly, it's not near as fun to destroy blocks. Perfect balance just has to be a stacker. If we're destroying, I'd rather use a trebuchet.
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More games designers should do this. Create a sister game that has the goal of doing the opposite of the other one. I often play a game and think "You know what would be better? If I wasn't being so constructive..."