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Comments for Dash'n Knights

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Dijinnu

Apr. 24, 2012

Under rating threshold (show) Nice. Original game. Keep up the good work and hope it gets badges. :)

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(2)

Developer response from turnA

Thanks! :)

rjdjdaw

Apr. 24, 2012

Under rating threshold (show) before the invention of corrective glasses, warriors with poor eyesight would simply charge and slash towards whatever direction they were pointed at regardless of what they hit or bounced off of.

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(4)

Developer response from turnA

Yeah, that's the sacrifice that need to be done in exchange of blessing from the Pinball God :))

mkire

Apr. 24, 2012

Under rating threshold (show) i'm not much of a pool person, but this is a nifty idea.

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(1)

Guyver2099

Apr. 24, 2012

Under rating threshold (show) how are all the newbs with no life putting this down... the combat system is fine... if you have ever played "pool" or "billiards" then you know how to play this...

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(1)

Aerow

Apr. 24, 2012

Under rating threshold (show) Needs a bit of polish to mechanics. Graphics are fine, but lack of explanation of how rebound combos and elements work causes some frustration. Original idea which gives at least a 3 star, but definitely a 4 star game. It works pretty well as is just some things need fixing. While I understand the annoyance of durability to the games, Fire Emblem uses the same system so whats the big deal? However, I RECOMMEND that durability changes to number of hits not turns - rebounds do not count against this number but friendly fire would. You can tell by the number of people writing lengthy responses that they really want this game to work for them!

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(2)

Developer response from turnA

Durability reduce on hit? I think that's a nice idea. Will see though about the implementation.

Karyuudan

Apr. 23, 2012

Under rating threshold (show) It's sad when people don't grip the game mechanics.... Ok here we go , WEAPONS ARE SUPPOSE TO BREAKE , this game is based on TACTICS and not GRINDING. You are not suppose to use your UBER weapon on every single fight , only on difficult situations. Most of the game is done by knowing how to build your characters. I already finished the game and i used items only two times , only once was a weapon. Great game dude 5/5 , keep your good job on making innovative games.

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(29)

Developer response from turnA

Thanks for the comment! It's just as you said, but I think I don't make it clear enough on the game. Will try to improve the tutorial/explanation for this.

Zebster

Apr. 23, 2012

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burdendeath

Apr. 23, 2012

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(-3)

lovejustin

Apr. 23, 2012

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(-7)

hefferheffer

Apr. 23, 2012

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(-3)

michanforever

Apr. 23, 2012

Under rating threshold (show) I think that having the weapons be destroyed after some time is fine, but I wish they started out with more rounds of use. Having it be destroyed after just one round is a bit annoying. Also, a clear explanation of combos would be useful, because I'm not entirely sure how I'm even getting them. One more thing - I was surprised to find that if one of my own characters bumps into another, that character takes damage. I don't really like the idea of friendly fire in a game like this. Other than that, I really like this game.

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(0)

Developer response from turnA

Thanks for the comment. The game is created from the get-go that it was possible to make friendly fire to enforce strategic placing and movement plan. About the weapon, you can get *much* better weapon on later stages :)

mechafanboy

Apr. 23, 2012

Under rating threshold (show) The handicaps on platinum levels are a bit over the top methinks, half hp/speed/attack/defense is fine-ish but having a turn limit on top of that turns it into you need to come back after gaining a bunch of levels elsewhere and one shot everything or you won't make it. Not a good design choice in my opinion. The battle system is badly designed as well with seemingly random effects if the enemy bounces back onto my attacking character, no easily discernible way to know what the hit boxes of my characters are besides the shadows, friendly fire(why oh whyyyyy would you hit your friend for your full attack damage instead of say half?)

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(-2)

mechafanboy

Apr. 23, 2012

Under rating threshold (show) Hmm.. This is a pretty awkward game. There's a lot of good things going for it but a lot more bad things.... First off, it doesn't make sense to acquire new team members by using stars(at least not from a storyline point of view).Make them join after a number of maps or have them all from the start. Weapon durability isn't a bad idea per say, Fire Emblem does it to good degree but this game's version seems to be pretty obnoxious. The durability of the weapons are ludicrously low and invite the player to grind excessively or sink more stars into getting the coin upgrades (which are pretty expensive at 2,3 and 5 stars respectively). The power boost from the weapons themselves are pretty low again unless you sink a massive amount of money into them.

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(0)

Kiron

Apr. 23, 2012

Under rating threshold (show) IF u hit an enemy and it bounces into another one of your characters you should be able to create a team chain attack not randomly damage an innocent bystander so to speak and should you really have to hit an ally you were counter bounced into? seems a bit drastic. JS

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(0)

MutantBear

Apr. 23, 2012

Under rating threshold (show) Not a lot to be said that hasn't already come up - you've made a game with a fantastic battle system idea and great art, and saddled it with some of the most infuriatingly inconsistent and needlessly obtuse mechanics I've ever seen. Combos make little sense, scenery hitboxes are a nightmare, the Push Force bar speed seems arbitrary and doesn't appear to make a lot of difference. Taking damage from struck enemies cannoning into party members is a terrible idea; bouncing foes into an ally should let the ALLY take a swing at them, broadening out players' tactical options enormously. It's such, such a shame, because the basic battle mechanic is a hoot and the game looks GREAT, but the implementation leaves an enormous amount to be desired. 2/5.

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(6)

Developer response from turnA

You do have the option to make heroes countering other enemy that tossed their way. but I see what's your point.

TZwien

Apr. 23, 2012

Under rating threshold (show) Needs a way to increase the speed of battles. Also, for how much thought you put into this game, I still can't figure out why you have consumable weapons. The idea of this game is like a 5/5 but I can't rate more than 2/5 right now for lack of playability.

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(2)

Developer response from turnA

The game speed is increased dramatically in this latest update. Check it out! :)

Chubawuba

Apr. 23, 2012

Under rating threshold (show) I really like the map music :)

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(1)

Developer response from turnA

Thanks! It created by my talented friend, Febrian. Would love to share his music here if he gives permission :)

stickyman05

Apr. 23, 2012

Under rating threshold (show) @uberpenguin Fire Emblem has weapons that break as well. I, for one, like the extra difficulty of breakable weapons.

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(0)

aasoccer3

Apr. 23, 2012

Under rating threshold (show) I feel like this game has potential to be game of the month, so here are some recommendations: 1) Remake the "items" dynamic by implementing character slots (head, torso, shoes, etc) and increase the rate at which items are found. You could even make male/female equips. 2) Smashing your own teammates is quite annoying; why can't they automatically block their own team? As much as I enjoy watching the enemy do this to himself, it should work both ways. 3) If there could be a way in which enemies could be 'passed' from knight to knight, and each one gets a chance at 'forcing' the enemy, a new playing dynamic would emerge. 4) Keep up the great work! The storyline is interesting, but the gameplay is tedious and sometimes frustrating. Implement these recommendations, and you'll surely be in the running for game of the month!

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(12)

Developer response from turnA

Thanks for all the detailed feedback. 1) If it implemented, the game will become a really serious RPG :) Not that a bad thing, but I think it's not appropriate for the games. 2) Friendly fire is there so it increase the need of strategic placement and planning the move ahead. 3) You can toss an enemy to other hero who ready to Counter to make a combo. 4) Thanks!

kingofsorrow

Apr. 23, 2012

Under rating threshold (show) another thing, make the hitboxes of the scenery ACTUALLY ON THE SCENERY, i dont wanna go flying because of a nonexistent giant circle around a rock

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(3)

tons

Apr. 23, 2012

Under rating threshold (show) great game 5/5

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(1)

kingofsorrow

Apr. 23, 2012

Under rating threshold (show) PLEASE make the camera follow the mouse in combat, its so hard to know what your hitting when its off screen

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(2)

Developer response from turnA

Thanks for the feedback. I have revised the camera movement so it will always follow the current active character. You can move the screen when it's your turn to move.

8008man2

Apr. 23, 2012

Under rating threshold (show) Wish I didn't have to see that stupid wipe screen every time I click on something.

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(0)

Developer response from turnA

Based on your and others feedback, I make it much shorter. Does it help? :)

azzondean

Apr. 23, 2012

Under rating threshold (show) its funny how your tags say "pool", it does feel like i am playing pool, lol. it also has the feelings of kingdom rush...well the upgrade point system does.

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(3)

Developer response from turnA

Well, actually it resemble marble games that I used to play on my childhood. But adult may know it better as billiard/pool now :)

sadsatyr

Apr. 23, 2012

Under rating threshold (show) This is almost so good. Just a few things. Need to be able to move the screen, upgrades don't feel worth it because of the missed turn & destroying the weapon, and it seems inconsistent when I get to hit an enemy multiple times. Sometimes I can bounce them off a wall and hit them 3 or more times, other times they bounce off the wall and deal me dmg.

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(1)

Developer response from turnA

You can move the screen when it's your turn to move (otherwise, the screen will automatically move with the enemy movement). As a rule of thumb, if you're still moving/dashing, you can attack the enemy. But if you're pushed/idle, when character hit you it will deal damage.

Namadu

Apr. 23, 2012

Under rating threshold (show) This is a really creative and innovative game, and is certainly a wonderful idea! I'd like to see more polishing done to the engine, but aside from that I like it!

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(2)

TMINTH

Apr. 23, 2012

Under rating threshold (show) The buttons are too close together. Too many times I've hit 'defend' instead of 'move'. One time I lost a battle I should have won due to this.

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(100)

Developer response from turnA

I think I see what you mean. I'll try to fix it on the next update. Thanks for the info.

uberpenguin

Apr. 23, 2012

Under rating threshold (show) I've got a number of issues here. First off, having weps eventually get destroyed is a terrible idea. If you're going to do that, at the least make weapons WAY more common and have WAY more durability. Even that's annoying though, and no one wants to upgrade a weapon that's going to disappear. Another issue is that everything seems chaotic with little real, detailed instruction. Heck, I still have yet to figure out is what's going on with combos when an enemy rebounds from a wall. Sometimes they rebound and comes back I get to swing again. Sometimes they just smacks into my guy, he/she takes one damage, and that's it. I have no idea why. Both upgrades and money feel kind of useless as they're both primarily used to better upgrade weapons, which feels like a waste to begin with. The 'unfriendliness' of all the features really takes this game, with a very original battle system and a seemingly very good base idea behind it, and turns it into something just not very fun.

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(62)

Developer response from turnA

Thanks for the feedback. I make the weapon the way it is, so player should used them sparingly. I'll try to make it more clear on the next update.

Norbeert

Apr. 23, 2012

Under rating threshold (show) The fact that I can attack another team member ruins the whole game experience

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(9)

Matador450

Apr. 23, 2012

Under rating threshold (show) Great game! I love this game.

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(1)

FlashFist

Apr. 23, 2012

Under rating threshold (show) Innovative and fun!

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(0)

RedeemedWahrior

Apr. 23, 2012

Under rating threshold (show) am I speccing wrong or is this game really this horribly tedious X_X

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(-1)

Elmyr

Apr. 23, 2012

Under rating threshold (show) It would be nice if elemental damage were explained when it gave you the option of unequipping the flaming sword instead of later when you need it and it's already gone.

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(0)

kingoffunk

Apr. 23, 2012

Under rating threshold (show) Good game man, it rocks, hopefully there is a sequel in the works.

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Developer response from turnA

Thanks man. Based on the good reception all around, I can assure you that sequel/spin-off is really possible in the near future.

hvt45

Apr. 23, 2012

Under rating threshold (show) There should be an achievement call "Murderer" for killing your own ally alot.

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(0)

Developer response from turnA

Great idea! It's sad that there are no place left on the achievement screen to place it :)

Atrius2242

Apr. 23, 2012

Under rating threshold (show) Add something so you can move the screen around easily, or so that it follows whatever got hit and is flying around. Make it a littler clearer how elements interact. Also, you should allow characters to use 1 item per turn. It's often not worth it to switch to a weapon and give up several hits if you're good at chaining attacks.

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(133)

Developer response from turnA

I have revised the game with better screen movement. But it doesn't change the fact that you will only able to move the screen (with mouse) when it's your turn to move. That's also part of the strategy/decision making in the game, do I use this weapon and lost a chance at chaining attack, or do just attack the enemy although their elemental power is significantly stronger than you?

TheSweetHeart

Apr. 23, 2012

Under rating threshold (show) alot better then other games i played

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(0)

Orochiw

Apr. 23, 2012

Under rating threshold (show) why we can attack us own man

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(-2)

Janbotchbingo

Apr. 23, 2012

Under rating threshold (show) Why do I need to attack my team mate when I'm come close to him? Can fix this please?

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(-1)

Developer response from turnA

Friendly fire is a feature in this game :)

lightswrath101

Apr. 23, 2012

Under rating threshold (show) When in a battle it vibrates to much!So annoying overall 4/5

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(-2)

Developer response from turnA

Sorry about that. I have revised the camera movement system. Check it out.

mlete

Apr. 23, 2012

Under rating threshold (show) Great game.

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(-2)

02230838

Apr. 23, 2012

Under rating threshold (show) very nice battle system, but few improvements could make it better.1)the animations between battles and shop/status and sth like this, make it less than 0.5s, or is not so happy to use these functions. 2) weapons are the hit & quit stuff, which makes upgrades seemed useless. 3) it will be help full to make every blocks in battle more noticeable and give out a path instead of only a red point of destination.

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(80)

Developer response from turnA

THanks for the feedback. I have implemented most of them in the latest update. Check it out! :)

OneLeggedRhino

Apr. 23, 2012

Under rating threshold (show) Really nice. But let me pick any level to play at. After beating the first level up through gold, there's really no challenge to level 2-3 normal.

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echo129

Apr. 23, 2012

Under rating threshold (show) Maybe when you hit an enemy into a rock/tree etc. it should hurt them? Just an idea.

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Developer response from turnA

I thought about that too, but It will cause many unpredictable damage in battle.

mymous

Apr. 23, 2012

Under rating threshold (show) Whoa! Amazing concept! Really original and very fun. Brilliant game 5/5

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koumuro7c3

Apr. 23, 2012

Under rating threshold (show) good game!

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molleja

Apr. 23, 2012

Under rating threshold (show) Amazing game!! nice concept and artwork :D

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fusoy

Apr. 23, 2012

Under rating threshold (show) Very solid game ! Great Work !

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(2)

Astros

Apr. 23, 2012

Under rating threshold (show) Fun concept, great artwork. Very good game

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(4)

janis8008

Apr. 23, 2012

Under rating threshold (show) epic game , loved it

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(2)

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