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So currently I have the second highest score, but it submitted it before I finished the final levels, so I barely scraped 550,000.
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Man, no reward for getting all 3 stars? that's totally lame! It's always annoying when you work to get all of whatever you need to get on all the levels, then that moment occurs when you get the very last one and you're hoping something special happens, but you just get returned to the level select screen. It makes me a sad panda =(
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Actually, a couple things I'd recommend...first of all, the restart button should work all the time, it's really annoying that when either you or a human target dies, you have to wait for the screen to change so you can hit the retry button rather than just hitting the restart button when you know you've already lost. I'd also make direct body shots hurt more, maybe only take 2 to kill, and maybe make the normal bazooka have more power (not damage, I mean like blowing-things-back type power).
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Beat all the levels, all 3 stars except 2 of em ATM. Anyways, I liked this a fair bit, actually I liked it better than the first one. It felt like it was more complex and interesting than the first one, and there was very little about this that I would suggest changing...like honestly I'm trying to think of some constructive criticism, and really for the type of game this is I'd say you did a very good job with it in just about every facet. Good job.
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I love this combination - RobotJAM and LongAnimals - always great artwork, always great games. Now seeing their take at the sequel to the wonderful flaming zombooka fills me with even more happiness. Kudos to all ppl who have worked on this one!
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Stuck on level 14 after getting 3 stars on all the others... tried to get the anvil on the left to bounce and hit the guy in the middle but no luck. Any ideas?
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LOL i shot a women by accident and she didn't die, but i shot a zombie and he died. Those are some WEAK ZOMBIES!!! :D
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You: "Hey, some zombies!" *Picks up bazooka*
Zombies: "Duhhh, let's stand on this hill and infront of this metal thing. *Lines up*
You: "Hmm. Helpfully nice zombies!" *Guns dem down*
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Fun, light, pretty easy, and essentially flawless programming. A few of the levels are particularly challenging but not so hard as to seize the whole game. Love that signature art style. Super fun. Keep 'em coming!
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I fail to see how special kills count as a gratuity. Is it because the game is killing them for you, even though you have to put objects in motion for it to happen? Maybe you meant a different word like "gruesome"?
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Something that would be cool is combos for chain reactions, like an extra 1,000 points for second then 2,000 extra for third, etc.
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With the exception of level 35, 3 stars is easy on just about every other level. The humans are a bit too strong. The impact should count more if it hits near a zombie instead of a direct hit.
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Gotta agree on the aiming difficulty - it's just overly hard to actually tell where the hell things are gonna impact guys "/
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I hate it when people comment something such as "Yeah zombie killing game 5/5" so if I make a flash game where you kill zomibes I get 5/5? kay thanks guys..
Ohh yeah the game itself was boring, there are many more games such as this and this brings nothing new to the table. I'm not going to even rate this game because I find it just way too damn boring. Good try though but maybe I wanted too much just because of your name.. I'm dissapointed. Thanks.
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I hate it when people comment something such as "Yeah zombie killing game 5/5" so if I make a flash game where you kill zomibes I get 5/5? kay thanks guys..
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2. The addition of humans was a great idea, but the execution wasn't all that great. They really just get in the way and don't add much to the gameplay. It would have been just the same to have simply put walls and crates and such where the humans are. The humans could have served as, say, moving obstacles or something. 3. Rockets are simply too difficult to aim. Even Tass can't get 3 stars on the levels! 4. The continue button after each level should do just that: continue directly to the next level. I don't want to bother with the level select screen if I say "continue." There should be a different button for that!!! 5. Superzombies were not needed. The extra ways of killing the undead should have simply been for extra points, not required at all. That's all I have to say. Wonder out.
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It pisses me off that on my grave it says "Onelastwonder: The zombies ate HIM." I. AM. A. WOMAN. But anyway, I should get to actual commenting. There's plenty of fun to be had in this game. It's a HUGE improvement over the original. The first thing I noticed was the awesome music. Nice. The choice of characters is appreciated too (but I would like it if there was a real difference between them). Also, the physics seem to have changed quite a bit (headshots, the zombies tip over differently, and the projectiles arc in a rather odd way). More gore is always a plus! However, I do have several complaints: 1. It's rather annoying that the zombies don't get up or anything. [continued on nexrt comment]
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Hmmm.. whenever you put zombies in a line, because of the movements they make, it appears that they are committing acts of necro-buggery.