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MoreFood

Jul. 24, 2012

Under rating threshold (show) I have a suggestion for a badge: [easy] Mushroom collector: Land your ball in the rough for more than 9 times during one tournament.

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(0)

Developer response from turboNuke

Unfortunatley we dont have any say on badges, its kongs department.

bigdog461

Jul. 24, 2012

Under rating threshold (show) Putting is worse now. It is so much easier to chip it in from the fairway than to try putting, which is totally unintuitive.

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(1)

Developer response from turboNuke

right - what can I possibly do - look at this comment and the one below from salty_text. Totally different opinions. Oh dear. :)

salty_text

Jul. 24, 2012

Under rating threshold (show) putting is perfect now

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(4)

Developer response from turboNuke

YAY !

salty_text

Jul. 24, 2012

Under rating threshold (show) totally excited to try these new fixes to all the stuff...

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(153)

Developer response from turboNuke

THANKS for all the help, THAT goes to EVERYBODY, it really has been good having you lot test this for us and provide feedback.

Evilspawn

Jul. 24, 2012

Under rating threshold (show) im sorry, its a nice game, but i really hate the new "putter-meter" or maybe i dont use it the right way... but putting just got a hell of a lot harder, so i try to get it in, off the green ;(

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(1)

Developer response from turboNuke

I'm not sure what could be wrong with it - you line up the ghost line so the ghost ball goes in the hole, then hit 100% I will put some help text up anyway, to see if that helps.

FridgeMagnet

Jul. 24, 2012

Under rating threshold (show) Really enjoy the game, although a couple of suggestions - If you activate a powerup on the tee (e.g coin magnet ) maybe only set the timer off when the ball is actually hit? - If you repeat a course the old course's scores are still there, making it tough to work out your current round. Maybe have a previous round/best on hole section? Great idea for a game though!

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(0)

TeleKawaru

Jul. 24, 2012

Under rating threshold (show) Love the changes to putting! Thank you for listening!

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(8)

Developer response from turboNuke

argh, we can't win here. Some people like the new putting, some prefer the old. Oh dear, no badges for us this time! :)

Snaks

Jul. 24, 2012

Under rating threshold (show) Somehow just... no. The more I upgrade the less consistent the shot meter is... the ball never stops where it is indicated. Can't aim too high, can't spend time looking at the full screen, and I find myself collecting coins and scoring haddocks. Somehow it forces me in the repetitive way rather than being amusing. Upgrades don't feel awesome either. Maybe it's just me.

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(0)

Developer response from turboNuke

What do you mean, the ball never stops where indicated? Do you mean on the putting? I find it stops exactly where indicated. In normal play it DOESN'T tell you where its going to stop, just the general direction.

glunkr

Jul. 23, 2012

Under rating threshold (show) Nice game, would be a really fun multi-player, actually!

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(0)

Developer response from turboNuke

Yeah that's what we were thinking. Testing it out as a single player game first though, in case no-one likes it!

lockman

Jul. 23, 2012

Under rating threshold (show) game seems to freeze on specials if you double click on a choice

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(0)

Developer response from turboNuke

FIXED

1337al

Jul. 23, 2012

Under rating threshold (show) @ turbonuke, i think it was just a 1-off its working fine now. Ive now become 1st place in both tournaments, but the ending seems a bit dissapointing, no prizemoney, not even a mention i came first apart from that screen. It might also be good to include a 'choose course' mode, as id like to reply some of the levels but not have to beat every level prior just to do so. otherwise brilliant game, love it

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(0)

MrPeters

Jul. 23, 2012

Under rating threshold (show) I think I found a bug... An NPC got 2 hits on a Par 6...

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(0)

1337al

Jul. 23, 2012

Under rating threshold (show) the magnet powerup seemed not to work for me.... also as everyone else has said the putting is goddawful

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(0)

Developer response from turboNuke

the putting is basically too hard for flash gamers. We're gonna change that. Magnet powerup: what actually happened? the coins are supposed to move towards the ball when that's active.

wattro

Jul. 23, 2012

Under rating threshold (show) also, i wanted to say that you have a really cool concept here. i want to like this game more than i do, but i feel it has a few design flaws that are greatly holding it back. i find that since i am shooting beyond the viewable distance of the screen quite often (especially as you power up) that you're essentially in a crap-shoot for your ball to have a good path. :/

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(0)

wattro

Jul. 23, 2012

Under rating threshold (show) when you're shooting, it tells you yards to the pin, but it'd be a great addition if it also told you your club length, so you know when not to overpower the shot or to choose a lesser powered shot

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(0)

wattro

Jul. 23, 2012

Under rating threshold (show) OK, the stats pages are a bit wack. it takes a bit long for the end of hole page to accumulate, and if you press the play button, it just skips it instead of letting you see an immediate total. the lips on the holes are a bit unforgiven, and could be made to be a bit nicer for the player. a lot of the greens are really unforgiving in some situations. it would be nice to address that, especially when you are approaching from far enough way that you can't see the green. it really sucks to be extra punished in those situations

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(-1)

Rawbiz

Jul. 23, 2012

Under rating threshold (show) Sorry for adding this many comments, it is just that I keep noticing stuff :) A restart course function of some sort would be awesome, now you have to go back and restart the course from main menu.

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(1)

Rawbiz

Jul. 23, 2012

Under rating threshold (show) Also, here is a really great tip... Either add challenges to the game where you can earn coins or lower the cost of items. Paying first 5k then 10k for the last two tiers of gear is insanely expensive and seems to take days.

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(1)

Rawbiz

Jul. 22, 2012

Under rating threshold (show) When you try to aim high the screen loses focus since the mouse goes above the actual game screen... Fix that or put full screen mode possibility on? Annoying you cant shoot high.

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(2)

wattro

Jul. 21, 2012

Under rating threshold (show) yeah, you need to re-work putting. the play on the green ruins the game. :/

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(0)

Developer response from turboNuke

FIXED

wattro

Jul. 21, 2012

Under rating threshold (show) this game makes me yell at my ball to stop rolling. :) that's seriously annoying

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(0)

wattro

Jul. 21, 2012

Under rating threshold (show) also, it sucks that you can move the aimer with your mouse out of the screen, but you can't shoot with the mouse out of the screen.

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(0)

wattro

Jul. 21, 2012

Under rating threshold (show) yeah the putting is really bad... very hard to judge. i don't like that the guy has to completely wait for the ball to stop rolling before he runs after it. it might be better if he just ran after 5 seconds. you can get really penalized for a slow roll

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(1)

wattro

Jul. 21, 2012

Under rating threshold (show) it doesn't seem to load?

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(-1)

salty_text

Jul. 21, 2012

Under rating threshold (show) add a restart button for the holes

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(0)

salty_text

Jul. 21, 2012

Under rating threshold (show) I noticed that you can just click on all the really expensive stuff without having to even get any money

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(0)

Developer response from turboNuke

FIXED

Redsky139

Jul. 21, 2012

Under rating threshold (show) I agree the putting is ridiculously hard. It's supposed to be easier. Tri color coding the power bar, then showing that color on the directional display in the play area, so if you see what power will land in the hole. It also might help if the ball was held to the ground more strongly (higher gravity or some other special physics) when you are putting. I don't often see puts bounce or roll into the air when I golf.

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(3)

Developer response from turboNuke

FIXED (also using real golf is a bad example! :) )

jetstone2008

Jul. 20, 2012

Under rating threshold (show) The putting power gauge should be the same as the driver and iron gauges. Decent game overall.

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(3)

Developer response from turboNuke

FIXED

hiperson134

Jul. 20, 2012

Under rating threshold (show) I encountered a bug on Snowy Mountain...I landed on the ice and my ball stopped, and my guy ran up to it, and the game froze.

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(0)

Developer response from turboNuke

FIXED

TehFrod

Jul. 20, 2012

Under rating threshold (show) Bug: if you re-play the same course, the old scores for each hole remain displayed on the score card the second time.

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(1)

Developer response from turboNuke

FIXED

tenchi

Jul. 20, 2012

Under rating threshold (show) Here's a bug on "Crocodiles"; the water acts like ice once the crocs are gone.

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(1)

Developer response from turboNuke

FIXED

tenchi

Jul. 20, 2012

Under rating threshold (show) The shop is glitched, I bought everything up to the $1K mark but I was able to equip the $10K stuff.

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(1)

Developer response from turboNuke

FIXED

TeleKawaru

Jul. 20, 2012

Under rating threshold (show) If you don't know how far your putter can hit, a percentage swing gauge doesn't really help. If it showed distance and not a percentage that would be much better.

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(56)

Developer response from turboNuke

FIXED

sonic33blaster

Jul. 20, 2012

Under rating threshold (show) When I click a locked item that i don't have the money for, I equip that item.

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(1)

Developer response from turboNuke

FIXED

Death_Sephiroth

Jul. 20, 2012

Under rating threshold (show) I like how fast the guys run in this game haha.

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(0)

Crisius

Jul. 20, 2012

Under rating threshold (show) Okay this is a great game but a few VERY frustrating points. Your aimer says for 100% that it will land in the cup, instead it bounces out of the cup. An opponent though hits it from farther away than you did and they land perfectly in it with no bounces. How in flying **** does that work?

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(-1)

cvanroekel

Jul. 19, 2012

Under rating threshold (show) Got to the green on "Crocodile" level.....14 swings later we're in the hole....somethings up here...

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(-1)

cvanroekel

Jul. 19, 2012

Under rating threshold (show) OMG!! This game makes me feel exactly as angry as Happy Gilmore when it comes to putting! WHY DON"T YOU JUST GO TO YOUR HOME!! ANSWER ME!!!!!!

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(1)

cvanroekel

Jul. 19, 2012

Under rating threshold (show) There definitely needs to be some kind of better gauge for putting. You'd think 50% would do half of the entire flashing line, but it doesn't even come close. Maybe it would help if under the practice menu, there was a putting practice??

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(150)

Developer response from turboNuke

Looks like I might go back to using the same gauge as the other shots for putting.

cvanroekel

Jul. 19, 2012

Under rating threshold (show) Yes!!Another TurboNuke game!!!

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(0)

Rpoman2009

Jul. 19, 2012

Under rating threshold (show) I think this is a bug or its just unfair. When ever you pause the game on the tee off and then unpause it your character will hit his ball. And that's very annoying because then you have to restart that round.

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(0)

Developer response from turboNuke

Cool, that's oour list of things to fix.

coolest26

Jul. 19, 2012

Under rating threshold (show) hard but fun

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(0)

Developer response from turboNuke

Interesting, it's not meant to be too hard. I can easily disable the opponents a bit though.

MoreFood

Jul. 19, 2012

Under rating threshold (show) The boat and the ice prove to be very buggy in the continuity of the game, because they prevent the player from playing on - the ball simply sits there.

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(0)

Developer response from turboNuke

FIXED

MoreFood

Jul. 19, 2012

Under rating threshold (show) ... and another position for the eye at the bottom would be nice too, so it's not in the way of the ball.

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(0)

Developer response from turboNuke

FIXED

MoreFood

Jul. 19, 2012

Under rating threshold (show) A maximum number of shots/puts and a fix for the boat would be nice too...

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(0)

tenchi

Jul. 19, 2012

Under rating threshold (show) Here's a bug, I landed on the ice and wasn't able to keep playing. The power bar is running, but everything else just stopped.

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(0)

Developer response from turboNuke

Great, that's just the sort of bug we need to find. Thanks.

MoreFood

Jul. 19, 2012

Under rating threshold (show) Putting seems to be too much of a gamble. It would be nice if the directional line would be coloured to give a general idea on how the amount of power changes the distance.

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(0)

Developer response from turboNuke

FIXED

Xaeroecks

Jul. 19, 2012

Under rating threshold (show) Putting is horrendous, otherwise a fun game.

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(47)

sonic33blaster

Jul. 19, 2012

Under rating threshold (show) When it comes down to it, I think an upgrade teaching my guy to run while the ball is moving would be better than that $10,000 pair of shoes.

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(1)

Developer response from turboNuke

We did have a powerup for that, but it didn't make the cut.

Battlecock

Jul. 19, 2012

Under rating threshold (show) LOL, if only real golf were like this I may stand a chance. Lets face it Phil Mickelson just isnt going to out run a man in his 30's :p

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(3)

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